zombie_mp/Assets/HQ FPS Weapons/Scripts/Utility/Editor/USEditorUtility.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

73 lines
1.9 KiB
C#

using System.Text;
using UnityEditor;
using UnityEngine;
namespace HQFPSWeapons
{
public static class USEditorUtility
{
public const float STD_SPACING = 2f;
public static readonly GUIStyle splitter;
private static readonly Color m_Color = EditorGUIUtility.isProSkin ? new Color(0.157f, 0.157f, 0.157f) : new Color(0.5f, 0.5f, 0.5f);
static USEditorUtility()
{
//GUISkin skin = GUI.skin;
splitter = new GUIStyle();
splitter.normal.background = EditorGUIUtility.whiteTexture;
splitter.stretchWidth = true;
splitter.margin = new RectOffset(0, 0, 7, 7);
}
public static void DoHorizontalLine(Color rgb, float thickness = 1)
{
Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitter, GUILayout.Height(thickness));
if (Event.current.type == EventType.Repaint)
{
Color restoreColor = GUI.color;
GUI.color = rgb;
splitter.Draw(position, false, false, false, false);
GUI.color = restoreColor;
}
}
public static void DoHorizontalLine(float thickness, GUIStyle splitterStyle)
{
Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitterStyle, GUILayout.Height(thickness));
if (Event.current.type == EventType.Repaint)
{
Color restoreColor = GUI.color;
GUI.color = m_Color;
splitterStyle.Draw(position, false, false, false, false);
GUI.color = restoreColor;
}
}
public static void DoHorizontalLine(float thickness = 1)
{
DoHorizontalLine(thickness, splitter);
}
public static void DoHorizontalLine(Rect position)
{
if (Event.current.type == EventType.Repaint)
{
Color restoreColor = GUI.color;
GUI.color = m_Color;
splitter.Draw(position, false, false, false, false);
GUI.color = restoreColor;
}
}
public static void EnumPopupOptimized(Rect rect, SerializedProperty property, ref string[] names)
{
property.enumValueIndex = EditorGUI.Popup(rect, property.enumValueIndex, names);
}
}
}