Near finish
This commit is contained in:
8
Assets/Inguz Media Studio/Free 2D Impact FX.meta
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8
Assets/Inguz Media Studio/Free 2D Impact FX.meta
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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public class ButtonAnimation : MonoBehaviour {
|
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float initial_size_x;
|
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float initial_size_y;
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public float factor = 0.5f;
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public float speed = 1.15f;
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bool GO = false;
|
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void Awake () {
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initial_size_x = transform.localScale.x;
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initial_size_y = transform.localScale.y;
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}
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void FixedUpdate () {
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if(GO)
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{
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float aux_x = transform.localScale.x;
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float aux_y = transform.localScale.y;
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if(transform.localScale.y < initial_size_y)
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{
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aux_x *= speed;
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aux_y *= speed;
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transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
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}
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else
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{
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aux_x = initial_size_x;
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aux_y = initial_size_y;
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transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
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GO = false;
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}
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}
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}
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void Go()
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{
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GO = true;
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transform.localScale = new Vector3 (initial_size_x*factor, initial_size_y*factor, 1.0f);
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}
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}
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1313
Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity
Normal file
1313
Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity
Normal file
File diff suppressed because it is too large
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@@ -0,0 +1,71 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class DemoManager : MonoBehaviour {
|
||||
public TextMesh text_fx_name;
|
||||
public GameObject[] fx_prefabs;
|
||||
public int index_fx = 0;
|
||||
private Ray ray;
|
||||
private RaycastHit2D ray_cast_hit;
|
||||
|
||||
void Start ()
|
||||
{
|
||||
text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
|
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}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (Input.GetMouseButtonDown (0))
|
||||
{
|
||||
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
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ray_cast_hit = Physics2D.Raycast(new Vector2(ray.origin.x, ray.origin.y), new Vector2(0,0));
|
||||
if (ray_cast_hit)
|
||||
{
|
||||
switch(ray_cast_hit.transform.name){
|
||||
case "Wallpaper":
|
||||
Instantiate(fx_prefabs[ index_fx ], new Vector3(ray.origin.x, ray.origin.y, 0), Quaternion.identity);
|
||||
break;
|
||||
case "UI-arrow-right":
|
||||
ray_cast_hit.transform.SendMessage("Go");
|
||||
index_fx++;
|
||||
if(index_fx >= fx_prefabs.Length)
|
||||
index_fx = 0;
|
||||
text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
|
||||
break;
|
||||
case "UI-arrow-left":
|
||||
ray_cast_hit.transform.SendMessage("Go");
|
||||
index_fx--;
|
||||
if(index_fx <= -1)
|
||||
index_fx = fx_prefabs.Length - 1;
|
||||
text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
|
||||
break;
|
||||
case "Instructions":
|
||||
Destroy(ray_cast_hit.transform.gameObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Change-FX keyboard..
|
||||
if ( Input.GetKeyDown("z") || Input.GetKeyDown("left") ){
|
||||
GameObject.Find("UI-arrow-left").SendMessage("Go");
|
||||
index_fx--;
|
||||
if(index_fx <= -1)
|
||||
index_fx = fx_prefabs.Length - 1;
|
||||
text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
|
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}
|
||||
|
||||
if ( Input.GetKeyDown("x") || Input.GetKeyDown("right")){
|
||||
GameObject.Find("UI-arrow-right").SendMessage("Go");
|
||||
index_fx++;
|
||||
if(index_fx >= fx_prefabs.Length)
|
||||
index_fx = 0;
|
||||
text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
|
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}
|
||||
|
||||
if ( Input.GetKeyDown("space") ){
|
||||
Instantiate(fx_prefabs[ index_fx ], new Vector3(0, 0, 0), Quaternion.identity);
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}
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}
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}
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Copyright (c) <dates>, <Copyright Holder> (<URL|email>),
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with Reserved Font Name <Reserved Font Name>.
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Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>),
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with Reserved Font Name <additional Reserved Font Name>.
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Copyright (c) <dates>, <additional Copyright Holder> (<URL|email>).
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||||
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||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
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||||
This license is copied below, and is also available with a FAQ at:
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||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
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||||
|
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PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
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||||
include source files, build scripts and documentation.
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||||
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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"Author" refers to any designer, engineer, programmer, technical
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
|
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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|
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in the appropriate machine-readable metadata fields within text or
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Copyright Holder(s) and the Author(s) or with their explicit written
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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||||
remain under this license does not apply to any document created
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using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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Reference in New Issue
Block a user