This commit is contained in:
2023-01-23 10:28:34 +05:30
commit eab2c51f63
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public static CameraFollower instance;
void Awake(){
instance = this;
}
public float Xsmoothness =1f;
public float Ysmoothness =1f;
public static Transform Target;
public Vector2 offset;
void FixedUpdate()
{
UpdateFrame();
}
public static void UpdateFrame(){
instance.updateFrame();
}
void updateFrame(){
float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
transform.position = new Vector3(newX, newY, transform.position.z);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public Text txt_money;
void Update(){
txt_money.text = "$"+PlayerController.t.position.y.ToString();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OptionsSpawner : MonoBehaviour
{
public static OptionsSpawner instance{get; private set;}
void Awake(){
instance= this;
}
public Transform optionGood;
public Transform optionBad;
public Vector2 SpawnDistanceMin;
public Vector2 SpawnDistanceMax;
public float SpawnTimer = 5;
float t;
void Update(){
if(!PlayerController.Started){return;}
if(t < SpawnTimer){
t += Time.deltaTime;
}else{
t=0;
float newGoodRate = Random.Range(1.05f, 1.25f);
float newBadRate = Random.Range(0.75f, 0.95f);
SpawnGood(newGoodRate);
SpawnBad(newBadRate);
}
}
void SpawnGood(float rate, Vector3? position = null){
if(position ==null){
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x,SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
}
Transform newGood = Instantiate(optionGood, (Vector3)position, Quaternion.identity);
newGood.GetComponentInChildren<TextMesh>().text = $"+{((rate - 1f) * 100).ToString("n0")}%";
newGood.name += ","+rate;
}
void SpawnBad(float rate, Vector3? position = null){
if(position ==null){
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x,SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
}
Transform newBad = Instantiate(optionBad, (Vector3)position, Quaternion.identity);
newBad.GetComponentInChildren<TextMesh>().text = $"-{((1f-rate) * 100).ToString("n0")}%";
newBad.name += ","+rate;
}
public void Reposition(){
// optionGood.position = PlayerController.instance.transform.position + (SpawnDistance * 1.5f);
// optionBad.position = PlayerController.instance.transform.position + (SpawnDistance);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public static PlayerController instance{get; private set;}
public static Transform t {get {return instance.transform; }}
void Awake(){
instance= this;
}
public Vector3 eulerAngles;
public float movingSpeed = 1;
public float turnAngle = 15;
public GameObject trailPrefab;
public Transform currentTrail;
public float senseRadius = 5;
public bool isUp { get { return transform.eulerAngles.z != 360-turnAngle;}}
void Start()
{
CameraFollower.Target = transform;
}
public static bool Started;
// Update is called once per frame
void Update(){
if(boosting){return;}
if(Input.GetKeyDown(KeyCode.Space)){
SwitchSide();
}
}
void FixedUpdate()
{
if(!Started){return;}
transform.Translate(transform.right * movingSpeed);
eulerAngles = transform.eulerAngles;
currentTrail.transform.position = transform.position;
if(boosting){return;}
Collider2D overlap = Physics2D.OverlapCircle(transform.position, senseRadius);
if(overlap!=null){
if(overlap.name.Contains("option")){
Debug.Log(overlap.name + " : " + overlap.name.LastIndexOf(","));
float rate= float.Parse(overlap.name.Substring(overlap.name.LastIndexOf(",")+1));
StartCoroutine(giveBoost(rate));
Destroy(overlap.gameObject);
}
}
}
bool boosting =false;
IEnumerator giveBoost(float perc){
boosting=true;
float newY = transform.position.y * perc;
if(perc > 1){
while(transform.position.y < newY){
transform.position += new Vector3(0,movingSpeed,0);
if(!isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}else{
while(transform.position.y > newY){
transform.position -= new Vector3(0,movingSpeed,0);
if(isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}
boosting=false;
}
void SwitchSide(){
Started=true;
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
GameObject newTrail = Instantiate(trailPrefab, transform.position, Quaternion.identity);
currentTrail = newTrail.transform;
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
}
void OnDrawGizmos(){
Gizmos.DrawWireSphere(transform.position, senseRadius);
}
}

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