zombie_mp/Assets/Scripts/Menu/settings.cs
2021-09-05 18:13:50 +05:30

243 lines
6.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering.PostProcessing;
using UnityEditor;
public class settings : MonoBehaviour
{
public AudioSource audSrc;
public GameObject[] settingsSections;
public Button[] settingsSectionsBtns;
public AudioClip settingsSectionSelectedSFX;
public AudioClip settingsChangedSFX;
public AudioClip onHoverSfx;
[Header("Graphics")]
public Toggle vsync;
public Dropdown shadows;
public Dropdown aa;
public Dropdown pp;
public Dropdown particles;
public Dropdown textureQ;
public Dropdown lightningQ;
public void show()
{
gameObject.SetActive(true);
}
public void hide()
{
gameObject.SetActive(false);
}
void Start()
{
DontDestroyOnLoad(gameObject);
SettingPage.instance = this;
vsync.onValueChanged.AddListener((bool b) => {
PlayerPrefs.SetInt("vsync", (b) ? 1 : 0);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
shadows.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("shadows", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
aa.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("aa", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
pp.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("pp", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
particles.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("particles", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
textureQ.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("textureQ", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
lightningQ.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("lightningQ", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
reloadGraphicSettings();
if (settingsSections.Length != settingsSectionsBtns.Length) { Debug.LogError("IMBALANCED SETTINGS CONFIG!"); }
else
{
for (int i = 0; i < settingsSectionsBtns.Length; i++)
{
int x = i;
settingsSectionsBtns[x].onClick.AddListener(() => { onSettingsSectionClick(x); });
}
}
onSettingsSectionClick(0);
}
void onSettingsSectionClick(int i)
{
Debug.Log("Selected " + i + " button");
for (int x = 0; x < settingsSectionsBtns.Length; x++)
{
settingsSectionsBtns[x].interactable = (x != i);
settingsSections[x].SetActive((x == i));
}
reloadGraphicSettings();
audSrc.PlayOneShot(settingsSectionSelectedSFX);
}
void playSettingsChangedSFX()
{
audSrc.PlayOneShot(settingsChangedSFX);
}
public void OnHoverSFX()
{
audSrc.PlayOneShot(onHoverSfx);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
hide();
}
}
public void reloadGraphicSettings()
{
//Read all settings from prefs
vsync.isOn = PlayerPrefs.GetInt("vsync") == 1;
shadows.value = PlayerPrefs.GetInt("shadows");
aa.value = PlayerPrefs.GetInt("aa");
pp.value = PlayerPrefs.GetInt("pp");
particles.value = PlayerPrefs.GetInt("particles");
textureQ.value = PlayerPrefs.GetInt("textureQ");
lightningQ.value = PlayerPrefs.GetInt("lightningQ");
//APPLY EACH
QualitySettings.vSyncCount = PlayerPrefs.GetInt("vsync");
QualitySettings.softParticles = pp.value == 1;
switch (shadows.value)
{
case 0:
QualitySettings.shadows = ShadowQuality.All;
QualitySettings.shadowResolution = ShadowResolution.VeryHigh;
break;
case 1:
QualitySettings.shadows = ShadowQuality.All;
QualitySettings.shadowResolution = ShadowResolution.High;
break;
case 2:
QualitySettings.shadows = ShadowQuality.HardOnly;
QualitySettings.shadowResolution = ShadowResolution.Medium;
break;
case 3:
QualitySettings.shadows = ShadowQuality.HardOnly;
QualitySettings.shadowResolution = ShadowResolution.Low;
break;
case 4:
QualitySettings.shadows = ShadowQuality.Disable;
break;
}
switch (aa.value)
{
case 0:
QualitySettings.antiAliasing = 0;
break;
case 1:
QualitySettings.antiAliasing = 2;
break;
case 2:
QualitySettings.antiAliasing = 4;
break;
case 3:
QualitySettings.antiAliasing = 8;
break;
}
PostProcessVolume[] volumes = FindObjectsOfType<PostProcessVolume>();
switch (pp.value)
{
case 0:
foreach (PostProcessVolume vol in volumes)
{
vol.enabled = true;
}
break;
case 3:
foreach(PostProcessVolume vol in volumes)
{
vol.enabled = false;
}
break;
}
QualitySettings.masterTextureLimit = textureQ.value;
switch (lightningQ.value)
{
case 0:
// PlayerSettings.colorSpace = ColorSpace.Linear;
break;
case 1:
// PlayerSettings.colorSpace = ColorSpace.Gamma;
break;
}
}
}
public static class SettingPage
{
public static settings instance;
}