Files
2023-11-28 11:38:59 +05:30

15 lines
329 B
C#

using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using UnityEngine;
using UnityEngine.Events;
namespace Siccity.GLTFUtility {
[Serializable]
public class GLTFExtrasProcessor
{
public virtual void ProcessExtras(GameObject importedObject, AnimationClip[] animations, JObject extras)
{
}
}
}