zombie_mp/Assets/HQ FPS Weapons/Scripts/Destructibles/Editor/DestructibleObjectEditor.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

38 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace HQFPSWeapons
{
[CustomEditor(typeof(DestructibleObject))]
public class DestructibleObjectEditor : UnityEditor.Editor
{
private Transform m_AutoSearchRoot;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
USEditorUtility.DoHorizontalLine();
m_AutoSearchRoot = (Transform)EditorGUILayout.ObjectField("Search Root", m_AutoSearchRoot, typeof(Transform), true);
if(GUILayout.Button("Search For Fragments") && m_AutoSearchRoot != null)
{
var dynamicParts = new List<DestructibleObject.DebrisFragment>();
foreach(Transform child in m_AutoSearchRoot)
{
var rigidbody = child.GetComponent<Rigidbody>();
if(rigidbody != null)
dynamicParts.Add(new DestructibleObject.DebrisFragment(rigidbody));
serializedObject.Update();
(serializedObject.targetObject as DestructibleObject).SetDebrisFragments (dynamicParts);
serializedObject.ApplyModifiedProperties();
}
}
}
}
}