EndlessRocket/Assets/Scripts/CameraFollower.cs
2023-07-19 00:28:23 +05:30

21 lines
542 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public Transform target;
public float smoothness =0.1f;
public Vector3 offset;
void Start()
{
// offset= transform.position - target.position;
}
// Update is called once per frame
void FixedUpdate()
{
transform.position = Vector3.Lerp(transform.position, new Vector3(target.position.x - offset.x, transform.position.y, transform.position.z), smoothness);
}
}