zombie_mp/Assets/HQ FPS Weapons/Scripts/UserInterface/Menu/PauseMenu.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

75 lines
1.2 KiB
C#

using UnityEngine;
namespace HQFPSWeapons.UserInterface
{
public class PauseMenu : UserInterfaceBehaviour
{
[SerializeField]
private Panel m_Panel = null;
[SerializeField]
private Panel m_MapSelectionPanel = null;
[SerializeField]
private bool m_UseKeyToPause = true;
[SerializeField]
[ShowIf("m_UseKeyToPause", true)]
private KeyCode m_PauseKey = KeyCode.Escape;
public void Pause()
{
Player.Pause.ForceStart();
//Time.timeScale = 1f;
m_Panel.TryShow(true);
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
public void LoadScene(int index)
{
Resume();
GameManager.Instance.StartGame(index);
}
public void Resume()
{
Player.Pause.ForceStop();
// Time.timeScale = 1f;
m_Panel.TryShow(false);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
m_MapSelectionPanel.TryShow(false);
}
public void ToggleMapSelection()
{
m_MapSelectionPanel.TryShow(!m_MapSelectionPanel.IsVisible);
}
public void Quit()
{
GameManager.Instance.Quit();
}
private void Update()
{
if(m_UseKeyToPause && Input.GetKeyDown(m_PauseKey))
{
if (!Player.Pause.Active)
{
Pause();
}
else
Resume();
}
}
}
}