Main Menu with loading screen

This commit is contained in:
2023-07-21 13:31:16 +05:30
parent 7ad61c714d
commit 1569760e7b
420 changed files with 168065 additions and 1237 deletions

View File

@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameOverUI : MonoBehaviour
{
public GameObject panel;
public static GameOverUI instance;
void Awake(){
instance=this;
}
public static void Activate(){
instance.activate();
}
void activate(){
panel.SetActive(true);
}
public void OnMenu(){
LoadingScreen.LoadLevel("MainMenu");
}
public void Restart(){
LoadingScreen.LoadLevel("Game");
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1234d81ad3fcbef95b5dfbbdc74e43ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,104 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadingScreen : MonoBehaviour
{
public static LoadingScreen instance {get; private set;}
private IProgressBar progress;
[SerializeField]private Text loadingProgressTxt;
[SerializeField]private Transform progressBar;
void Awake(){
if(instance != null){Destroy(gameObject);return;}
instance =this;
canvasGroup = GetComponent<CanvasGroup>();
Application.targetFrameRate = 60;
progress = progressBar.GetComponent<IProgressBar>();
if(progress==null){Debug.LogError("NO IProgressBar interface found on " + progressBar.name);}
}
void Start()
{
DontDestroyOnLoad(gameObject);
}
public static void LoadLevel(string levelName){
if(instance==null){Debug.LogError("No loading screen found, Raw load"); SceneManager.LoadScene(levelName); return;}
instance.loadLevel(levelName);
}
public void loadLevel(string levelName){
if (loading) { return; }
loading = true;
StartCoroutine(_loadlLevel(levelName));
}
public static bool loading {get; private set;}
private CanvasGroup canvasGroup;
IEnumerator _loadlLevel(string levelName)
{
// AudioManager.instnace.SetMusic(-1);
loading = true;
canvasGroup.alpha = 0;
canvasGroup.blocksRaycasts = true;
SetProgress(0);
while (canvasGroup.alpha < 1f)
{
canvasGroup.alpha += 0.03f;
yield return new WaitForFixedUpdate();
}
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
while (!asyncOperation.isDone)
{
SetProgress(asyncOperation.progress);
yield return null;
}
Debug.Log("Loaded scene " + levelName);
// yield return new WaitForSecondsRealtime(2f);
while(progress.Progress < 1){
SetProgress( progress.Progress+0.01f);
yield return new WaitForSeconds(0.1f);
}
canvasGroup.blocksRaycasts = false;
while (canvasGroup.alpha > 0)
{
canvasGroup.alpha -= 0.03f;
yield return new WaitForSecondsRealtime(0.015f);
}
Debug.Log("Loading scene vanishing");
loading = false;
}
void SetProgress(float value)
{
// progre.fillAmount = value;
progress.SetProgress(value);
if(loadingProgressTxt!=null)loadingProgressTxt.text = (int)(value * 100) + "%";
}
}
public interface IProgressBar{
public void SetProgress(float progress){
}
public float Progress {get;}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9065cbd09509745c3941e19533f30779
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenu : MonoBehaviour
{
public void OnPlay(){
LoadingScreen.LoadLevel("Game");
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3f140959789d9f94bb8d434e95a5e6b0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MultiTool : MonoBehaviour
{
public Vector3 movingSpeed;
public Vector3 rotation;
void FixedUpdate()
{
transform.Translate(movingSpeed);
transform.Rotate(rotation);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3e618c0fe7ab97e5daa46b93c6d48041
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,8 +12,8 @@ public class PlayerController : MonoBehaviour
}
public static PlayerController instance;
public static Transform t => instance.transform;
public static Vector3 position=> instance.transform.position;
public static Transform t => instance.transform ?? Camera.main.transform;
public static Vector3 position=> (instance == null) ? Camera.main.transform.position : instance.transform.position;
public float movingSpeed = 1;
public float speedIncremental = 0.01f;
public float verticalSpeed = 0.5f;
@@ -22,6 +22,8 @@ public class PlayerController : MonoBehaviour
public Text txtScore;
public GameObject ExplosionFX;
void Start()
{
@@ -72,6 +74,10 @@ public class PlayerController : MonoBehaviour
public void GameOver(){
Application.LoadLevel(0);
// Application.LoadLevel(0);
GameOverUI.Activate();
Instantiate(ExplosionFX, transform.position, Quaternion.identity);
Destroy(this);
}
}

View File

@@ -0,0 +1,20 @@
using UnityEngine;
public class SizeProgressBar : MonoBehaviour, IProgressBar{
public float Progress { get{return progress;}}
private float progress =0;
public RectTransform target;
public Vector3 start,end;
void OnValidate(){
if(target==null){target=GetComponent<RectTransform>();}
if(start==end){start = end = target.sizeDelta;}
}
public void SetProgress(float val){
progress = val;
target.sizeDelta = Vector3.Lerp(start,end, val);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ccf28dc9fd5f0df8f88b93ac1c898f35
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,111 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TweenHelper : MonoBehaviour
{
// Start is called before the first frame update
public float delay = 1;
public LeanTweenType position_type, scale_type;
public Vector3 startPos;
public float position_time=1;
public float scale_time=1;
public Vector3 startScale;
Vector3 defaultPos, defaultScale;
[Header("Monitor data")]
public Vector3 curPosition;
public Vector3 curScale;
void Awake(){
defaultPos = transform.position;
defaultScale=transform.localScale;
if(position_type != LeanTweenType.notUsed){ transform.position = startPos;}
transform.localScale = startScale;
}
void Start()
{
Intro();
}
public void Intro(){
TweenManager.Add(this);
StartCoroutine(start());
}
public void Outro(){
if(position_type != LeanTweenType.notUsed){
LeanTween.move(gameObject, startPos, position_time).setEase(position_type);
}
if(scale_type != LeanTweenType.notUsed){
LeanTween.scale(gameObject, startScale, scale_time).setEase(scale_type);
}
}
IEnumerator start(){
yield return new WaitForSeconds(delay);
LeanTween.move(gameObject, defaultPos, position_time).setEase(position_type);
LeanTween.scale(gameObject, defaultScale, scale_time).setEase(scale_type);
}
void OnDrawGizmos(){
if(position_type == LeanTweenType.notUsed){return;}
curPosition = transform.position;
curScale = transform.localScale;
Gizmos.DrawLine(startPos, curPosition);
}
bool init = false;
void OnValidation(){
if(!init){
init=true;
}else{
return;
}
startPos = transform.position;
startScale = transform.localScale;
}
public void OutroAll(){
TweenManager.OutroAll();
}
}
public static class TweenManager{
public static List<TweenHelper> Tweens{get; private set;}
public static void Add(TweenHelper tween){
if(Tweens == null){Tweens = new List<TweenHelper>();}
if(Tweens.Contains(tween)){return;}
Tweens.Add(tween);
}
public static void Outro(TweenHelper tween){
tween.Outro();
Tweens.Remove(tween);
}
public static void OutroAll(){
foreach(TweenHelper tween in Tweens){
if(tween == null){continue;}
tween.Outro();
}
for(int i=Tweens.Count-1; i >= 0; i--){
Tweens.RemoveAt(i);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 17bed29c9d0e93ad883a347fc1e43254
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: