Pool. closes #1
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widthCurve:
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atime0: 0
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atime1: 4433
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atime2: 0
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atime3: 0
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atime7: 0
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--- !u!1 &1134669278
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GameObject:
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@ -548,6 +828,7 @@ GameObject:
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- component: {fileID: 1276231673}
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- component: {fileID: 1276231672}
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- component: {fileID: 1276231674}
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@ -568,14 +849,15 @@ MonoBehaviour:
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--- !u!4 &1276231673
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@ -591,6 +873,18 @@ Transform:
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--- !u!114 &1276231674
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1276231671}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 66366bcce2e1f46d98b67bbe5f158985, type: 3}
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m_EditorClassIdentifier:
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--- !u!1 &1290954026
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GameObject:
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m_ObjectHideFlags: 0
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@ -2379,6 +2673,7 @@ GameObject:
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m_Component:
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- component: {fileID: 4579375322291259260}
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- component: {fileID: 4579375322291259261}
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- component: {fileID: 4579375322291259262}
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m_Layer: 0
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@ -2406,6 +2701,8 @@ Transform:
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- {fileID: 1665089029875444929}
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- {fileID: 987649925}
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -2426,3 +2723,16 @@ MonoBehaviour:
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--- !u!65 &4579375322291259262
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BoxCollider:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4579375322291259259}
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Size: {x: 4.6359806, y: 1, z: 5.917099}
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@ -21,15 +21,37 @@ public class LevelGenerator : MonoBehaviour
|
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void Start()
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{
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Application.targetFrameRate= 60;
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}
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float t =0;
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// Update is called once per frame
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public List<GameObject> borrowedObjects = new List<GameObject>();
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void Update()
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{
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if(PlayerController.instance.transform.position.z > (curBlock-3) * distanceBetweenBlocks){
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if(PlayerController.instance.transform.position.z > (curBlock-4) * distanceBetweenBlocks){
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GenerateBlock();
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}
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if(t < 1){
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t+=Time.deltaTime;
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}else{
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t=0;
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CheckBorrowed();
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}
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}
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void CheckBorrowed(){
|
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List<int> itemsToRemove = new List<int>();
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for(int i=0; i < borrowedObjects.Count; i++){
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if(borrowedObjects[i].transform.position.z < PlayerController.instance.transform.position.z){
|
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ObjectPool.Despawn(borrowedObjects[i]);
|
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itemsToRemove.Add(i);
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}
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}
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|
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for(int i = itemsToRemove.Count-1; i > 0;i--){
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borrowedObjects.RemoveAt(i);
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}
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}
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|
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|
|
@ -45,7 +67,9 @@ public class LevelGenerator : MonoBehaviour
|
|||
Vector3 size = new Vector3(Random.Range(minScale.x,maxScale.x),Random.Range(minScale.y,maxScale.y),Random.Range(minScale.z,maxScale.z));
|
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float x = baseX + (i * size.x * (flip ? -1 : 1));
|
||||
|
||||
GameObject newCube = Instantiate(cube, new Vector3(x,size.y * 0.4f,z), Quaternion.identity);
|
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// GameObject newCube = Instantiate(cube, new Vector3(x,size.y * 0.4f,z), Quaternion.identity);
|
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GameObject newCube = ObjectPool.Spawn(cube, new Vector3(x,size.y * 0.4f,z));
|
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borrowedObjects.Add(newCube);
|
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newCube.transform.localScale = size;
|
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newCube.transform.Rotate(new Vector3(0,0, rotationRange * ((float)i / (float)cubesCount) * (flip ? 1 : -1)));
|
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flip = !flip;
|
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|
|
|
|||
|
|
@ -5,40 +5,50 @@ using UnityEngine;
|
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public class ObjectPool : MonoBehaviour
|
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{
|
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public static ObjectPool instance;
|
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public static Dictionary<GameObject, List<Transform>> pool;
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public static Dictionary<string, List<GameObject>> pool = new Dictionary<string, List<GameObject>>();
|
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void Awake(){
|
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instance= this;
|
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}
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public static GameObject Spawn(GameObject obj, Vector3 position){
|
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if(pool.ContainsKey(obj)){
|
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if(pool.ContainsKey(obj.name)){
|
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// Debug.Log($"Has key : {pool[obj.name].Count}");
|
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//use from pool
|
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if(pool[obj].Count <=0){
|
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if(pool[obj.name].Count <=0){
|
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GameObject go = Instantiate(obj, position, Quaternion.identity);
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pool.Add(obj, new List<Transform>());
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pool[obj].Add(go.transform);
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// Debug.Log("Empty Reserves");
|
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|
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// pool[obj.name] new List<GameObject>();
|
||||
pool[obj.name].Add(go);
|
||||
return go;
|
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}else{
|
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GameObject chosen = pool[obj][0].gameObject;
|
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pool[obj].RemoveAt(0);
|
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GameObject chosen = pool[obj.name][0].gameObject;
|
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chosen.gameObject.SetActive(true);
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chosen.transform.position = position;
|
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pool[obj.name].RemoveAt(0);
|
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// Debug.Log("Reusing");
|
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return chosen;
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}
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}else{
|
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GameObject go = Instantiate(obj, position, Quaternion.identity);
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pool.Add(obj, new List<Transform>());
|
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pool[obj].Add(go.transform);
|
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return go;
|
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// Debug.Log("First");
|
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|
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GameObject go = Instantiate(obj, position, Quaternion.identity);
|
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pool.Add(obj.name, new List<GameObject>());
|
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pool[obj.name].Add(go);
|
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return go;
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}
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}
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public static void Despawn(GameObject obj){
|
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// if()
|
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string objName = obj.name.Replace("(Clone)","");
|
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if(!pool.ContainsKey(objName)){
|
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pool.Add(obj.name, new List<GameObject>());
|
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}
|
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|
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pool[objName].Add(obj);
|
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|
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obj.SetActive(false);
|
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|
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// Debug.Log($"Adding {objName} back to pool, " + pool[objName].Count);
|
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}
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}
|
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|
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public class PoolItems{
|
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|
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|
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|
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}
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|
|
|
|||
|
|
@ -33,6 +33,13 @@ public class PlayerController : MonoBehaviour
|
|||
transform.localEulerAngles = new Vector3(0,0, turningForce * turningRotation);
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}
|
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|
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|
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void OnTriggerEnter(Collider other){
|
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Debug.Log("Hit with " + other.name);
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|
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Application.LoadLevel(0);
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}
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float input = 0;
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public void OnLeftPanel(){
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input = -1;
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|
|
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|
|
@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 5
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m_CurrentQuality: 0
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m_QualitySettings:
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- serializedVersion: 2
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name: Very Low
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@ -18,7 +18,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 1
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skinWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 0
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@ -40,6 +40,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
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@ -53,7 +54,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
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antiAliasing: 0
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@ -75,6 +76,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Medium
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@ -88,7 +90,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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@ -110,6 +112,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: High
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@ -123,7 +126,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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@ -145,6 +148,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Very High
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@ -158,7 +162,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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@ -180,6 +184,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Ultra
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@ -193,7 +198,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
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antiAliasing: 2
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@ -215,16 +220,18 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
|
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Lumin: 5
|
||||
Android: 0
|
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GameCoreScarlett: 5
|
||||
GameCoreXboxOne: 5
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PS5: 5
|
||||
Server: 0
|
||||
Stadia: 5
|
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Standalone: 5
|
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WebGL: 3
|
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|
|
|
|||
Loading…
Reference in New Issue
Block a user