zombie_mp/Assets/HQ FPS Weapons/Scripts/Surface Management/SurfaceIdentity.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

25 lines
470 B
C#

using UnityEngine;
namespace HQFPSWeapons
{
public class SurfaceIdentity : MonoBehaviour
{
public SurfaceInfo Surface { get => m_Surface; }
// TODO: REMOVE
public Texture SurfaceTexture { get => m_SurfaceTexture; set => m_SurfaceTexture = value; }
[SerializeField]
private SurfaceInfo m_Surface = null;
[SerializeField]
private Texture m_SurfaceTexture = null;
public Texture GetSurfaceTexture()
{
return m_SurfaceTexture;
}
}
}