added new car and modified difficulty
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@@ -8,7 +8,7 @@ public class LevelGenerator : MonoBehaviour
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public GameObject spritePrefab;
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public int startPoints = 500;
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public int trendChangeThreshold = 10;
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public float maxHeightChange = 0;
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public float maxHeightChange = 2;
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public float xMultiplier = 1;
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public Vector3[] points {get; private set;}
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