59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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namespace HQFPSWeapons
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{
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[AttributeUsage(AttributeTargets.Field)]
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public class ShowIf : PropertyAttribute
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{
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public readonly string m_PropertyName;
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public readonly float m_Indentation;
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public readonly bool m_RequiredBool = false;
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public readonly int m_RequiredInt = -1;
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public readonly float m_RequiredFloat = -1f;
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public readonly string m_RequiredString = "s";
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public readonly Vector3 m_RequiredVector3 = new Vector3(1, 1, 1);
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public ShowIf(string propertyName, bool requiredValue, float indentation = 16)
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{
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m_PropertyName = propertyName;
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m_RequiredBool = requiredValue;
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m_Indentation = indentation;
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}
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public ShowIf(string propertyName, int requiredValue, float indentation = 16)
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{
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m_PropertyName = propertyName;
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m_RequiredInt = requiredValue;
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m_Indentation = indentation;
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}
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public ShowIf(string propertyName, float requiredValue, float indentation = 16)
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{
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m_PropertyName = propertyName;
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m_RequiredFloat = requiredValue;
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m_Indentation = indentation;
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}
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public ShowIf(string propertyName, string requiredValue, float indentation = 16)
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{
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m_PropertyName = propertyName;
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m_RequiredString = requiredValue;
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m_Indentation = indentation;
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}
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public ShowIf(string propertyName, Vector3 requiredValue, float indentation = 16)
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{
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m_PropertyName = propertyName;
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m_RequiredVector3 = requiredValue;
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m_Indentation = indentation;
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}
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}
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} |