zombie_mp/Assets/HQ FPS Weapons/Scripts/_Events/Components/LivingEntityComponent.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

28 lines
441 B
C#

using UnityEngine;
namespace HQFPSWeapons
{
/// <summary>
///
/// </summary>
public class LivingEntityComponent : MonoBehaviour
{
public LivingEntity Entity
{
get
{
if(!m_Entity)
m_Entity = GetComponent<LivingEntity>();
if(!m_Entity)
m_Entity = GetComponentInParent<LivingEntity>();
return m_Entity;
}
}
private LivingEntity m_Entity;
public virtual void OnEntityStart() { }
}
}