zombie_mp/Assets/Scripts/Menu/settings.cs
2021-09-11 04:10:40 +05:30

400 lines
12 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering.PostProcessing;
public class settings : MonoBehaviour
{
public AudioSource audSrc;
public GameObject[] settingsSections;
public Button[] settingsSectionsBtns;
public AudioClip settingsSectionSelectedSFX;
public AudioClip settingsChangedSFX;
public AudioClip onHoverSfx;
[Header("Graphics")]
public Toggle vsync;
public Toggle fullscreen;
public Dropdown shadows;
public Dropdown aa;
public Dropdown pp;
public Dropdown particles;
public Dropdown textureQ;
public Dropdown meshQ;
public Dropdown lightningQ;
public Dropdown resolution;
CanvasGroup canvasGroup;
public void show()
{
canvasGroup.blocksRaycasts = canvasGroup.interactable = true;
}
public void hide()
{
canvasGroup.blocksRaycasts = canvasGroup.interactable = false;
}
void Start()
{//Resolutions
resolution.options.Clear();
Vector2[] resList = {
new Vector2(7680,4320),
new Vector2(3840, 2160),
new Vector2(2048, 1080),
new Vector2(2560, 1440),
new Vector2(1920,1080),
new Vector2(1366,768),
new Vector2(1024, 720),
new Vector2(620, 480),
};
canvasGroup = GetComponent<CanvasGroup>();
SettingPage.instance = this;
vsync.onValueChanged.AddListener((bool b) => {
PlayerPrefs.SetInt("vsync", (b) ? 1 : 0);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
fullscreen.onValueChanged.AddListener((bool b) => {
PlayerPrefs.SetInt("fullscreen", (b) ? 1 : 0);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
shadows.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("shadows", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
aa.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("aa", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
pp.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("pp", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
particles.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("particles", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
textureQ.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("textureQ", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
meshQ.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("meshQ", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
lightningQ.onValueChanged.AddListener((int option) =>
{
PlayerPrefs.SetInt("lightningQ", option);
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
resolution.onValueChanged.AddListener((int option) =>
{
//resolution.options[resolution.value].text
PlayerPrefs.SetString("resolution", option.ToString());
PlayerPrefs.Save();
playSettingsChangedSFX();
reloadGraphicSettings();
});
Display display = Display.main;
foreach (Vector2 res in resList)
{
if(res.x <= display.systemWidth && res.y <= display.systemHeight)
{
resolution.options.Add(new Dropdown.OptionData(res.x +"x"+res.y));
}
}
// initLOD();
reloadSettings();
if (settingsSections.Length != settingsSectionsBtns.Length) { Debug.LogError("IMBALANCED SETTINGS CONFIG!"); }
else
{
for (int i = 0; i < settingsSectionsBtns.Length; i++)
{
int x = i;
settingsSectionsBtns[x].onClick.AddListener(() => { onSettingsSectionClick(x); });
}
}
onSettingsSectionClick(0);
}
GameObject[] hqLights;
public void reloadSettings()
{
reloadGraphicSettings();
}
void onSettingsSectionClick(int i)
{
Debug.Log("Selected " + i + " button");
for (int x = 0; x < settingsSectionsBtns.Length; x++)
{
settingsSectionsBtns[x].interactable = (x != i);
settingsSections[x].SetActive((x == i));
}
reloadGraphicSettings();
audSrc.PlayOneShot(settingsSectionSelectedSFX);
}
void playSettingsChangedSFX()
{
audSrc.PlayOneShot(settingsChangedSFX);
}
public void OnHoverSFX()
{
audSrc.PlayOneShot(onHoverSfx);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
hide();
}
if (canvasGroup.interactable && canvasGroup.alpha < 1)
{
canvasGroup.alpha += 0.05f;
}
if (!canvasGroup.interactable && canvasGroup.alpha > 0)
{
canvasGroup.alpha -= 0.05f;
}
}
public void reloadGraphicSettings()
{
hqLights = GameObject.FindGameObjectsWithTag("HQLights");
//Read all settings from prefs
vsync.isOn = PlayerPrefs.GetInt("vsync") == 1;
fullscreen.isOn = PlayerPrefs.GetInt("fullscreen") == 1;
shadows.value = PlayerPrefs.GetInt("shadows");
aa.value = PlayerPrefs.GetInt("aa");
pp.value = PlayerPrefs.GetInt("pp");
particles.value = PlayerPrefs.GetInt("particles");
textureQ.value = PlayerPrefs.GetInt("textureQ");
meshQ.value = PlayerPrefs.GetInt("meshQ");
lightningQ.value = PlayerPrefs.GetInt("lightningQ");
resolution.value = resolution.options.IndexOf(new Dropdown.OptionData(PlayerPrefs.GetString("resolution")));
//APPLY EACH
QualitySettings.vSyncCount = PlayerPrefs.GetInt("vsync");
QualitySettings.softParticles = pp.value == 1;
switch (shadows.value)
{
case 0:
QualitySettings.shadows = ShadowQuality.All;
QualitySettings.shadowResolution = ShadowResolution.VeryHigh;
break;
case 1:
QualitySettings.shadows = ShadowQuality.All;
QualitySettings.shadowResolution = ShadowResolution.High;
break;
case 2:
QualitySettings.shadows = ShadowQuality.HardOnly;
QualitySettings.shadowResolution = ShadowResolution.Medium;
break;
case 3:
QualitySettings.shadows = ShadowQuality.HardOnly;
QualitySettings.shadowResolution = ShadowResolution.Low;
break;
case 4:
QualitySettings.shadows = ShadowQuality.Disable;
break;
}
switch (aa.value)
{
case 0:
QualitySettings.antiAliasing = 0;
break;
case 1:
QualitySettings.antiAliasing = 2;
break;
case 2:
QualitySettings.antiAliasing = 4;
break;
case 3:
QualitySettings.antiAliasing = 8;
break;
}
PostProcessVolume[] volumes = FindObjectsOfType<PostProcessVolume>();
switch (pp.value)
{
case 0:
foreach (PostProcessVolume vol in volumes)
{
vol.enabled = true;
}
break;
case 3:
foreach(PostProcessVolume vol in volumes)
{
vol.enabled = false;
}
break;
}
QualitySettings.masterTextureLimit = (textureQ.value > 2)? 6 : textureQ.value;
// changeLodDef(meshQ.value);
switch (lightningQ.value)
{
case 0:
foreach(GameObject light in hqLights)
{
if (light.GetComponent<Light>()) { continue; }
light.GetComponent<Light>().enabled = true;
}
break;
case 1:
foreach (GameObject light in hqLights)
{
if (light.GetComponent<Light>()) { continue; }
light.GetComponent<Light>().enabled = false;
}
break;
}
Screen.fullScreen = fullscreen.isOn;
string[] res = PlayerPrefs.GetString("resolution").Split('x');
Screen.SetResolution(int.Parse(res[0]), int.Parse(res[1]), fullscreen.isOn);
}
public void initLOD()
{
LODGroup[] lods = FindObjectsOfType<LODGroup>();
foreach(LODGroup lod in lods)
{
if (lod.lodCount != 3) { continue; }
LODDataHolder data = lod.gameObject.AddComponent(typeof(LODDataHolder)) as LODDataHolder;
// data.LODs = lod.GetLODs();
List<Mesh> meshes = new List<Mesh>();
Debug.Log($"Got {lod.lodCount} LODS");
for (int i =0; i < lod.lodCount; i++)
{
if(lod.GetLODs()[i].renderers.Length == 0) { continue; }
if (lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>() == null) { Debug.Log("GOT EM!"); }
if(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>()!= null) { meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshCollider>().sharedMesh); continue; }
meshes.Add(lod.GetLODs()[i].renderers[0].GetComponent<MeshFilter>().mesh);
}
data.LODs = meshes.ToArray();
}
}
public void changeLodDef(int value)
{
LODDataHolder[] lodsData = FindObjectsOfType<LODDataHolder>();
foreach(LODDataHolder lodData in lodsData)
{
LODGroup lodGroup = lodData.GetComponent<LODGroup>();
switch (value)
{
case 0:
lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
lodGroup.ForceLOD(-1);
break;
case 1:
lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[1];
lodGroup.ForceLOD(-1);
break;
case 2:
lodGroup.ForceLOD(2);
break;
}
try
{
lodGroup.GetLODs()[0].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[value];
}
catch { Debug.Log(lodGroup.name); }
try
{
lodGroup.GetLODs()[1].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[(value == 2) ? 2 : 1];
}
catch { Debug.Log(lodGroup.name); }
try
{
lodGroup.GetLODs()[2].renderers[0].GetComponent<MeshFilter>().mesh = lodData.LODs[2];
}
catch { Debug.Log(lodGroup.name); }
}
}
}
public static class SettingPage
{
public static settings instance;
}