zombie_mp/Assets/HQ FPS Weapons/Scripts/_Events/Attributes/ShowIf.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

59 lines
1.6 KiB
C#

using System;
using UnityEngine;
namespace HQFPSWeapons
{
[AttributeUsage(AttributeTargets.Field)]
public class ShowIf : PropertyAttribute
{
public readonly string m_PropertyName;
public readonly float m_Indentation;
public readonly bool m_RequiredBool = false;
public readonly int m_RequiredInt = -1;
public readonly float m_RequiredFloat = -1f;
public readonly string m_RequiredString = "s";
public readonly Vector3 m_RequiredVector3 = new Vector3(1, 1, 1);
public ShowIf(string propertyName, bool requiredValue, float indentation = 16)
{
m_PropertyName = propertyName;
m_RequiredBool = requiredValue;
m_Indentation = indentation;
}
public ShowIf(string propertyName, int requiredValue, float indentation = 16)
{
m_PropertyName = propertyName;
m_RequiredInt = requiredValue;
m_Indentation = indentation;
}
public ShowIf(string propertyName, float requiredValue, float indentation = 16)
{
m_PropertyName = propertyName;
m_RequiredFloat = requiredValue;
m_Indentation = indentation;
}
public ShowIf(string propertyName, string requiredValue, float indentation = 16)
{
m_PropertyName = propertyName;
m_RequiredString = requiredValue;
m_Indentation = indentation;
}
public ShowIf(string propertyName, Vector3 requiredValue, float indentation = 16)
{
m_PropertyName = propertyName;
m_RequiredVector3 = requiredValue;
m_Indentation = indentation;
}
}
}