25 lines
470 B
C#
25 lines
470 B
C#
using UnityEngine;
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namespace HQFPSWeapons
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{
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public class SurfaceIdentity : MonoBehaviour
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{
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public SurfaceInfo Surface { get => m_Surface; }
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// TODO: REMOVE
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public Texture SurfaceTexture { get => m_SurfaceTexture; set => m_SurfaceTexture = value; }
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[SerializeField]
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private SurfaceInfo m_Surface = null;
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[SerializeField]
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private Texture m_SurfaceTexture = null;
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public Texture GetSurfaceTexture()
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{
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return m_SurfaceTexture;
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}
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}
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}
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