zombie_mp/Assets/Scripts/Helpers/BulkMeshBoneSwapper.cs

41 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EasyButtons;
public class BulkMeshBoneSwapper : MonoBehaviour
{
public Transform srcRootBone;
[Button]
void Recalculate()
{
SkinnedMeshRenderer[] meshes = GetComponentsInChildren<SkinnedMeshRenderer>();
for (int x = 0; x < meshes.Length; x++)
{
if(meshes[x]==null){Debug.Log("Ignoring null object : " + meshes[x].name);continue;}
// meshes[x].rootBone = srcRootBone;
//target.bones = src.bones;
Transform[] bonesT = new Transform[meshes[x].bones.Length];
for (int i = 0; i < meshes[x].bones.Length; i++)
{
Transform targetBone = meshes[x].bones[i];
if(targetBone==null){continue;}
string targetBoneName = targetBone.name;
foreach (Transform sourceBone in srcRootBone.GetComponentsInChildren<Transform>())
{
if (targetBoneName == sourceBone.name)
{
Debug.Log("Switching bone : " + targetBoneName);
bonesT[i] = sourceBone;
break;
}
}
}
meshes[x].bones = bonesT;
if(meshes[x].sharedMesh==null){Debug.Log("Ignoring null mesh : " + meshes[x].name);continue;}
//meshes[x].sharedMesh.RecalculateNormals();
//meshes[x].sharedMesh.RecalculateBounds();
}
}
}