Pool. closes #1
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colorGradient:
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m_Emitting: 1
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--- !u!1 &1134669278
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--- !u!1 &1134669278
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -548,6 +828,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1276231673}
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m_TagString: Untagged
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m_TagString: Untagged
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@ -568,14 +849,15 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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cube: {fileID: 2072119741}
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cube: {fileID: 2072119741}
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maxScale: {x: 5, y: 20, z: 5}
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rotationRange: 20
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--- !u!4 &1276231673
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--- !u!4 &1276231673
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Transform:
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Transform:
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@ -591,6 +873,18 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!114 &1276231674
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--- !u!1 &1290954026
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -2379,6 +2673,7 @@ GameObject:
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- component: {fileID: 4579375322291259260}
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m_TagString: Untagged
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@ -2406,6 +2701,8 @@ Transform:
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- {fileID: 1665089029875444949}
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- {fileID: 1665089029875444959}
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- {fileID: 987649925}
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@ -2426,3 +2723,16 @@ MonoBehaviour:
|
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turningSmoothness: 0.1
|
turningSmoothness: 0.1
|
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|
turningRotation: -40
|
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|
turningForce: 0
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--- !u!65 &4579375322291259262
|
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BoxCollider:
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serializedVersion: 2
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m_Size: {x: 4.6359806, y: 1, z: 5.917099}
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m_Center: {x: 0.001344204, y: -0.12, z: 0.20973969}
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|
|
||||||
|
|
@ -21,15 +21,37 @@ public class LevelGenerator : MonoBehaviour
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
Application.targetFrameRate= 60;
|
||||||
}
|
}
|
||||||
|
|
||||||
float t =0;
|
float t =0;
|
||||||
// Update is called once per frame
|
public List<GameObject> borrowedObjects = new List<GameObject>();
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(PlayerController.instance.transform.position.z > (curBlock-3) * distanceBetweenBlocks){
|
if(PlayerController.instance.transform.position.z > (curBlock-4) * distanceBetweenBlocks){
|
||||||
GenerateBlock();
|
GenerateBlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(t < 1){
|
||||||
|
t+=Time.deltaTime;
|
||||||
|
}else{
|
||||||
|
t=0;
|
||||||
|
CheckBorrowed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckBorrowed(){
|
||||||
|
List<int> itemsToRemove = new List<int>();
|
||||||
|
for(int i=0; i < borrowedObjects.Count; i++){
|
||||||
|
if(borrowedObjects[i].transform.position.z < PlayerController.instance.transform.position.z){
|
||||||
|
ObjectPool.Despawn(borrowedObjects[i]);
|
||||||
|
itemsToRemove.Add(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = itemsToRemove.Count-1; i > 0;i--){
|
||||||
|
borrowedObjects.RemoveAt(i);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -45,7 +67,9 @@ public class LevelGenerator : MonoBehaviour
|
||||||
Vector3 size = new Vector3(Random.Range(minScale.x,maxScale.x),Random.Range(minScale.y,maxScale.y),Random.Range(minScale.z,maxScale.z));
|
Vector3 size = new Vector3(Random.Range(minScale.x,maxScale.x),Random.Range(minScale.y,maxScale.y),Random.Range(minScale.z,maxScale.z));
|
||||||
float x = baseX + (i * size.x * (flip ? -1 : 1));
|
float x = baseX + (i * size.x * (flip ? -1 : 1));
|
||||||
|
|
||||||
GameObject newCube = Instantiate(cube, new Vector3(x,size.y * 0.4f,z), Quaternion.identity);
|
// GameObject newCube = Instantiate(cube, new Vector3(x,size.y * 0.4f,z), Quaternion.identity);
|
||||||
|
GameObject newCube = ObjectPool.Spawn(cube, new Vector3(x,size.y * 0.4f,z));
|
||||||
|
borrowedObjects.Add(newCube);
|
||||||
newCube.transform.localScale = size;
|
newCube.transform.localScale = size;
|
||||||
newCube.transform.Rotate(new Vector3(0,0, rotationRange * ((float)i / (float)cubesCount) * (flip ? 1 : -1)));
|
newCube.transform.Rotate(new Vector3(0,0, rotationRange * ((float)i / (float)cubesCount) * (flip ? 1 : -1)));
|
||||||
flip = !flip;
|
flip = !flip;
|
||||||
|
|
|
||||||
|
|
@ -5,40 +5,50 @@ using UnityEngine;
|
||||||
public class ObjectPool : MonoBehaviour
|
public class ObjectPool : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static ObjectPool instance;
|
public static ObjectPool instance;
|
||||||
public static Dictionary<GameObject, List<Transform>> pool;
|
public static Dictionary<string, List<GameObject>> pool = new Dictionary<string, List<GameObject>>();
|
||||||
void Awake(){
|
void Awake(){
|
||||||
instance= this;
|
instance= this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static GameObject Spawn(GameObject obj, Vector3 position){
|
public static GameObject Spawn(GameObject obj, Vector3 position){
|
||||||
if(pool.ContainsKey(obj)){
|
if(pool.ContainsKey(obj.name)){
|
||||||
|
// Debug.Log($"Has key : {pool[obj.name].Count}");
|
||||||
//use from pool
|
//use from pool
|
||||||
if(pool[obj].Count <=0){
|
if(pool[obj.name].Count <=0){
|
||||||
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
||||||
pool.Add(obj, new List<Transform>());
|
// Debug.Log("Empty Reserves");
|
||||||
pool[obj].Add(go.transform);
|
|
||||||
|
// pool[obj.name] new List<GameObject>();
|
||||||
|
pool[obj.name].Add(go);
|
||||||
return go;
|
return go;
|
||||||
}else{
|
}else{
|
||||||
GameObject chosen = pool[obj][0].gameObject;
|
GameObject chosen = pool[obj.name][0].gameObject;
|
||||||
pool[obj].RemoveAt(0);
|
chosen.gameObject.SetActive(true);
|
||||||
|
chosen.transform.position = position;
|
||||||
|
pool[obj.name].RemoveAt(0);
|
||||||
|
// Debug.Log("Reusing");
|
||||||
return chosen;
|
return chosen;
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
// Debug.Log("First");
|
||||||
pool.Add(obj, new List<Transform>());
|
|
||||||
pool[obj].Add(go.transform);
|
|
||||||
return go;
|
|
||||||
|
|
||||||
|
GameObject go = Instantiate(obj, position, Quaternion.identity);
|
||||||
|
pool.Add(obj.name, new List<GameObject>());
|
||||||
|
pool[obj.name].Add(go);
|
||||||
|
return go;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Despawn(GameObject obj){
|
public static void Despawn(GameObject obj){
|
||||||
// if()
|
string objName = obj.name.Replace("(Clone)","");
|
||||||
}
|
if(!pool.ContainsKey(objName)){
|
||||||
|
pool.Add(obj.name, new List<GameObject>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PoolItems{
|
pool[objName].Add(obj);
|
||||||
|
|
||||||
|
|
||||||
|
obj.SetActive(false);
|
||||||
|
|
||||||
|
// Debug.Log($"Adding {objName} back to pool, " + pool[objName].Count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,6 +33,13 @@ public class PlayerController : MonoBehaviour
|
||||||
transform.localEulerAngles = new Vector3(0,0, turningForce * turningRotation);
|
transform.localEulerAngles = new Vector3(0,0, turningForce * turningRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other){
|
||||||
|
Debug.Log("Hit with " + other.name);
|
||||||
|
|
||||||
|
Application.LoadLevel(0);
|
||||||
|
}
|
||||||
|
|
||||||
float input = 0;
|
float input = 0;
|
||||||
public void OnLeftPanel(){
|
public void OnLeftPanel(){
|
||||||
input = -1;
|
input = -1;
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 5
|
m_CurrentQuality: 0
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very Low
|
name: Very Low
|
||||||
|
|
@ -18,7 +18,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 1
|
skinWeights: 1
|
||||||
textureQuality: 1
|
textureQuality: 1
|
||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
|
@ -40,6 +40,7 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Low
|
name: Low
|
||||||
|
|
@ -53,7 +54,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
|
@ -75,6 +76,7 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Medium
|
name: Medium
|
||||||
|
|
@ -88,7 +90,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
|
@ -110,6 +112,7 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: High
|
name: High
|
||||||
|
|
@ -123,7 +126,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
|
@ -145,6 +148,7 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very High
|
name: Very High
|
||||||
|
|
@ -158,7 +162,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
|
|
@ -180,6 +184,7 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Ultra
|
name: Ultra
|
||||||
|
|
@ -193,7 +198,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
|
|
@ -215,16 +220,18 @@ QualitySettings:
|
||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 0
|
||||||
Lumin: 5
|
|
||||||
GameCoreScarlett: 5
|
GameCoreScarlett: 5
|
||||||
GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
||||||
|
Lumin: 5
|
||||||
Nintendo 3DS: 5
|
Nintendo 3DS: 5
|
||||||
Nintendo Switch: 5
|
Nintendo Switch: 5
|
||||||
PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
|
Server: 0
|
||||||
Stadia: 5
|
Stadia: 5
|
||||||
Standalone: 5
|
Standalone: 5
|
||||||
WebGL: 3
|
WebGL: 3
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user