init
This commit is contained in:
commit
752a04895d
72
.gitignore
vendored
Normal file
72
.gitignore
vendored
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|
|
@ -0,0 +1,72 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
56
.vscode/settings.json
vendored
Normal file
56
.vscode/settings.json
vendored
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|
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"files.exclude":
|
||||
{
|
||||
"**/.DS_Store":true,
|
||||
"**/.git":true,
|
||||
"**/.gitignore":true,
|
||||
"**/.gitmodules":true,
|
||||
"**/*.booproj":true,
|
||||
"**/*.pidb":true,
|
||||
"**/*.suo":true,
|
||||
"**/*.user":true,
|
||||
"**/*.userprefs":true,
|
||||
"**/*.unityproj":true,
|
||||
"**/*.dll":true,
|
||||
"**/*.exe":true,
|
||||
"**/*.pdf":true,
|
||||
"**/*.mid":true,
|
||||
"**/*.midi":true,
|
||||
"**/*.wav":true,
|
||||
"**/*.gif":true,
|
||||
"**/*.ico":true,
|
||||
"**/*.jpg":true,
|
||||
"**/*.jpeg":true,
|
||||
"**/*.png":true,
|
||||
"**/*.psd":true,
|
||||
"**/*.tga":true,
|
||||
"**/*.tif":true,
|
||||
"**/*.tiff":true,
|
||||
"**/*.3ds":true,
|
||||
"**/*.3DS":true,
|
||||
"**/*.fbx":true,
|
||||
"**/*.FBX":true,
|
||||
"**/*.lxo":true,
|
||||
"**/*.LXO":true,
|
||||
"**/*.ma":true,
|
||||
"**/*.MA":true,
|
||||
"**/*.obj":true,
|
||||
"**/*.OBJ":true,
|
||||
"**/*.asset":true,
|
||||
"**/*.cubemap":true,
|
||||
"**/*.flare":true,
|
||||
"**/*.mat":true,
|
||||
"**/*.meta":true,
|
||||
"**/*.prefab":true,
|
||||
"**/*.unity":true,
|
||||
"build/":true,
|
||||
"Build/":true,
|
||||
"Library/":true,
|
||||
"library/":true,
|
||||
"obj/":true,
|
||||
"Obj/":true,
|
||||
"ProjectSettings/":true,
|
||||
"temp/":true,
|
||||
"Temp/":true
|
||||
}
|
||||
}
|
||||
19
Assets/NodeData.cs
Normal file
19
Assets/NodeData.cs
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|
|
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|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NodeData : MonoBehaviour
|
||||
{
|
||||
public float fCost =0;
|
||||
public float gCost = 0;
|
||||
public float hCost =0;
|
||||
|
||||
public Vertex parent;
|
||||
|
||||
public void Reset(){
|
||||
fCost = 0;
|
||||
gCost =0;
|
||||
hCost = 0;
|
||||
parent=null;
|
||||
}
|
||||
}
|
||||
11
Assets/NodeData.cs.meta
Normal file
11
Assets/NodeData.cs.meta
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|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9bd5302deafb6016b9e02c6922125435
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/PathWalker.cs
Normal file
21
Assets/PathWalker.cs
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|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PathWalker : MonoBehaviour
|
||||
{
|
||||
public List<Transform> pathNodes = new List<Transform>();
|
||||
public int curIndex = 0;
|
||||
void Update(){
|
||||
if(pathNodes.Count < 2){return;}
|
||||
if(curIndex < pathNodes.Count){
|
||||
|
||||
if(Vector2.Distance(pathNodes[curIndex].position, transform.position) > 0.1f){
|
||||
//Move Towards node
|
||||
transform.position += (pathNodes[curIndex].position - transform.position).normalized * Time.deltaTime * 2f;
|
||||
}else{
|
||||
curIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/PathWalker.cs.meta
Normal file
11
Assets/PathWalker.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 73383df62e75921ab9e8734003d12770
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 537233b91f7d82caba4118e26ba319c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8715
Assets/Scenes/SampleScene.unity
Normal file
8715
Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/SampleScene.unity.meta
Normal file
7
Assets/Scenes/SampleScene.unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
180
Assets/Vertex.cs
Normal file
180
Assets/Vertex.cs
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class Vertex : MonoBehaviour
|
||||
{
|
||||
public bool isSelected;
|
||||
public List<Vertex> neighbours;
|
||||
public Vertex assignNeighbour;
|
||||
[EasyButtons.Button]
|
||||
void bindSelected(){
|
||||
bindSelected();
|
||||
}
|
||||
|
||||
[EasyButtons.Button]
|
||||
void addNeighbour(){
|
||||
AddNeighbour();
|
||||
}
|
||||
|
||||
[MenuItem("Vertex/bind_selected #b")]
|
||||
static void bind_selected()
|
||||
{
|
||||
List<Vertex> selectedVerticies = new List<Vertex>();
|
||||
foreach (Object obj in Selection.objects)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectedVerticies.Add(((GameObject)obj).GetComponent<Vertex>());
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Vertex vertex in selectedVerticies)
|
||||
{
|
||||
foreach (Vertex newNeighbour in selectedVerticies)
|
||||
{
|
||||
if (newNeighbour == vertex) { continue; }
|
||||
|
||||
if (!vertex.neighbours.Contains(newNeighbour)) { vertex.neighbours.Add(newNeighbour); }
|
||||
if (!newNeighbour.neighbours.Contains(vertex)) { newNeighbour.neighbours.Add(vertex); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Vertex/unbind_selected #u")]
|
||||
static void unbind_selected()
|
||||
{
|
||||
List<Vertex> selectedVerticies = new List<Vertex>();
|
||||
foreach (Object obj in Selection.objects)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectedVerticies.Add(((GameObject)obj).GetComponent<Vertex>());
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Vertex vertex in selectedVerticies)
|
||||
{
|
||||
foreach (Vertex newNeighbour in selectedVerticies)
|
||||
{
|
||||
if (newNeighbour == vertex) { continue; }
|
||||
|
||||
if (vertex.neighbours.Contains(newNeighbour)) { vertex.neighbours.Remove(newNeighbour); }
|
||||
if (newNeighbour.neighbours.Contains(vertex)) { newNeighbour.neighbours.Remove(vertex); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Vertex/add_neighbour #e")]
|
||||
static void AddNeighbour()
|
||||
{
|
||||
List<Vertex> selectedVerticies = new List<Vertex>();
|
||||
foreach (Object obj in Selection.objects)
|
||||
{
|
||||
Debug.Log(obj.name);
|
||||
try
|
||||
{
|
||||
selectedVerticies.Add(((GameObject)obj).GetComponent<Vertex>());
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedVerticies.Count == 1)
|
||||
{
|
||||
GameObject go = Instantiate(selectedVerticies[0].gameObject, selectedVerticies[0].transform.position, Quaternion.identity);
|
||||
if (selectedVerticies[0].neighbours == null) { selectedVerticies[0].neighbours = new List<Vertex>(); }
|
||||
selectedVerticies[0].neighbours.Add(go.GetComponent<Vertex>());
|
||||
|
||||
go.GetComponent<Vertex>().neighbours = new List<Vertex>();
|
||||
go.GetComponent<Vertex>().neighbours.Add(selectedVerticies[0]);
|
||||
go.transform.parent = selectedVerticies[0].transform.parent;
|
||||
go.transform.name = selectedVerticies[0].transform.name;
|
||||
UnityEditor.Selection.activeGameObject = go;
|
||||
}
|
||||
else if (selectedVerticies.Count > 1)
|
||||
{
|
||||
Object[] selections = new Object[selectedVerticies.Count];
|
||||
for (int i = 0; i < selectedVerticies.Count; i++)
|
||||
{
|
||||
GameObject go = Instantiate(selectedVerticies[i].gameObject, selectedVerticies[i].transform.position, Quaternion.identity);
|
||||
if (selectedVerticies[i].neighbours == null) { selectedVerticies[i].neighbours = new List<Vertex>(); }
|
||||
selectedVerticies[i].neighbours.Add(go.GetComponent<Vertex>());
|
||||
|
||||
go.GetComponent<Vertex>().neighbours = new List<Vertex>();
|
||||
go.GetComponent<Vertex>().neighbours.Add(selectedVerticies[i]);
|
||||
go.transform.parent = selectedVerticies[i].transform.parent;
|
||||
go.transform.name = selectedVerticies[i].transform.name;
|
||||
selections[i] = go;
|
||||
}
|
||||
|
||||
Selection.objects = selections;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Please select single vertex to add new neighbour!");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
isSelected = false;
|
||||
foreach (Object obj in UnityEditor.Selection.objects)
|
||||
{
|
||||
if ((GameObject)obj == gameObject)
|
||||
{
|
||||
isSelected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Gizmos.color = (isSelected) ? Color.green : Color.red;
|
||||
Gizmos.DrawSphere(transform.position, 0.1f);
|
||||
|
||||
foreach (Vertex neighbour in neighbours)
|
||||
{
|
||||
if (neighbour == null)
|
||||
{
|
||||
neighbours.Remove(neighbour);
|
||||
}
|
||||
if (!neighbour.neighbours.Contains(this))
|
||||
{
|
||||
neighbour.neighbours.Add(this);
|
||||
}
|
||||
Gizmos.color = (isSelected || neighbour.isSelected) ? Color.green : Color.red; Gizmos.DrawLine(transform.position, neighbour.transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (assignNeighbour != null)
|
||||
{
|
||||
if (!neighbours.Contains(assignNeighbour)) { neighbours.Add(assignNeighbour); }
|
||||
if (!assignNeighbour.neighbours.Contains(this)) { assignNeighbour.neighbours.Add(this); }
|
||||
assignNeighbour = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Vertex.cs.meta
Normal file
11
Assets/Vertex.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 07d0b6171ef7000000e0b6171ef70000
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
217
Assets/astar.cs
Normal file
217
Assets/astar.cs
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class astar : MonoBehaviour
|
||||
{
|
||||
[Header("Grid Information")]
|
||||
public int cellDensity = 1;
|
||||
public float width;
|
||||
public float height;
|
||||
public Color gridBoundsVisualizeColor = Color.red;
|
||||
public GameObject cellGameObject;
|
||||
public Transform cellsParent;
|
||||
public cellData[,] cells;
|
||||
public cellData targetCell;
|
||||
public cellData startCell;
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(generateCells());
|
||||
}
|
||||
|
||||
IEnumerator generateCells(){
|
||||
//Generate cells in grid
|
||||
float cellSize = cellGameObject.transform.localScale.x / (float)cellDensity;
|
||||
Vector2 cellStartPosition = new Vector2( transform.position.x - width /2f, transform.position.y - height /2f)
|
||||
+ new Vector2(cellSize/2f, cellSize/2f);
|
||||
|
||||
|
||||
|
||||
int horizontalCellCount = (int)(width / cellSize);
|
||||
int verticalCellCount = (int)(height / cellSize);
|
||||
cells = new cellData[horizontalCellCount,verticalCellCount];
|
||||
// cellData[,] cellMatrix = new cellData[horizontalCellCount, verticalCellCount];
|
||||
|
||||
for(int x= 0; x < horizontalCellCount; x++){
|
||||
for(int y = 0; y < verticalCellCount; y++){
|
||||
Vector2 cellSpawnPos = cellStartPosition + new Vector2(cellSize * x, cellSize *y );
|
||||
GameObject cell = Instantiate(cellGameObject, cellSpawnPos , Quaternion.identity);
|
||||
cell.transform.localScale = cell.transform.localScale / (float)cellDensity;
|
||||
cell.GetComponent<cellData>().x = x;
|
||||
cell.GetComponent<cellData>().y = y;
|
||||
cell.transform.parent = cellsParent;
|
||||
cell.transform.name = "cell["+x+","+y+"]";
|
||||
//isObstacle?
|
||||
cell.GetComponent<cellData>().setObstacle(Physics2D.BoxCast(cell.transform.position, cell.transform.localScale/2f, 0 ,Vector2.zero));
|
||||
//cell.GetComponent<cellData>().setObstacle(Physics2D.CircleCast(cellSpawnPos,cellSize /2f,Vector2.zero));
|
||||
|
||||
//cells.Add(cell.GetComponent<cellData>());
|
||||
cells[x,y] = cell.GetComponent<cellData>();
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
//Add neighbours
|
||||
|
||||
for(int x= 0; x < horizontalCellCount; x++){
|
||||
for(int y = 0; y < verticalCellCount; y++){
|
||||
for(int h = -1; h <= 1; h++){
|
||||
for(int v = -1; v <= 1; v++){
|
||||
if(h == 0 && v ==0){continue;}//I'm not a neighbour of me right?
|
||||
int targetX = x + h;
|
||||
int targetY = y + v;
|
||||
|
||||
if(targetY <0 || targetY > verticalCellCount-1 || targetX < 0 || targetX > horizontalCellCount-1){continue;}
|
||||
if(cells[targetX,targetY].isObstacle){continue;}
|
||||
cells[x,y].neighbours.Add(cells[targetX,targetY]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
Coroutine calculator = null;
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.E)){
|
||||
Vector2 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
cellData closestCell = getClosestCell(worldPos);
|
||||
if(startCell!=null){startCell.setObstacle(startCell.isObstacle);}
|
||||
startCell = closestCell;
|
||||
startCell.GetComponent<SpriteRenderer>().color = Color.green;
|
||||
}else if(Input.GetKeyDown(KeyCode.F)){
|
||||
Vector2 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
if(targetCell!=null){targetCell.setObstacle(targetCell.isObstacle);}
|
||||
cellData closestCell = getClosestCell(worldPos);
|
||||
targetCell = closestCell;
|
||||
targetCell.GetComponent<SpriteRenderer>().color = Color.blue;
|
||||
}else if(Input.GetKeyDown(KeyCode.Return)){
|
||||
if(calculator != null){StopCoroutine(calculator); resetCellsCost();}
|
||||
Debug.Log("Starting calculation");
|
||||
calculator = StartCoroutine(Calculate());
|
||||
}
|
||||
}
|
||||
|
||||
public cellData getClosestCell(Vector2 worldPos){
|
||||
float minDist = Mathf.Infinity;
|
||||
cellData closestCell = null;
|
||||
foreach(cellData cell in cells){
|
||||
if(cell.isObstacle){continue;}
|
||||
float DistToCell = Vector3.Distance(worldPos, cell.transform.position);
|
||||
if(DistToCell < minDist){
|
||||
minDist = DistToCell;
|
||||
closestCell = cell;
|
||||
}
|
||||
}
|
||||
|
||||
return closestCell;
|
||||
}
|
||||
|
||||
|
||||
void OnDrawGizmos(){
|
||||
//Gizmos.Color = gridBoundsVisualizeColor;
|
||||
Gizmos.color = gridBoundsVisualizeColor;
|
||||
Gizmos.DrawWireCube(transform.position, new Vector3(width, height, 0));
|
||||
}
|
||||
List<cellData> calculatedCells = new List<cellData>();
|
||||
List<cellData> openCells = new List<cellData>();
|
||||
IEnumerator Calculate(){
|
||||
// calculatedCells = new List<cellData>();
|
||||
// bool foundPath = false;
|
||||
// openCells=new List<cellData>();
|
||||
// openCells.Add(startCell);
|
||||
// while(!foundPath){
|
||||
// cellData closeCell = null;
|
||||
// float lowestFcost = Mathf.Infinity;
|
||||
// foreach(cellData cell in openCells){
|
||||
// if(cell.fCost < lowestFcost){
|
||||
// closeCell=cell;
|
||||
// lowestFcost=cell.fCost;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(closeCell == targetCell){Debug.Log("GOT THE TARGET!"); foundPath=true;}
|
||||
// openCells.Remove(closeCell);
|
||||
// calculateCellCost(closeCell);
|
||||
// // if(! calculateCellCost(closeCell)){Debug.Log("YOU DUMB!");yield return new WaitForSeconds(0.01f);continue;}
|
||||
// calculatedCells.Add(closeCell);
|
||||
// closeCell.setClose(true);
|
||||
|
||||
// float minDist = Mathf.Infinity;
|
||||
// cellData nextCloseCell = null;
|
||||
// foreach(cellData cell in closeCell.neighbours){
|
||||
// if(cell == null){continue;}
|
||||
// if(cell.isClose){continue;}
|
||||
// calculateCellCost(cell);
|
||||
// if(cell.fCost < lowestFcost){
|
||||
// openCells.Add(cell);
|
||||
// }
|
||||
// }
|
||||
// if(nextCloseCell!=null){
|
||||
|
||||
// }else{
|
||||
// Debug.Log("Hit a deadend, backtracking?");
|
||||
// }
|
||||
// // cellsToCalculate.Remove(cell);
|
||||
// yield return new WaitForSeconds(0.1f);
|
||||
// }
|
||||
|
||||
List<cellData> open = new List<cellData>();
|
||||
List<cellData> close = new List<cellData>();
|
||||
open.Add(startCell);
|
||||
bool foundPath = false;
|
||||
while(!foundPath){
|
||||
cellData current = null;
|
||||
float lowestF = Mathf.Infinity;
|
||||
foreach(cellData cell in open){
|
||||
if(cell.fCost < lowestF){
|
||||
lowestF = cell.fCost;
|
||||
current = cell;
|
||||
}
|
||||
}
|
||||
open.Remove(current);
|
||||
close.Add(current);
|
||||
current.setClose(true);
|
||||
|
||||
if(current == targetCell){foundPath=true; continue;}
|
||||
foreach(cellData neighbour in current.neighbours){
|
||||
if(close.Contains(neighbour)){continue;}
|
||||
bool hasThisNeighbour = open.Contains(neighbour);
|
||||
if(neighbour.fCost < lowestF || !hasThisNeighbour){
|
||||
calculateCellCost(neighbour);
|
||||
if(neighbour.fCost < lowestF || neighbour.parent==null){ neighbour.parent = current;}
|
||||
if(!hasThisNeighbour){open.Add(neighbour);}
|
||||
}
|
||||
}
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
|
||||
//sort
|
||||
bool pathCleared = false;
|
||||
cellData parentCell = targetCell;
|
||||
while(!pathCleared){
|
||||
|
||||
if(parentCell == startCell){pathCleared=true; break;}
|
||||
parentCell.GetComponent<SpriteRenderer>().color =Color.blue;
|
||||
parentCell = parentCell.parent;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
bool calculateCellCost(cellData cell){
|
||||
if((int)cell.fCost!=0){Debug.Log("already calculated, skipping");return false;}
|
||||
float hCost = Vector2.Distance(cell.transform.position, targetCell.transform.position);
|
||||
float gCost = Vector2.Distance(cell.transform.position, startCell.transform.position);
|
||||
float fCost = hCost + gCost;
|
||||
|
||||
cell.setCellCost(gCost, hCost, fCost);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void resetCellsCost(){
|
||||
foreach(cellData cell in cells){
|
||||
cell.resetCost();
|
||||
}
|
||||
}
|
||||
}
|
||||
130
Assets/astar.cs.bkp
Normal file
130
Assets/astar.cs.bkp
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class astar : MonoBehaviour
|
||||
{
|
||||
[Header("Grid Information")]
|
||||
public float width;
|
||||
public float height;
|
||||
public Color gridBoundsVisualizeColor = Color.red;
|
||||
public GameObject cellGameObject;
|
||||
public Transform cellsParent;
|
||||
public cellData[,] cells;
|
||||
public Vector2Int targetCellId;
|
||||
public Vector2Int startCellId;
|
||||
void Start()
|
||||
{
|
||||
StartCoroutine(generateCells());
|
||||
}
|
||||
|
||||
IEnumerator generateCells(){
|
||||
//Generate cells in grid
|
||||
float cellSize = cellGameObject.transform.localScale.x;
|
||||
Vector2 cellStartPosition = new Vector2( transform.position.x - width /2f, transform.position.y - height /2f)
|
||||
+ new Vector2(cellSize/2f, cellSize/2f);
|
||||
|
||||
|
||||
|
||||
int horizontalCellCount = (int)(width / cellSize);
|
||||
int verticalCellCount = (int)(height / cellSize);
|
||||
cells = new cellData[horizontalCellCount,verticalCellCount];
|
||||
for(int x= 0; x < horizontalCellCount; x++){
|
||||
for(int y = 0; y < verticalCellCount; y++){
|
||||
Vector2 cellSpawnPos = cellStartPosition + new Vector2(cellSize * x, cellSize *y );
|
||||
GameObject cell = Instantiate(cellGameObject, cellSpawnPos , Quaternion.identity);
|
||||
cell.GetComponent<cellData>().x = x;
|
||||
cell.GetComponent<cellData>().y = y;
|
||||
cell.transform.parent = cellsParent;
|
||||
|
||||
//isObstacle?
|
||||
cell.GetComponent<cellData>().setObstacle(Physics2D.BoxCast(cell.transform.position, cell.transform.localScale/2f, 0 ,Vector2.zero));
|
||||
//cell.GetComponent<cellData>().setObstacle(Physics2D.CircleCast(cellSpawnPos,cellSize /2f,Vector2.zero));
|
||||
|
||||
//cells.Add(cell.GetComponent<cellData>());
|
||||
cells[x,y] = cell.GetComponent<cellData>();
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
Coroutine calculator = null;
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.E)){
|
||||
Vector2 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
Vector2Int closestCellId = getClosestCell(worldPos);
|
||||
if(startCellId.magnitude >=0){cells[startCellId.x,startCellId.y].setObstacle();}
|
||||
startCellId = closestCellId;
|
||||
cells[startCellId.x, startCellId.y].GetComponent<SpriteRenderer>().color = Color.red;
|
||||
}else if(Input.GetKeyDown(KeyCode.F)){
|
||||
Vector2 worldPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
if(targetCellId.magnitude >=0){cells[targetCellId.x,targetCellId.y].setObstacle();}
|
||||
Vector2Int closestCell = getClosestCell(worldPos);
|
||||
targetCellId = closestCell;
|
||||
cells[targetCellId.x, targetCellId.y].GetComponent<SpriteRenderer>().color = Color.blue;
|
||||
}else if(Input.GetKeyDown(KeyCode.Return)){
|
||||
if(calculator != null){StopCoroutine(calculator); resetCellsCost();}
|
||||
Debug.Log("Starting calculation");
|
||||
calculator = StartCoroutine(Calculate());
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2Int getClosestCell(Vector2 worldPos){
|
||||
float minDist = Mathf.Infinity;
|
||||
cellData closestCell = null;
|
||||
foreach(cellData cell in cells){
|
||||
if(cell.isObstacle){continue;}
|
||||
float DistToCell = Vector3.Distance(worldPos, cell.transform.position);
|
||||
if(DistToCell < minDist){
|
||||
minDist = DistToCell;
|
||||
closestCell = cell;
|
||||
}
|
||||
}
|
||||
|
||||
return closestCell;
|
||||
}
|
||||
|
||||
|
||||
void OnDrawGizmos(){
|
||||
//Gizmos.Color = gridBoundsVisualizeColor;
|
||||
Gizmos.color = gridBoundsVisualizeColor;
|
||||
Gizmos.DrawWireCube(transform.position, new Vector3(width, height, 0));
|
||||
}
|
||||
|
||||
IEnumerator Calculate(){
|
||||
bool foundPath = false;
|
||||
Vector2Int closeCellId = startCellId;
|
||||
while(!foundPath){
|
||||
calculateCellCost(cells[closeCellId.x,closeCellId.y]);
|
||||
for(int x = -1; x <= 1; x++){
|
||||
for(int y=-1; y <= 1; y++){
|
||||
int targetX = closeCellId.x +x;
|
||||
int targetY = closeCellId.y +y;
|
||||
if(cells.GetLength(0) < targetX || targetX < 0 || targetY < 0 || cells.GetLength(1) < targetY){continue;}
|
||||
calculateCellCost(cells[targetX,targetY]);
|
||||
}
|
||||
}
|
||||
|
||||
// cellsToCalculate.Remove(cell);
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
void calculateCellCost(cellData cell){
|
||||
if(cell.fCost==0){return;}
|
||||
float hCost = Vector2.Distance(cell.transform.position, cells[targetCellId.x, targetCellId.y].transform.position);
|
||||
float gCost = Vector2.Distance(cell.transform.position, cells[startCellId.x, startCellId.y].transform.position);
|
||||
float fCost = hCost + gCost;
|
||||
|
||||
cell.setCellCost(gCost, hCost, fCost);
|
||||
}
|
||||
|
||||
public void resetCellsCost(){
|
||||
foreach(cellData cell in cells){
|
||||
cell.resetCost();
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Assets/astar.cs.bkp.meta
Normal file
7
Assets/astar.cs.bkp.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24b8b4271a2eaca53959756d8f55fe3b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
Assets/astar.cs.meta
Normal file
11
Assets/astar.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 688a7fda4e4cc69cbbfaf924335539c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
204
Assets/astar_vertex.cs
Normal file
204
Assets/astar_vertex.cs
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class astar_vertex : MonoBehaviour
|
||||
{
|
||||
public Transform VertexGroup;
|
||||
[SerializeField]
|
||||
public List<Vertex> nodes;
|
||||
|
||||
Vertex startNode;
|
||||
Vertex endNode;
|
||||
|
||||
public Transform startVisualizer;
|
||||
public Transform endVisualizer;
|
||||
public PathWalker walker;
|
||||
|
||||
public List<Vertex> finalPath;
|
||||
void Start()
|
||||
{
|
||||
finalPath = new List<Vertex>();
|
||||
nodes = new List<Vertex>();
|
||||
foreach(Vertex vertex in VertexGroup.GetComponentsInChildren<Vertex>()){
|
||||
NodeData nodeData = vertex.gameObject.AddComponent(typeof(NodeData)) as NodeData;
|
||||
nodes.Add(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(startNode != null){Debug.DrawLine(startVisualizer.position, startNode.transform.position);}
|
||||
if(endNode != null){Debug.DrawLine(endVisualizer.position, endNode.transform.position);}
|
||||
if(Input.GetKeyDown(KeyCode.E)){
|
||||
Vector2 startPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
startVisualizer.position = startPos;
|
||||
|
||||
//get closest and reachable node to this location
|
||||
float minDist = Mathf.Infinity;
|
||||
|
||||
foreach(Vertex node in nodes){
|
||||
if(Physics2D.Linecast(startPos, node.transform.position)){}else{
|
||||
float distToNode = Vector2.Distance(node.transform.position, startPos);
|
||||
if(distToNode < minDist){
|
||||
minDist = distToNode;
|
||||
startNode = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(Input.GetKeyDown(KeyCode.F)){
|
||||
Vector2 endPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
endVisualizer.position = endPos;
|
||||
|
||||
//get closest and reachable node to this location
|
||||
float minDist = Mathf.Infinity;
|
||||
|
||||
foreach(Vertex node in nodes){
|
||||
if(Physics2D.Linecast(endPos, node.transform.position)){}else{
|
||||
float distToNode = Vector2.Distance(node.transform.position, endPos);
|
||||
if(distToNode < minDist){
|
||||
minDist = distToNode;
|
||||
endNode = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(Input.GetKeyDown(KeyCode.Return)){
|
||||
//Start Calculation
|
||||
StartCoroutine(Calculate());
|
||||
}else if(Input.GetKeyDown(KeyCode.I)){
|
||||
Recalculate();
|
||||
}else if(Input.GetKeyDown(KeyCode.S)){
|
||||
Recalculate();
|
||||
walker.pathNodes = new List<Transform>();
|
||||
walker.curIndex = 0;
|
||||
walker.pathNodes.Add(startNode.transform);
|
||||
for(int i = finalPath.Count-1; i >=0; i--){
|
||||
walker.pathNodes.Add(finalPath[i].transform);
|
||||
}
|
||||
walker.pathNodes.Add(endVisualizer);
|
||||
}
|
||||
|
||||
if(finalPath.Count > 1){
|
||||
for(int i = 1; i < finalPath.Count; i++){
|
||||
Debug.DrawLine(finalPath[i].transform.position, finalPath[i-1].transform.position, Color.green);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Recalculate(){
|
||||
DateTime startTime = DateTime.Now;
|
||||
foreach(Vertex node in nodes){
|
||||
node.GetComponent<NodeData>().Reset();
|
||||
}
|
||||
|
||||
List<Vertex> open = new List<Vertex>();
|
||||
List<Vertex> close = new List<Vertex>();
|
||||
open.Add(startNode);
|
||||
bool foundPath = false;
|
||||
while(!foundPath){
|
||||
Vertex current = null;
|
||||
float lowestF = Mathf.Infinity;
|
||||
foreach(Vertex cell in open){
|
||||
if(cell.GetComponent<NodeData>().fCost < lowestF){
|
||||
lowestF = cell.GetComponent<NodeData>().fCost;
|
||||
current = cell;
|
||||
}
|
||||
}
|
||||
open.Remove(current);
|
||||
close.Add(current);
|
||||
|
||||
if(current == endNode){foundPath=true; continue;}
|
||||
foreach(Vertex neighbour in current.neighbours){
|
||||
if(close.Contains(neighbour)){continue;}
|
||||
bool hasThisNeighbour = open.Contains(neighbour);
|
||||
if(neighbour.GetComponent<NodeData>().fCost < lowestF || !hasThisNeighbour){
|
||||
calculateCellCost(neighbour.GetComponent<NodeData>());
|
||||
if(neighbour.GetComponent<NodeData>().fCost < lowestF || neighbour.GetComponent<NodeData>().parent==null){ neighbour.GetComponent<NodeData>().parent = current;}
|
||||
if(!hasThisNeighbour){open.Add(neighbour);}
|
||||
}
|
||||
}
|
||||
// yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
|
||||
//sort
|
||||
bool pathCleared = false;
|
||||
Vertex parentCell = endNode;
|
||||
finalPath= new List<Vertex>();
|
||||
while(!pathCleared){
|
||||
|
||||
if(parentCell == startNode){pathCleared=true; break;}
|
||||
finalPath.Add(parentCell);
|
||||
parentCell = parentCell.GetComponent<NodeData>().parent;
|
||||
// yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
Debug.Log("Calculation finished in " + (DateTime.Now - startTime).TotalMilliseconds + "ms");
|
||||
}
|
||||
|
||||
IEnumerator Calculate(){
|
||||
DateTime startTime = DateTime.Now;
|
||||
foreach(Vertex node in nodes){
|
||||
node.GetComponent<NodeData>().Reset();
|
||||
}
|
||||
List<Vertex> open = new List<Vertex>();
|
||||
List<Vertex> close = new List<Vertex>();
|
||||
open.Add(startNode);
|
||||
bool foundPath = false;
|
||||
while(!foundPath){
|
||||
Vertex current = null;
|
||||
float lowestF = Mathf.Infinity;
|
||||
foreach(Vertex cell in open){
|
||||
if(cell.GetComponent<NodeData>().fCost < lowestF){
|
||||
lowestF = cell.GetComponent<NodeData>().fCost;
|
||||
current = cell;
|
||||
}
|
||||
}
|
||||
open.Remove(current);
|
||||
close.Add(current);
|
||||
|
||||
if(current == endNode){foundPath=true; continue;}
|
||||
foreach(Vertex neighbour in current.neighbours){
|
||||
if(close.Contains(neighbour)){continue;}
|
||||
bool hasThisNeighbour = open.Contains(neighbour);
|
||||
if(neighbour.GetComponent<NodeData>().fCost < lowestF || !hasThisNeighbour){
|
||||
calculateCellCost(neighbour.GetComponent<NodeData>());
|
||||
if(neighbour.GetComponent<NodeData>().fCost < lowestF || neighbour.GetComponent<NodeData>().parent==null){ neighbour.GetComponent<NodeData>().parent = current;}
|
||||
if(!hasThisNeighbour){open.Add(neighbour);}
|
||||
}
|
||||
}
|
||||
// yield return new WaitForSeconds(0.05f);
|
||||
}
|
||||
|
||||
//sort
|
||||
bool pathCleared = false;
|
||||
Vertex parentCell = endNode;
|
||||
finalPath= new List<Vertex>();
|
||||
while(!pathCleared){
|
||||
|
||||
if(parentCell == startNode){pathCleared=true; break;}
|
||||
finalPath.Add(parentCell);
|
||||
parentCell = parentCell.GetComponent<NodeData>().parent;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
Debug.Log("Calculation finished in " + (DateTime.Now - startTime).Milliseconds + "ms");
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool calculateCellCost(NodeData cell){
|
||||
if((int)cell.fCost!=0){return false;}
|
||||
cell.hCost = Vector2.Distance(cell.transform.position, endNode.transform.position);
|
||||
cell.gCost = Vector2.Distance(cell.transform.position, startNode.transform.position);
|
||||
cell.fCost = cell.hCost + cell.gCost;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void OnValidate(){
|
||||
if(VertexGroup !=null && VertexGroup.GetComponentInChildren<Vertex>()==null){VertexGroup = null; Debug.LogError("Please assigna a vertex group with vertecies as children");}
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/astar_vertex.cs.meta
Normal file
11
Assets/astar_vertex.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: cb5868f516da07cbabc826870674bde4
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
63
Assets/cellData.cs
Normal file
63
Assets/cellData.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class cellData : MonoBehaviour
|
||||
{
|
||||
public TextMesh gCostTxt;
|
||||
public TextMesh hCostTxt;
|
||||
public TextMesh fCostTxt;
|
||||
|
||||
public float fCost,gCost,hCost;
|
||||
|
||||
public List<cellData> neighbours = new List<cellData>();
|
||||
|
||||
public int y;
|
||||
public int x;
|
||||
|
||||
private bool _isObstacle = false;
|
||||
|
||||
public bool isObstacle => _isObstacle;
|
||||
private bool _isClose = false;
|
||||
public bool isClose => _isClose;
|
||||
public bool isInPath;
|
||||
public cellData parent;
|
||||
public void setCellCost(float g, float h, float f){
|
||||
gCostTxt.text =g.ToString("n2");
|
||||
hCostTxt.text = h.ToString("n2");
|
||||
fCostTxt.text = f.ToString("n2");
|
||||
fCost= f;
|
||||
gCost = g;
|
||||
hCost = h;
|
||||
}
|
||||
public void setClose(bool value){
|
||||
_isClose = value;
|
||||
if(value){
|
||||
GetComponent<SpriteRenderer>().color = Color.red;
|
||||
}else{
|
||||
setObstacle();
|
||||
}
|
||||
}
|
||||
public void resetCost(){
|
||||
setCellCost(0,0,0);
|
||||
setClose(false);
|
||||
}
|
||||
|
||||
public void setObstacle(bool value){
|
||||
_isObstacle = value;
|
||||
if(value){
|
||||
GetComponent<SpriteRenderer>().color = Color.black;
|
||||
}else{
|
||||
GetComponent<SpriteRenderer>().color = Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
public void setObstacle(){
|
||||
if(_isObstacle){
|
||||
GetComponent<SpriteRenderer>().color = Color.black;
|
||||
}else{
|
||||
GetComponent<SpriteRenderer>().color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/cellData.cs.meta
Normal file
11
Assets/cellData.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/maze.png
Normal file
BIN
Assets/maze.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
91
Assets/maze.png.meta
Normal file
91
Assets/maze.png.meta
Normal file
|
|
@ -0,0 +1,91 @@
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54
Packages/manifest.json
Normal file
54
Packages/manifest.json
Normal file
|
|
@ -0,0 +1,54 @@
|
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{"scopedRegistries": [
|
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{
|
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"name": "package.openupm.com",
|
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"url": "https://package.openupm.com",
|
||||
"scopes": [
|
||||
"com.madsbangh.easybuttons",
|
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"com.openupm"
|
||||
]
|
||||
}
|
||||
],
|
||||
"dependencies": {
|
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"com.madsbangh.easybuttons": "1.3.0",
|
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"com.unity.2d.sprite": "1.0.0",
|
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"com.unity.2d.tilemap": "1.0.0",
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|
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|
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|
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"com.unity.textmeshpro": "2.0.1",
|
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|
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|
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|
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|
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|
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"com.unity.modules.audio": "1.0.0",
|
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"com.unity.modules.director": "1.0.0",
|
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|
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"com.unity.modules.imgui": "1.0.0",
|
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"com.unity.modules.jsonserialize": "1.0.0",
|
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"com.unity.modules.particlesystem": "1.0.0",
|
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"com.unity.modules.physics": "1.0.0",
|
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"com.unity.modules.physics2d": "1.0.0",
|
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"com.unity.modules.screencapture": "1.0.0",
|
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"com.unity.modules.terrain": "1.0.0",
|
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"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
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"com.unity.modules.ui": "1.0.0",
|
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"com.unity.modules.uielements": "1.0.0",
|
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"com.unity.modules.umbra": "1.0.0",
|
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"com.unity.modules.unityanalytics": "1.0.0",
|
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"com.unity.modules.unitywebrequest": "1.0.0",
|
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
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"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
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"com.unity.modules.unitywebrequestwww": "1.0.0",
|
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"com.unity.modules.vehicles": "1.0.0",
|
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"com.unity.modules.video": "1.0.0",
|
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"com.unity.modules.vr": "1.0.0",
|
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"com.unity.modules.wind": "1.0.0",
|
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"com.unity.modules.xr": "1.0.0"
|
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}
|
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}
|
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17
ProjectSettings/AudioManager.asset
Normal file
17
ProjectSettings/AudioManager.asset
Normal file
|
|
@ -0,0 +1,17 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!11 &1
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AudioManager:
|
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m_ObjectHideFlags: 0
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m_Volume: 1
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Rolloff Scale: 1
|
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Doppler Factor: 1
|
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Default Speaker Mode: 2
|
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|
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|
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m_AmbisonicDecoderPlugin:
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
|
|
@ -0,0 +1,6 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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30
ProjectSettings/DynamicsManager.asset
Normal file
30
ProjectSettings/DynamicsManager.asset
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
|
|
@ -0,0 +1,11 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!1045 &1
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35
ProjectSettings/EditorSettings.asset
Normal file
35
ProjectSettings/EditorSettings.asset
Normal file
|
|
@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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57
ProjectSettings/GraphicsSettings.asset
Normal file
57
ProjectSettings/GraphicsSettings.asset
Normal file
|
|
@ -0,0 +1,57 @@
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295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
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91
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8
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8
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56
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56
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6
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6
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645
ProjectSettings/ProjectSettings.asset
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645
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Normal file
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metroCertificateSubject:
|
||||
metroCertificateIssuer:
|
||||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: Template_2D
|
||||
wsaImages: {}
|
||||
metroTileShortName:
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||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
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||||
metroLargeTileShowName: 0
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||||
metroWideTileShowName: 0
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||||
metroSupportStreamingInstall: 0
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||||
metroLastRequiredScene: 0
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metroDefaultTileSize: 1
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metroTileForegroundText: 2
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metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
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||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
|
||||
a: 1}
|
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metroSplashScreenUseBackgroundColor: 0
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platformCapabilities: {}
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metroTargetDeviceFamilies: {}
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metroFTAName:
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||||
metroFTAFileTypes: []
|
||||
metroProtocolName:
|
||||
XboxOneProductId:
|
||||
XboxOneUpdateKey:
|
||||
XboxOneSandboxId:
|
||||
XboxOneContentId:
|
||||
XboxOneTitleId:
|
||||
XboxOneSCId:
|
||||
XboxOneGameOsOverridePath:
|
||||
XboxOnePackagingOverridePath:
|
||||
XboxOneAppManifestOverridePath:
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||||
XboxOneVersion: 1.0.0.0
|
||||
XboxOnePackageEncryption: 0
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XboxOnePackageUpdateGranularity: 2
|
||||
XboxOneDescription:
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XboxOneLanguage:
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||||
- enus
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XboxOneCapability: []
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XboxOneGameRating: {}
|
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XboxOneIsContentPackage: 0
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XboxOneEnableGPUVariability: 1
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XboxOneSockets: {}
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XboxOneSplashScreen: {fileID: 0}
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XboxOneAllowedProductIds: []
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XboxOnePersistentLocalStorageSize: 0
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XboxOneXTitleMemory: 8
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XboxOneOverrideIdentityName:
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vrEditorSettings:
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daydream:
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daydreamIconForeground: {fileID: 0}
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daydreamIconBackground: {fileID: 0}
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cloudServicesEnabled:
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UNet: 1
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luminIcon:
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||||
m_Name:
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m_ModelFolderPath:
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m_PortalFolderPath:
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luminCert:
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m_CertPath:
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m_SignPackage: 1
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luminIsChannelApp: 0
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luminVersion:
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m_VersionCode: 1
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m_VersionName:
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apiCompatibilityLevel: 6
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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projectName:
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organizationId:
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cloudEnabled: 0
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enableNativePlatformBackendsForNewInputSystem: 0
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disableOldInputManagerSupport: 0
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legacyClampBlendShapeWeights: 0
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2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
m_EditorVersion: 2019.3.0f6
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m_EditorVersionWithRevision: 2019.3.0f6 (27ab2135bccf)
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192
ProjectSettings/QualitySettings.asset
Normal file
192
ProjectSettings/QualitySettings.asset
Normal file
|
|
@ -0,0 +1,192 @@
|
|||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!47 &1
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 3
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m_QualitySettings:
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- serializedVersion: 2
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name: Very Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 15
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.3
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maximumLODLevel: 0
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
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pixelLightCount: 0
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
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particleRaycastBudget: 16
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Medium
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pixelLightCount: 1
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 0.7
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maximumLODLevel: 0
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: High
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pixelLightCount: 2
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shadows: 0
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 1
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maximumLODLevel: 0
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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pixelLightCount: 3
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shadows: 0
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shadowResolution: 2
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 1.5
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maximumLODLevel: 0
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Ultra
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pixelLightCount: 4
|
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shadows: 0
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shadowResolution: 0
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shadowProjection: 1
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 2
|
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maximumLODLevel: 0
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particleRaycastBudget: 4096
|
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asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 16
|
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resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSM: 5
|
||||
PSP2: 2
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
Tizen: 2
|
||||
WebGL: 3
|
||||
WiiU: 5
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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-
|
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m_SortingLayers:
|
||||
- name: Default
|
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uniqueID: 0
|
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locked: 0
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9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
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||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
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m_TestMode: 0
|
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
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CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
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m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
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m_TestMode: 0
|
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UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
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m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
7
ProjectSettings/VFXManager.asset
Normal file
7
ProjectSettings/VFXManager.asset
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
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m_RenderPipeSettingsPath:
|
||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user