zombie_mp/Assets/HQ FPS Weapons/Scripts/Equipment/Physics/SpringForce.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

16 lines
292 B
C#

using System;
using UnityEngine;
namespace HQFPSWeapons
{
[Serializable]
public struct SpringForce
{
public SpringForce Default { get { return new SpringForce() { Force = Vector3.zero, Distribution = 1 }; } }
public Vector3 Force;
[Range(1, 20)]
public int Distribution;
}
}