23 lines
541 B
C#
23 lines
541 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hole : MonoBehaviour
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{
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public void OnTriggerEnter2D(Collider2D other){
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if(other.tag == "Player"){
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Debug.Log(other.name + " Entered hole");
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GameManager.Hole(transform.position);
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}
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}
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public void OnTriggerExit2D(Collider2D other){
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if(other.tag == "Player"){
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Debug.Log(other.name + " Exited hole");
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GameManager.CancelHole();
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}
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}
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}
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