zombie_mp/Assets/HQ FPS Weapons/Scripts/UserInterface/HUD/Equipment/Crosshairs.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

73 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace HQFPSWeapons.UserInterface
{
public enum CrosshairType
{
Static, Dynamic
}
[Serializable]
public class CrosshairData
{
[DatabaseItem]
public string ItemName;
public Color NormalColor = Color.white;
public Color OnEntityColor = Color.red;
public bool ShowWhenAiming;
[Space]
public CrosshairType Type;
[ShowIf("Type", (int)CrosshairType.Static)]
public StaticCrosshairSettings StaticCrosshair;
[ShowIf("Type", (int)CrosshairType.Dynamic)]
public DynamicCrosshairSettings DynamicCrosshair;
}
[Serializable]
public class StaticCrosshairSettings
{
public Sprite Sprite;
public Vector2 Size = new Vector2(64f, 64f);
}
[Serializable]
public class DynamicCrosshairSettings
{
[Range(0f, 3f)]
public float IdleScale = 1f;
[Range(0f, 3f)]
public float CrouchScale = 0.65f;
[Range(0f, 3f)]
public float WalkScale = 1.2f;
[Range(0f, 3f)]
public float RunScale = 1.5f;
[Range(0f, 3f)]
public float JumpScale = 1.8f;
[Space]
[Range(0f, 1f)]
public float AimMultiplier = 0.5f;
[Space]
[Range(0f, 10f)]
public float m_PunchSize = 2f;
[Range(0f, 20f)]
public float m_MoveSpeed = 3f;
}
}