15 lines
329 B
C#
15 lines
329 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Newtonsoft.Json.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace Siccity.GLTFUtility {
|
|
[Serializable]
|
|
public class GLTFExtrasProcessor
|
|
{
|
|
public virtual void ProcessExtras(GameObject importedObject, AnimationClip[] animations, JObject extras)
|
|
{
|
|
}
|
|
}
|
|
} |