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71
Assets/Scripts/GameManager.cs
Normal file
71
Assets/Scripts/GameManager.cs
Normal file
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@ -0,0 +1,71 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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{
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void Start()
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{
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}
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float stopCooldown = 0;
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void FixedUpdate(){
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void Update(){
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void LateUpdate()
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Vector2 startPos;
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public void OnMouseDown(BaseEventData e){
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PointerEventData ped = (PointerEventData) e as PointerEventData;
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startPos = ped.position;
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}
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if(dragging){
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Vector2 v = (ped.position-startPos)/inputSensitivity;
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stopCooldown=0;
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ball.simulated=true;
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ball.AddForce(-v);
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}
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dragging = false;
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}
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}
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11
Assets/Scripts/GameManager.cs.meta
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11
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@ -12,6 +12,8 @@ public class LevelGenerator : MonoBehaviour
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public float maxHeight = 5;
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public Vector2 minDiff, maxDiff;
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public Vector3[] points {get; private set;}
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@ -27,25 +29,37 @@ public class LevelGenerator : MonoBehaviour
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spriteShapeController.spline.InsertPointAt(spriteShapeController.spline.GetPointCount(), point);
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Assets/Sprites/golf_flag.png.meta
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Loading…
Reference in New Issue
Block a user