zombie_mp/Assets/HQ FPS Weapons/Scripts/UserInterface/Editor/ItemContainerInterfaceEditor.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

42 lines
1.1 KiB
C#

using UnityEngine;
using UnityEditor;
using HQFPSWeapons.UserInterface;
namespace HQFPSWeapons
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ItemContainerInterface))]
public class ItemContainerInterfaceEditor : UnityEditor.Editor
{
private SerializedProperty m_SlotTemplate;
private SerializedProperty m_SlotsParent;
public override void OnInspectorGUI()
{
serializedObject.Update();
base.OnInspectorGUI();
if(!Application.isPlaying)
{
EditorGUILayout.Space();
if(!serializedObject.isEditingMultipleObjects && GUILayout.Button("Spawn Default Slots"))
(serializedObject.targetObject as ItemContainerInterface).GenerateSlots();
}
if(!m_SlotTemplate.objectReferenceValue || !m_SlotsParent.objectReferenceValue)
EditorGUILayout.HelpBox("Make sure a slot template and parent are assigned!", MessageType.Error);
serializedObject.ApplyModifiedProperties();
}
private void OnEnable()
{
m_SlotTemplate = serializedObject.FindProperty("m_SlotTemplate");
m_SlotsParent = serializedObject.FindProperty("m_SlotsParent");
}
}
}