96 lines
5.3 KiB
C#
96 lines
5.3 KiB
C#
// moved into NetworkClient on 2021-03-07
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Guid = System.Guid;
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namespace Mirror
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{
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// Deprecated 2021-03-07
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[Obsolete("Use NetworkClient instead")]
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public static class ClientScene
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{
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[Obsolete("ClientScene.localPlayer was moved to NetworkClient.localPlayer")]
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public static NetworkIdentity localPlayer
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{
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get { return NetworkClient.localPlayer; }
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set { NetworkClient.localPlayer = value; }
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}
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[Obsolete("ClientScene.ready was moved to NetworkClient.ready")]
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public static bool ready
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{
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get { return NetworkClient.ready; }
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set { NetworkClient.ready = value; }
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}
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[Obsolete("ClientScene.readyConnection was moved to NetworkClient.readyConnection")]
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public static NetworkConnection readyConnection
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{
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get { return NetworkClient.readyConnection; }
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set { NetworkClient.connection = value; }
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}
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[Obsolete("ClientScene.prefabs was moved to NetworkClient.prefabs")]
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public static Dictionary<Guid, GameObject> prefabs => NetworkClient.prefabs;
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// add player //////////////////////////////////////////////////////////
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[Obsolete("ClientScene.AddPlayer was moved to NetworkClient.AddPlayer")]
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public static bool AddPlayer(NetworkConnection readyConn) => NetworkClient.AddPlayer(readyConn);
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// ready ///////////////////////////////////////////////////////////////
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[Obsolete("ClientScene.Ready was moved to NetworkClient.Ready")]
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public static bool Ready(NetworkConnection conn) => NetworkClient.Ready(conn);
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[Obsolete("ClientScene.PrepareToSpawnSceneObjects was moved to NetworkClient.PrepareToSpawnSceneObjects")]
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public static void PrepareToSpawnSceneObjects() => NetworkClient.PrepareToSpawnSceneObjects();
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// spawnable prefabs ///////////////////////////////////////////////////
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[Obsolete("ClientScene.GetPrefab was moved to NetworkClient.GetPrefab")]
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public static bool GetPrefab(Guid assetId, out GameObject prefab) => NetworkClient.GetPrefab(assetId, out prefab);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab, Guid newAssetId) => NetworkClient.RegisterPrefab(prefab, newAssetId);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab) => NetworkClient.RegisterPrefab(prefab);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterPrefab(prefab, newAssetId, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.RegisterPrefab was moved to NetworkClient.RegisterPrefab")]
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public static void RegisterPrefab(GameObject prefab, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.UnregisterPrefab was moved to NetworkClient.UnregisterPrefab")]
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public static void UnregisterPrefab(GameObject prefab) => NetworkClient.UnregisterPrefab(prefab);
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// spawn handlers //////////////////////////////////////////////////////
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[Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")]
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public static void RegisterSpawnHandler(Guid assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.RegisterSpawnHandler was moved to NetworkClient.RegisterSpawnHandler")]
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public static void RegisterSpawnHandler(Guid assetId, SpawnHandlerDelegate spawnHandler, UnSpawnDelegate unspawnHandler) =>
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NetworkClient.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
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[Obsolete("ClientScene.UnregisterSpawnHandler was moved to NetworkClient.UnregisterSpawnHandler")]
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public static void UnregisterSpawnHandler(Guid assetId) => NetworkClient.UnregisterSpawnHandler(assetId);
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[Obsolete("ClientScene.ClearSpawners was moved to NetworkClient.ClearSpawners")]
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public static void ClearSpawners() => NetworkClient.ClearSpawners();
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[Obsolete("ClientScene.DestroyAllClientObjects was moved to NetworkClient.DestroyAllClientObjects")]
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public static void DestroyAllClientObjects() => NetworkClient.DestroyAllClientObjects();
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}
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}
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