added new car and modified difficulty
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m_SourcePrefab: {fileID: 100100000, guid: 0377c534f7e04574aa8b817cda7b7571, type: 3}
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--- !u!1 &1747186843
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--- !u!1 &1747186843
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GameObject:
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GameObject:
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 988.7426, y: 10.0641, z: 0}
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m_LocalPosition: {x: 974.9, y: 9.7, z: 0}
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m_LocalScale: {x: 0.3, y: 0.3, z: 1}
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@ -882,7 +1098,7 @@ MonoBehaviour:
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spritePrefab: {fileID: 384577168}
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startPoints: 5000
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trendChangeThreshold: 5
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xMultiplier: 7
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--- !u!4 &1754381550
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--- !u!4 &1754381550
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Transform:
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Transform:
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|
@ -8,7 +8,7 @@ public class LevelGenerator : MonoBehaviour
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public GameObject spritePrefab;
|
public GameObject spritePrefab;
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public int startPoints = 500;
|
public int startPoints = 500;
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public int trendChangeThreshold = 10;
|
public int trendChangeThreshold = 10;
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public float maxHeightChange = 0;
|
public float maxHeightChange = 2;
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public float xMultiplier = 1;
|
public float xMultiplier = 1;
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public Vector3[] points {get; private set;}
|
public Vector3[] points {get; private set;}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user