16 lines
292 B
C#
16 lines
292 B
C#
using System;
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using UnityEngine;
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namespace HQFPSWeapons
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{
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[Serializable]
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public struct SpringForce
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{
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public SpringForce Default { get { return new SpringForce() { Force = Vector3.zero, Distribution = 1 }; } }
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public Vector3 Force;
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[Range(1, 20)]
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public int Distribution;
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}
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} |