zombie_mp/Assets/HQ FPS Weapons/Scripts/Interaction/RaycastData.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

23 lines
544 B
C#

using UnityEngine;
namespace HQFPSWeapons
{
public class RaycastData
{
public Collider Collider { get; private set; }
/// <summary> </summary>
public InteractiveObject InteractiveObject { get; private set; }
/// <summary> </summary>
public bool IsInteractive { get; private set; }
public RaycastData(Collider collider, InteractiveObject interactiveObject)
{
Collider = collider;
InteractiveObject = interactiveObject;
IsInteractive = (InteractiveObject != null) && InteractiveObject.InteractionEnabled;
}
}
}