Gonna move to server authority
This commit is contained in:
@@ -1,10 +1,10 @@
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namespace kcp2k
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{
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// channel type and header for raw messages
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public enum KcpChannel : byte
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{
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// don't react on 0x00. might help to filter out random noise.
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Reliable = 0x01,
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Unreliable = 0x02
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}
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namespace kcp2k
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{
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// channel type and header for raw messages
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public enum KcpChannel : byte
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{
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// don't react on 0x00. might help to filter out random noise.
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Reliable = 0x01,
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Unreliable = 0x02
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}
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}
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@@ -1,3 +1,3 @@
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fileFormatVersion: 2
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guid: 9e852b2532fb248d19715cfebe371db3
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timeCreated: 1610081248
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fileFormatVersion: 2
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guid: 9e852b2532fb248d19715cfebe371db3
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timeCreated: 1610081248
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@@ -1,120 +1,120 @@
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// kcp client logic abstracted into a class.
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// for use in Mirror, DOTSNET, testing, etc.
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using System;
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namespace kcp2k
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{
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public class KcpClient
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{
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// events
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public Action OnConnected;
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public Action<ArraySegment<byte>> OnData;
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public Action OnDisconnected;
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// state
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public KcpClientConnection connection;
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public bool connected;
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public KcpClient(Action OnConnected, Action<ArraySegment<byte>> OnData, Action OnDisconnected)
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{
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this.OnConnected = OnConnected;
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this.OnData = OnData;
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this.OnDisconnected = OnDisconnected;
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}
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// CreateConnection can be overwritten for where-allocation:
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// https://github.com/vis2k/where-allocation
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protected virtual KcpClientConnection CreateConnection() =>
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new KcpClientConnection();
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public void Connect(string address, ushort port, bool noDelay, uint interval, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = KcpConnection.DEFAULT_TIMEOUT)
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{
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if (connected)
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{
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Log.Warning("KCP: client already connected!");
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return;
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}
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// create connection
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connection = CreateConnection();
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// setup events
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connection.OnAuthenticated = () =>
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{
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Log.Info($"KCP: OnClientConnected");
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connected = true;
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OnConnected.Invoke();
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};
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connection.OnData = (message) =>
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{
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//Log.Debug($"KCP: OnClientData({BitConverter.ToString(message.Array, message.Offset, message.Count)})");
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OnData.Invoke(message);
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};
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connection.OnDisconnected = () =>
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{
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Log.Info($"KCP: OnClientDisconnected");
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connected = false;
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connection = null;
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OnDisconnected.Invoke();
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};
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// connect
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connection.Connect(address, port, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
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}
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public void Send(ArraySegment<byte> segment, KcpChannel channel)
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{
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if (connected)
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{
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connection.SendData(segment, channel);
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}
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else Log.Warning("KCP: can't send because client not connected!");
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}
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public void Disconnect()
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{
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// only if connected
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// otherwise we end up in a deadlock because of an open Mirror bug:
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// https://github.com/vis2k/Mirror/issues/2353
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if (connected)
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{
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// call Disconnect and let the connection handle it.
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// DO NOT set it to null yet. it needs to be updated a few more
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// times first. let the connection handle it!
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connection?.Disconnect();
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}
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}
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// process incoming messages. should be called before updating the world.
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public void TickIncoming()
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{
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// recv on socket first, then process incoming
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// (even if we didn't receive anything. need to tick ping etc.)
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// (connection is null if not active)
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connection?.RawReceive();
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connection?.TickIncoming();
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}
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// process outgoing messages. should be called after updating the world.
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public void TickOutgoing()
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{
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// process outgoing
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// (connection is null if not active)
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connection?.TickOutgoing();
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}
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// process incoming and outgoing for convenience
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// => ideally call ProcessIncoming() before updating the world and
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// ProcessOutgoing() after updating the world for minimum latency
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public void Tick()
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{
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TickIncoming();
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TickOutgoing();
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}
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// pause/unpause to safely support mirror scene handling and to
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// immediately pause the receive while loop if needed.
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public void Pause() => connection?.Pause();
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public void Unpause() => connection?.Unpause();
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}
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}
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// kcp client logic abstracted into a class.
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// for use in Mirror, DOTSNET, testing, etc.
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using System;
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namespace kcp2k
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{
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public class KcpClient
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{
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// events
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public Action OnConnected;
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public Action<ArraySegment<byte>> OnData;
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public Action OnDisconnected;
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// state
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public KcpClientConnection connection;
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public bool connected;
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public KcpClient(Action OnConnected, Action<ArraySegment<byte>> OnData, Action OnDisconnected)
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{
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this.OnConnected = OnConnected;
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this.OnData = OnData;
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this.OnDisconnected = OnDisconnected;
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}
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// CreateConnection can be overwritten for where-allocation:
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// https://github.com/vis2k/where-allocation
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protected virtual KcpClientConnection CreateConnection() =>
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new KcpClientConnection();
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public void Connect(string address, ushort port, bool noDelay, uint interval, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = KcpConnection.DEFAULT_TIMEOUT)
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{
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if (connected)
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{
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Log.Warning("KCP: client already connected!");
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return;
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}
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// create connection
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connection = CreateConnection();
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// setup events
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connection.OnAuthenticated = () =>
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{
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Log.Info($"KCP: OnClientConnected");
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connected = true;
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OnConnected.Invoke();
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};
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connection.OnData = (message) =>
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{
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//Log.Debug($"KCP: OnClientData({BitConverter.ToString(message.Array, message.Offset, message.Count)})");
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OnData.Invoke(message);
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};
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connection.OnDisconnected = () =>
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{
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Log.Info($"KCP: OnClientDisconnected");
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connected = false;
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connection = null;
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OnDisconnected.Invoke();
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};
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// connect
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connection.Connect(address, port, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
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}
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public void Send(ArraySegment<byte> segment, KcpChannel channel)
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{
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if (connected)
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{
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connection.SendData(segment, channel);
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}
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else Log.Warning("KCP: can't send because client not connected!");
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}
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public void Disconnect()
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{
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// only if connected
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// otherwise we end up in a deadlock because of an open Mirror bug:
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// https://github.com/vis2k/Mirror/issues/2353
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if (connected)
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{
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// call Disconnect and let the connection handle it.
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// DO NOT set it to null yet. it needs to be updated a few more
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// times first. let the connection handle it!
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connection?.Disconnect();
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}
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}
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// process incoming messages. should be called before updating the world.
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public void TickIncoming()
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{
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// recv on socket first, then process incoming
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// (even if we didn't receive anything. need to tick ping etc.)
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// (connection is null if not active)
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connection?.RawReceive();
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connection?.TickIncoming();
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}
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// process outgoing messages. should be called after updating the world.
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public void TickOutgoing()
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{
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// process outgoing
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// (connection is null if not active)
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connection?.TickOutgoing();
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}
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// process incoming and outgoing for convenience
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// => ideally call ProcessIncoming() before updating the world and
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// ProcessOutgoing() after updating the world for minimum latency
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public void Tick()
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{
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TickIncoming();
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TickOutgoing();
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}
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// pause/unpause to safely support mirror scene handling and to
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// immediately pause the receive while loop if needed.
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public void Pause() => connection?.Pause();
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public void Unpause() => connection?.Unpause();
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}
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}
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@@ -1,3 +1,3 @@
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fileFormatVersion: 2
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guid: 6aa069a28ed24fedb533c102d9742b36
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timeCreated: 1603786960
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||||
fileFormatVersion: 2
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||||
guid: 6aa069a28ed24fedb533c102d9742b36
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timeCreated: 1603786960
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@@ -1,109 +1,109 @@
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using System.Net;
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using System.Net.Sockets;
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namespace kcp2k
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{
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public class KcpClientConnection : KcpConnection
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{
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// IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
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// if MaxMessageSize is larger. kcp always sends in MTU
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// segments and having a buffer smaller than MTU would
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// silently drop excess data.
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// => we need the MTU to fit channel + message!
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readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
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// helper function to resolve host to IPAddress
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public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
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{
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try
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{
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addresses = Dns.GetHostAddresses(hostname);
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return addresses.Length >= 1;
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}
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catch (SocketException)
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{
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Log.Info($"Failed to resolve host: {hostname}");
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addresses = null;
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return false;
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}
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}
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// EndPoint & Receive functions can be overwritten for where-allocation:
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// https://github.com/vis2k/where-allocation
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// NOTE: Client's SendTo doesn't allocate, don't need a virtual.
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protected virtual void CreateRemoteEndPoint(IPAddress[] addresses, ushort port) =>
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remoteEndPoint = new IPEndPoint(addresses[0], port);
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protected virtual int ReceiveFrom(byte[] buffer) =>
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socket.ReceiveFrom(buffer, ref remoteEndPoint);
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public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
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{
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Log.Info($"KcpClient: connect to {host}:{port}");
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// try resolve host name
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if (ResolveHostname(host, out IPAddress[] addresses))
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{
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// create remote endpoint
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CreateRemoteEndPoint(addresses, port);
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// create socket
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socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
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socket.Connect(remoteEndPoint);
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// set up kcp
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SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
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// client should send handshake to server as very first message
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SendHandshake();
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RawReceive();
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}
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// otherwise call OnDisconnected to let the user know.
|
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else OnDisconnected();
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}
|
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|
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|
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// call from transport update
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public void RawReceive()
|
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{
|
||||
try
|
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{
|
||||
if (socket != null)
|
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{
|
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while (socket.Poll(0, SelectMode.SelectRead))
|
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{
|
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int msgLength = ReceiveFrom(rawReceiveBuffer);
|
||||
// IMPORTANT: detect if buffer was too small for the
|
||||
// received msgLength. otherwise the excess
|
||||
// data would be silently lost.
|
||||
// (see ReceiveFrom documentation)
|
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if (msgLength <= rawReceiveBuffer.Length)
|
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{
|
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//Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
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RawInput(rawReceiveBuffer, msgLength);
|
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}
|
||||
else
|
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{
|
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Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting.");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// this is fine, the socket might have been closed in the other end
|
||||
catch (SocketException) {}
|
||||
}
|
||||
|
||||
protected override void Dispose()
|
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{
|
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socket.Close();
|
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socket = null;
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
socket.Send(data, length, SocketFlags.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClientConnection : KcpConnection
|
||||
{
|
||||
// IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
|
||||
// if MaxMessageSize is larger. kcp always sends in MTU
|
||||
// segments and having a buffer smaller than MTU would
|
||||
// silently drop excess data.
|
||||
// => we need the MTU to fit channel + message!
|
||||
readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
|
||||
|
||||
// helper function to resolve host to IPAddress
|
||||
public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
|
||||
{
|
||||
try
|
||||
{
|
||||
addresses = Dns.GetHostAddresses(hostname);
|
||||
return addresses.Length >= 1;
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
Log.Info($"Failed to resolve host: {hostname}");
|
||||
addresses = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// EndPoint & Receive functions can be overwritten for where-allocation:
|
||||
// https://github.com/vis2k/where-allocation
|
||||
// NOTE: Client's SendTo doesn't allocate, don't need a virtual.
|
||||
protected virtual void CreateRemoteEndPoint(IPAddress[] addresses, ushort port) =>
|
||||
remoteEndPoint = new IPEndPoint(addresses[0], port);
|
||||
|
||||
protected virtual int ReceiveFrom(byte[] buffer) =>
|
||||
socket.ReceiveFrom(buffer, ref remoteEndPoint);
|
||||
|
||||
public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
|
||||
{
|
||||
Log.Info($"KcpClient: connect to {host}:{port}");
|
||||
|
||||
// try resolve host name
|
||||
if (ResolveHostname(host, out IPAddress[] addresses))
|
||||
{
|
||||
// create remote endpoint
|
||||
CreateRemoteEndPoint(addresses, port);
|
||||
|
||||
// create socket
|
||||
socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.Connect(remoteEndPoint);
|
||||
|
||||
// set up kcp
|
||||
SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
|
||||
|
||||
// client should send handshake to server as very first message
|
||||
SendHandshake();
|
||||
|
||||
RawReceive();
|
||||
}
|
||||
// otherwise call OnDisconnected to let the user know.
|
||||
else OnDisconnected();
|
||||
}
|
||||
|
||||
|
||||
// call from transport update
|
||||
public void RawReceive()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (socket != null)
|
||||
{
|
||||
while (socket.Poll(0, SelectMode.SelectRead))
|
||||
{
|
||||
int msgLength = ReceiveFrom(rawReceiveBuffer);
|
||||
// IMPORTANT: detect if buffer was too small for the
|
||||
// received msgLength. otherwise the excess
|
||||
// data would be silently lost.
|
||||
// (see ReceiveFrom documentation)
|
||||
if (msgLength <= rawReceiveBuffer.Length)
|
||||
{
|
||||
//Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
|
||||
RawInput(rawReceiveBuffer, msgLength);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting.");
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// this is fine, the socket might have been closed in the other end
|
||||
catch (SocketException) {}
|
||||
}
|
||||
|
||||
protected override void Dispose()
|
||||
{
|
||||
socket.Close();
|
||||
socket = null;
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
socket.Send(data, length, SocketFlags.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96512e74aa8214a6faa8a412a7a07877
|
||||
timeCreated: 1602601237
|
||||
fileFormatVersion: 2
|
||||
guid: 96512e74aa8214a6faa8a412a7a07877
|
||||
timeCreated: 1602601237
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3915c7c62b72d4dc2a9e4e76c94fc484
|
||||
timeCreated: 1602600432
|
||||
fileFormatVersion: 2
|
||||
guid: 3915c7c62b72d4dc2a9e4e76c94fc484
|
||||
timeCreated: 1602600432
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
namespace kcp2k
|
||||
{
|
||||
// header for messages processed by kcp.
|
||||
// this is NOT for the raw receive messages(!) because handshake/disconnect
|
||||
// need to be sent reliably. it's not enough to have those in rawreceive
|
||||
// because those messages might get lost without being resent!
|
||||
public enum KcpHeader : byte
|
||||
{
|
||||
// don't react on 0x00. might help to filter out random noise.
|
||||
Handshake = 0x01,
|
||||
// ping goes over reliable & KcpHeader for now. could go over reliable
|
||||
// too. there is no real difference except that this is easier because
|
||||
// we already have a KcpHeader for reliable messages.
|
||||
// ping is only used to keep it alive, so latency doesn't matter.
|
||||
Ping = 0x02,
|
||||
Data = 0x03,
|
||||
Disconnect = 0x04
|
||||
}
|
||||
namespace kcp2k
|
||||
{
|
||||
// header for messages processed by kcp.
|
||||
// this is NOT for the raw receive messages(!) because handshake/disconnect
|
||||
// need to be sent reliably. it's not enough to have those in rawreceive
|
||||
// because those messages might get lost without being resent!
|
||||
public enum KcpHeader : byte
|
||||
{
|
||||
// don't react on 0x00. might help to filter out random noise.
|
||||
Handshake = 0x01,
|
||||
// ping goes over reliable & KcpHeader for now. could go over reliable
|
||||
// too. there is no real difference except that this is easier because
|
||||
// we already have a KcpHeader for reliable messages.
|
||||
// ping is only used to keep it alive, so latency doesn't matter.
|
||||
Ping = 0x02,
|
||||
Data = 0x03,
|
||||
Disconnect = 0x04
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91b5edac31224a49bd76f960ae018942
|
||||
timeCreated: 1610081248
|
||||
fileFormatVersion: 2
|
||||
guid: 91b5edac31224a49bd76f960ae018942
|
||||
timeCreated: 1610081248
|
||||
|
||||
@@ -1,337 +1,337 @@
|
||||
// kcp server logic abstracted into a class.
|
||||
// for use in Mirror, DOTSNET, testing, etc.
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServer
|
||||
{
|
||||
// events
|
||||
public Action<int> OnConnected;
|
||||
public Action<int, ArraySegment<byte>> OnData;
|
||||
public Action<int> OnDisconnected;
|
||||
|
||||
// configuration
|
||||
// DualMode uses both IPv6 and IPv4. not all platforms support it.
|
||||
// (Nintendo Switch, etc.)
|
||||
public bool DualMode;
|
||||
// NoDelay is recommended to reduce latency. This also scales better
|
||||
// without buffers getting full.
|
||||
public bool NoDelay;
|
||||
// KCP internal update interval. 100ms is KCP default, but a lower
|
||||
// interval is recommended to minimize latency and to scale to more
|
||||
// networked entities.
|
||||
public uint Interval;
|
||||
// KCP fastresend parameter. Faster resend for the cost of higher
|
||||
// bandwidth.
|
||||
public int FastResend;
|
||||
// KCP 'NoCongestionWindow' is false by default. here we negate it for
|
||||
// ease of use. This can be disabled for high scale games if connections
|
||||
// choke regularly.
|
||||
public bool CongestionWindow;
|
||||
// KCP window size can be modified to support higher loads.
|
||||
// for example, Mirror Benchmark requires:
|
||||
// 128, 128 for 4k monsters
|
||||
// 512, 512 for 10k monsters
|
||||
// 8192, 8192 for 20k monsters
|
||||
public uint SendWindowSize;
|
||||
public uint ReceiveWindowSize;
|
||||
// timeout in milliseconds
|
||||
public int Timeout;
|
||||
|
||||
// state
|
||||
protected Socket socket;
|
||||
EndPoint newClientEP;
|
||||
|
||||
// IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
|
||||
// if MaxMessageSize is larger. kcp always sends in MTU
|
||||
// segments and having a buffer smaller than MTU would
|
||||
// silently drop excess data.
|
||||
// => we need the mtu to fit channel + message!
|
||||
readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
|
||||
|
||||
// connections <connectionId, connection> where connectionId is EndPoint.GetHashCode
|
||||
public Dictionary<int, KcpServerConnection> connections = new Dictionary<int, KcpServerConnection>();
|
||||
|
||||
public KcpServer(Action<int> OnConnected,
|
||||
Action<int, ArraySegment<byte>> OnData,
|
||||
Action<int> OnDisconnected,
|
||||
bool DualMode,
|
||||
bool NoDelay,
|
||||
uint Interval,
|
||||
int FastResend = 0,
|
||||
bool CongestionWindow = true,
|
||||
uint SendWindowSize = Kcp.WND_SND,
|
||||
uint ReceiveWindowSize = Kcp.WND_RCV,
|
||||
int Timeout = KcpConnection.DEFAULT_TIMEOUT)
|
||||
{
|
||||
this.OnConnected = OnConnected;
|
||||
this.OnData = OnData;
|
||||
this.OnDisconnected = OnDisconnected;
|
||||
this.DualMode = DualMode;
|
||||
this.NoDelay = NoDelay;
|
||||
this.Interval = Interval;
|
||||
this.FastResend = FastResend;
|
||||
this.CongestionWindow = CongestionWindow;
|
||||
this.SendWindowSize = SendWindowSize;
|
||||
this.ReceiveWindowSize = ReceiveWindowSize;
|
||||
this.Timeout = Timeout;
|
||||
|
||||
// create newClientEP either IPv4 or IPv6
|
||||
newClientEP = DualMode
|
||||
? new IPEndPoint(IPAddress.IPv6Any, 0)
|
||||
: new IPEndPoint(IPAddress.Any, 0);
|
||||
}
|
||||
|
||||
public bool IsActive() => socket != null;
|
||||
|
||||
public void Start(ushort port)
|
||||
{
|
||||
// only start once
|
||||
if (socket != null)
|
||||
{
|
||||
Log.Warning("KCP: server already started!");
|
||||
}
|
||||
|
||||
// listen
|
||||
if (DualMode)
|
||||
{
|
||||
// IPv6 socket with DualMode
|
||||
socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.DualMode = true;
|
||||
socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
|
||||
}
|
||||
else
|
||||
{
|
||||
// IPv4 socket
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.Bind(new IPEndPoint(IPAddress.Any, port));
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(int connectionId, ArraySegment<byte> segment, KcpChannel channel)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.SendData(segment, channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public string GetClientAddress(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
return (connection.GetRemoteEndPoint() as IPEndPoint).Address.ToString();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
// EndPoint & Receive functions can be overwritten for where-allocation:
|
||||
// https://github.com/vis2k/where-allocation
|
||||
protected virtual int ReceiveFrom(byte[] buffer, out int connectionHash)
|
||||
{
|
||||
// NOTE: ReceiveFrom allocates.
|
||||
// we pass our IPEndPoint to ReceiveFrom.
|
||||
// receive from calls newClientEP.Create(socketAddr).
|
||||
// IPEndPoint.Create always returns a new IPEndPoint.
|
||||
// https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
|
||||
int read = socket.ReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP);
|
||||
|
||||
// calculate connectionHash from endpoint
|
||||
// NOTE: IPEndPoint.GetHashCode() allocates.
|
||||
// it calls m_Address.GetHashCode().
|
||||
// m_Address is an IPAddress.
|
||||
// GetHashCode() allocates for IPv6:
|
||||
// https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
|
||||
//
|
||||
// => using only newClientEP.Port wouldn't work, because
|
||||
// different connections can have the same port.
|
||||
connectionHash = newClientEP.GetHashCode();
|
||||
return read;
|
||||
}
|
||||
|
||||
protected virtual KcpServerConnection CreateConnection() =>
|
||||
new KcpServerConnection(socket, newClientEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
|
||||
|
||||
// process incoming messages. should be called before updating the world.
|
||||
HashSet<int> connectionsToRemove = new HashSet<int>();
|
||||
public void TickIncoming()
|
||||
{
|
||||
while (socket != null && socket.Poll(0, SelectMode.SelectRead))
|
||||
{
|
||||
try
|
||||
{
|
||||
// receive
|
||||
int msgLength = ReceiveFrom(rawReceiveBuffer, out int connectionId);
|
||||
//Log.Info($"KCP: server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
|
||||
|
||||
// IMPORTANT: detect if buffer was too small for the received
|
||||
// msgLength. otherwise the excess data would be
|
||||
// silently lost.
|
||||
// (see ReceiveFrom documentation)
|
||||
if (msgLength <= rawReceiveBuffer.Length)
|
||||
{
|
||||
// is this a new connection?
|
||||
if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
// create a new KcpConnection based on last received
|
||||
// EndPoint. can be overwritten for where-allocation.
|
||||
connection = CreateConnection();
|
||||
|
||||
// DO NOT add to connections yet. only if the first message
|
||||
// is actually the kcp handshake. otherwise it's either:
|
||||
// * random data from the internet
|
||||
// * or from a client connection that we just disconnected
|
||||
// but that hasn't realized it yet, still sending data
|
||||
// from last session that we should absolutely ignore.
|
||||
//
|
||||
//
|
||||
// TODO this allocates a new KcpConnection for each new
|
||||
// internet connection. not ideal, but C# UDP Receive
|
||||
// already allocated anyway.
|
||||
//
|
||||
// expecting a MAGIC byte[] would work, but sending the raw
|
||||
// UDP message without kcp's reliability will have low
|
||||
// probability of being received.
|
||||
//
|
||||
// for now, this is fine.
|
||||
|
||||
// setup authenticated event that also adds to connections
|
||||
connection.OnAuthenticated = () =>
|
||||
{
|
||||
// only send handshake to client AFTER we received his
|
||||
// handshake in OnAuthenticated.
|
||||
// we don't want to reply to random internet messages
|
||||
// with handshakes each time.
|
||||
connection.SendHandshake();
|
||||
|
||||
// add to connections dict after being authenticated.
|
||||
connections.Add(connectionId, connection);
|
||||
Log.Info($"KCP: server added connection({connectionId})");
|
||||
|
||||
// setup Data + Disconnected events only AFTER the
|
||||
// handshake. we don't want to fire OnServerDisconnected
|
||||
// every time we receive invalid random data from the
|
||||
// internet.
|
||||
|
||||
// setup data event
|
||||
connection.OnData = (message) =>
|
||||
{
|
||||
// call mirror event
|
||||
//Log.Info($"KCP: OnServerDataReceived({connectionId}, {BitConverter.ToString(message.Array, message.Offset, message.Count)})");
|
||||
OnData.Invoke(connectionId, message);
|
||||
};
|
||||
|
||||
// setup disconnected event
|
||||
connection.OnDisconnected = () =>
|
||||
{
|
||||
// flag for removal
|
||||
// (can't remove directly because connection is updated
|
||||
// and event is called while iterating all connections)
|
||||
connectionsToRemove.Add(connectionId);
|
||||
|
||||
// call mirror event
|
||||
Log.Info($"KCP: OnServerDisconnected({connectionId})");
|
||||
OnDisconnected.Invoke(connectionId);
|
||||
};
|
||||
|
||||
// finally, call mirror OnConnected event
|
||||
Log.Info($"KCP: OnServerConnected({connectionId})");
|
||||
OnConnected.Invoke(connectionId);
|
||||
};
|
||||
|
||||
// now input the message & process received ones
|
||||
// connected event was set up.
|
||||
// tick will process the first message and adds the
|
||||
// connection if it was the handshake.
|
||||
connection.RawInput(rawReceiveBuffer, msgLength);
|
||||
connection.TickIncoming();
|
||||
|
||||
// again, do not add to connections.
|
||||
// if the first message wasn't the kcp handshake then
|
||||
// connection will simply be garbage collected.
|
||||
}
|
||||
// existing connection: simply input the message into kcp
|
||||
else
|
||||
{
|
||||
connection.RawInput(rawReceiveBuffer, msgLength);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"KCP Server: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting connectionId={connectionId}.");
|
||||
Disconnect(connectionId);
|
||||
}
|
||||
}
|
||||
// this is fine, the socket might have been closed in the other end
|
||||
catch (SocketException) {}
|
||||
}
|
||||
|
||||
// process inputs for all server connections
|
||||
// (even if we didn't receive anything. need to tick ping etc.)
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickIncoming();
|
||||
}
|
||||
|
||||
// remove disconnected connections
|
||||
// (can't do it in connection.OnDisconnected because Tick is called
|
||||
// while iterating connections)
|
||||
foreach (int connectionId in connectionsToRemove)
|
||||
{
|
||||
connections.Remove(connectionId);
|
||||
}
|
||||
connectionsToRemove.Clear();
|
||||
}
|
||||
|
||||
// process outgoing messages. should be called after updating the world.
|
||||
public void TickOutgoing()
|
||||
{
|
||||
// flush all server connections
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickOutgoing();
|
||||
}
|
||||
}
|
||||
|
||||
// process incoming and outgoing for convenience.
|
||||
// => ideally call ProcessIncoming() before updating the world and
|
||||
// ProcessOutgoing() after updating the world for minimum latency
|
||||
public void Tick()
|
||||
{
|
||||
TickIncoming();
|
||||
TickOutgoing();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
socket?.Close();
|
||||
socket = null;
|
||||
}
|
||||
|
||||
// pause/unpause to safely support mirror scene handling and to
|
||||
// immediately pause the receive while loop if needed.
|
||||
public void Pause()
|
||||
{
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
connection.Pause();
|
||||
}
|
||||
|
||||
public void Unpause()
|
||||
{
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
connection.Unpause();
|
||||
}
|
||||
}
|
||||
}
|
||||
// kcp server logic abstracted into a class.
|
||||
// for use in Mirror, DOTSNET, testing, etc.
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServer
|
||||
{
|
||||
// events
|
||||
public Action<int> OnConnected;
|
||||
public Action<int, ArraySegment<byte>> OnData;
|
||||
public Action<int> OnDisconnected;
|
||||
|
||||
// configuration
|
||||
// DualMode uses both IPv6 and IPv4. not all platforms support it.
|
||||
// (Nintendo Switch, etc.)
|
||||
public bool DualMode;
|
||||
// NoDelay is recommended to reduce latency. This also scales better
|
||||
// without buffers getting full.
|
||||
public bool NoDelay;
|
||||
// KCP internal update interval. 100ms is KCP default, but a lower
|
||||
// interval is recommended to minimize latency and to scale to more
|
||||
// networked entities.
|
||||
public uint Interval;
|
||||
// KCP fastresend parameter. Faster resend for the cost of higher
|
||||
// bandwidth.
|
||||
public int FastResend;
|
||||
// KCP 'NoCongestionWindow' is false by default. here we negate it for
|
||||
// ease of use. This can be disabled for high scale games if connections
|
||||
// choke regularly.
|
||||
public bool CongestionWindow;
|
||||
// KCP window size can be modified to support higher loads.
|
||||
// for example, Mirror Benchmark requires:
|
||||
// 128, 128 for 4k monsters
|
||||
// 512, 512 for 10k monsters
|
||||
// 8192, 8192 for 20k monsters
|
||||
public uint SendWindowSize;
|
||||
public uint ReceiveWindowSize;
|
||||
// timeout in milliseconds
|
||||
public int Timeout;
|
||||
|
||||
// state
|
||||
protected Socket socket;
|
||||
EndPoint newClientEP;
|
||||
|
||||
// IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
|
||||
// if MaxMessageSize is larger. kcp always sends in MTU
|
||||
// segments and having a buffer smaller than MTU would
|
||||
// silently drop excess data.
|
||||
// => we need the mtu to fit channel + message!
|
||||
readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
|
||||
|
||||
// connections <connectionId, connection> where connectionId is EndPoint.GetHashCode
|
||||
public Dictionary<int, KcpServerConnection> connections = new Dictionary<int, KcpServerConnection>();
|
||||
|
||||
public KcpServer(Action<int> OnConnected,
|
||||
Action<int, ArraySegment<byte>> OnData,
|
||||
Action<int> OnDisconnected,
|
||||
bool DualMode,
|
||||
bool NoDelay,
|
||||
uint Interval,
|
||||
int FastResend = 0,
|
||||
bool CongestionWindow = true,
|
||||
uint SendWindowSize = Kcp.WND_SND,
|
||||
uint ReceiveWindowSize = Kcp.WND_RCV,
|
||||
int Timeout = KcpConnection.DEFAULT_TIMEOUT)
|
||||
{
|
||||
this.OnConnected = OnConnected;
|
||||
this.OnData = OnData;
|
||||
this.OnDisconnected = OnDisconnected;
|
||||
this.DualMode = DualMode;
|
||||
this.NoDelay = NoDelay;
|
||||
this.Interval = Interval;
|
||||
this.FastResend = FastResend;
|
||||
this.CongestionWindow = CongestionWindow;
|
||||
this.SendWindowSize = SendWindowSize;
|
||||
this.ReceiveWindowSize = ReceiveWindowSize;
|
||||
this.Timeout = Timeout;
|
||||
|
||||
// create newClientEP either IPv4 or IPv6
|
||||
newClientEP = DualMode
|
||||
? new IPEndPoint(IPAddress.IPv6Any, 0)
|
||||
: new IPEndPoint(IPAddress.Any, 0);
|
||||
}
|
||||
|
||||
public bool IsActive() => socket != null;
|
||||
|
||||
public void Start(ushort port)
|
||||
{
|
||||
// only start once
|
||||
if (socket != null)
|
||||
{
|
||||
Log.Warning("KCP: server already started!");
|
||||
}
|
||||
|
||||
// listen
|
||||
if (DualMode)
|
||||
{
|
||||
// IPv6 socket with DualMode
|
||||
socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.DualMode = true;
|
||||
socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
|
||||
}
|
||||
else
|
||||
{
|
||||
// IPv4 socket
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
socket.Bind(new IPEndPoint(IPAddress.Any, port));
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(int connectionId, ArraySegment<byte> segment, KcpChannel channel)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.SendData(segment, channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
connection.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public string GetClientAddress(int connectionId)
|
||||
{
|
||||
if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
return (connection.GetRemoteEndPoint() as IPEndPoint).Address.ToString();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
// EndPoint & Receive functions can be overwritten for where-allocation:
|
||||
// https://github.com/vis2k/where-allocation
|
||||
protected virtual int ReceiveFrom(byte[] buffer, out int connectionHash)
|
||||
{
|
||||
// NOTE: ReceiveFrom allocates.
|
||||
// we pass our IPEndPoint to ReceiveFrom.
|
||||
// receive from calls newClientEP.Create(socketAddr).
|
||||
// IPEndPoint.Create always returns a new IPEndPoint.
|
||||
// https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
|
||||
int read = socket.ReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP);
|
||||
|
||||
// calculate connectionHash from endpoint
|
||||
// NOTE: IPEndPoint.GetHashCode() allocates.
|
||||
// it calls m_Address.GetHashCode().
|
||||
// m_Address is an IPAddress.
|
||||
// GetHashCode() allocates for IPv6:
|
||||
// https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
|
||||
//
|
||||
// => using only newClientEP.Port wouldn't work, because
|
||||
// different connections can have the same port.
|
||||
connectionHash = newClientEP.GetHashCode();
|
||||
return read;
|
||||
}
|
||||
|
||||
protected virtual KcpServerConnection CreateConnection() =>
|
||||
new KcpServerConnection(socket, newClientEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
|
||||
|
||||
// process incoming messages. should be called before updating the world.
|
||||
HashSet<int> connectionsToRemove = new HashSet<int>();
|
||||
public void TickIncoming()
|
||||
{
|
||||
while (socket != null && socket.Poll(0, SelectMode.SelectRead))
|
||||
{
|
||||
try
|
||||
{
|
||||
// receive
|
||||
int msgLength = ReceiveFrom(rawReceiveBuffer, out int connectionId);
|
||||
//Log.Info($"KCP: server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
|
||||
|
||||
// IMPORTANT: detect if buffer was too small for the received
|
||||
// msgLength. otherwise the excess data would be
|
||||
// silently lost.
|
||||
// (see ReceiveFrom documentation)
|
||||
if (msgLength <= rawReceiveBuffer.Length)
|
||||
{
|
||||
// is this a new connection?
|
||||
if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
|
||||
{
|
||||
// create a new KcpConnection based on last received
|
||||
// EndPoint. can be overwritten for where-allocation.
|
||||
connection = CreateConnection();
|
||||
|
||||
// DO NOT add to connections yet. only if the first message
|
||||
// is actually the kcp handshake. otherwise it's either:
|
||||
// * random data from the internet
|
||||
// * or from a client connection that we just disconnected
|
||||
// but that hasn't realized it yet, still sending data
|
||||
// from last session that we should absolutely ignore.
|
||||
//
|
||||
//
|
||||
// TODO this allocates a new KcpConnection for each new
|
||||
// internet connection. not ideal, but C# UDP Receive
|
||||
// already allocated anyway.
|
||||
//
|
||||
// expecting a MAGIC byte[] would work, but sending the raw
|
||||
// UDP message without kcp's reliability will have low
|
||||
// probability of being received.
|
||||
//
|
||||
// for now, this is fine.
|
||||
|
||||
// setup authenticated event that also adds to connections
|
||||
connection.OnAuthenticated = () =>
|
||||
{
|
||||
// only send handshake to client AFTER we received his
|
||||
// handshake in OnAuthenticated.
|
||||
// we don't want to reply to random internet messages
|
||||
// with handshakes each time.
|
||||
connection.SendHandshake();
|
||||
|
||||
// add to connections dict after being authenticated.
|
||||
connections.Add(connectionId, connection);
|
||||
Log.Info($"KCP: server added connection({connectionId})");
|
||||
|
||||
// setup Data + Disconnected events only AFTER the
|
||||
// handshake. we don't want to fire OnServerDisconnected
|
||||
// every time we receive invalid random data from the
|
||||
// internet.
|
||||
|
||||
// setup data event
|
||||
connection.OnData = (message) =>
|
||||
{
|
||||
// call mirror event
|
||||
//Log.Info($"KCP: OnServerDataReceived({connectionId}, {BitConverter.ToString(message.Array, message.Offset, message.Count)})");
|
||||
OnData.Invoke(connectionId, message);
|
||||
};
|
||||
|
||||
// setup disconnected event
|
||||
connection.OnDisconnected = () =>
|
||||
{
|
||||
// flag for removal
|
||||
// (can't remove directly because connection is updated
|
||||
// and event is called while iterating all connections)
|
||||
connectionsToRemove.Add(connectionId);
|
||||
|
||||
// call mirror event
|
||||
Log.Info($"KCP: OnServerDisconnected({connectionId})");
|
||||
OnDisconnected.Invoke(connectionId);
|
||||
};
|
||||
|
||||
// finally, call mirror OnConnected event
|
||||
Log.Info($"KCP: OnServerConnected({connectionId})");
|
||||
OnConnected.Invoke(connectionId);
|
||||
};
|
||||
|
||||
// now input the message & process received ones
|
||||
// connected event was set up.
|
||||
// tick will process the first message and adds the
|
||||
// connection if it was the handshake.
|
||||
connection.RawInput(rawReceiveBuffer, msgLength);
|
||||
connection.TickIncoming();
|
||||
|
||||
// again, do not add to connections.
|
||||
// if the first message wasn't the kcp handshake then
|
||||
// connection will simply be garbage collected.
|
||||
}
|
||||
// existing connection: simply input the message into kcp
|
||||
else
|
||||
{
|
||||
connection.RawInput(rawReceiveBuffer, msgLength);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"KCP Server: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting connectionId={connectionId}.");
|
||||
Disconnect(connectionId);
|
||||
}
|
||||
}
|
||||
// this is fine, the socket might have been closed in the other end
|
||||
catch (SocketException) {}
|
||||
}
|
||||
|
||||
// process inputs for all server connections
|
||||
// (even if we didn't receive anything. need to tick ping etc.)
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickIncoming();
|
||||
}
|
||||
|
||||
// remove disconnected connections
|
||||
// (can't do it in connection.OnDisconnected because Tick is called
|
||||
// while iterating connections)
|
||||
foreach (int connectionId in connectionsToRemove)
|
||||
{
|
||||
connections.Remove(connectionId);
|
||||
}
|
||||
connectionsToRemove.Clear();
|
||||
}
|
||||
|
||||
// process outgoing messages. should be called after updating the world.
|
||||
public void TickOutgoing()
|
||||
{
|
||||
// flush all server connections
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
{
|
||||
connection.TickOutgoing();
|
||||
}
|
||||
}
|
||||
|
||||
// process incoming and outgoing for convenience.
|
||||
// => ideally call ProcessIncoming() before updating the world and
|
||||
// ProcessOutgoing() after updating the world for minimum latency
|
||||
public void Tick()
|
||||
{
|
||||
TickIncoming();
|
||||
TickOutgoing();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
socket?.Close();
|
||||
socket = null;
|
||||
}
|
||||
|
||||
// pause/unpause to safely support mirror scene handling and to
|
||||
// immediately pause the receive while loop if needed.
|
||||
public void Pause()
|
||||
{
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
connection.Pause();
|
||||
}
|
||||
|
||||
public void Unpause()
|
||||
{
|
||||
foreach (KcpServerConnection connection in connections.Values)
|
||||
connection.Unpause();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9759159c6589494a9037f5e130a867ed
|
||||
timeCreated: 1603787747
|
||||
fileFormatVersion: 2
|
||||
guid: 9759159c6589494a9037f5e130a867ed
|
||||
timeCreated: 1603787747
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerConnection : KcpConnection
|
||||
{
|
||||
// Constructor & Send functions can be overwritten for where-allocation:
|
||||
// https://github.com/vis2k/where-allocation
|
||||
public KcpServerConnection(Socket socket, EndPoint remoteEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
|
||||
{
|
||||
this.socket = socket;
|
||||
this.remoteEndPoint = remoteEndPoint;
|
||||
SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
socket.SendTo(data, 0, length, SocketFlags.None, remoteEndPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerConnection : KcpConnection
|
||||
{
|
||||
// Constructor & Send functions can be overwritten for where-allocation:
|
||||
// https://github.com/vis2k/where-allocation
|
||||
public KcpServerConnection(Socket socket, EndPoint remoteEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
|
||||
{
|
||||
this.socket = socket;
|
||||
this.remoteEndPoint = remoteEndPoint;
|
||||
SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
socket.SendTo(data, 0, length, SocketFlags.None, remoteEndPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80a9b1ce9a6f14abeb32bfa9921d097b
|
||||
timeCreated: 1602601483
|
||||
fileFormatVersion: 2
|
||||
guid: 80a9b1ce9a6f14abeb32bfa9921d097b
|
||||
timeCreated: 1602601483
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
// A simple logger class that uses Console.WriteLine by default.
|
||||
// Can also do Logger.LogMethod = Debug.Log for Unity etc.
|
||||
// (this way we don't have to depend on UnityEngine)
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static class Log
|
||||
{
|
||||
public static Action<string> Info = Console.WriteLine;
|
||||
public static Action<string> Warning = Console.WriteLine;
|
||||
public static Action<string> Error = Console.Error.WriteLine;
|
||||
}
|
||||
}
|
||||
// A simple logger class that uses Console.WriteLine by default.
|
||||
// Can also do Logger.LogMethod = Debug.Log for Unity etc.
|
||||
// (this way we don't have to depend on UnityEngine)
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public static class Log
|
||||
{
|
||||
public static Action<string> Info = Console.WriteLine;
|
||||
public static Action<string> Warning = Console.WriteLine;
|
||||
public static Action<string> Error = Console.Error.WriteLine;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b5e1de98d6d84c3793a61cf7d8da9a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
fileFormatVersion: 2
|
||||
guid: 7b5e1de98d6d84c3793a61cf7d8da9a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData: ''
|
||||
assetBundleName: ''
|
||||
assetBundleVariant: ''
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b320ff06046474eae7bce7240ea478c
|
||||
timeCreated: 1626430641
|
||||
fileFormatVersion: 2
|
||||
guid: 0b320ff06046474eae7bce7240ea478c
|
||||
timeCreated: 1626430641
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
// where-allocation version of KcpClientConnection.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System.Net;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClientConnectionNonAlloc : KcpClientConnection
|
||||
{
|
||||
IPEndPointNonAlloc reusableEP;
|
||||
|
||||
protected override void CreateRemoteEndPoint(IPAddress[] addresses, ushort port)
|
||||
{
|
||||
// create reusableEP with same address family as remoteEndPoint.
|
||||
// otherwise ReceiveFrom_NonAlloc couldn't use it.
|
||||
reusableEP = new IPEndPointNonAlloc(addresses[0], port);
|
||||
base.CreateRemoteEndPoint(addresses, port);
|
||||
}
|
||||
|
||||
// where-allocation nonalloc recv
|
||||
protected override int ReceiveFrom(byte[] buffer) =>
|
||||
socket.ReceiveFrom_NonAlloc(buffer, reusableEP);
|
||||
}
|
||||
// where-allocation version of KcpClientConnection.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System.Net;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClientConnectionNonAlloc : KcpClientConnection
|
||||
{
|
||||
IPEndPointNonAlloc reusableEP;
|
||||
|
||||
protected override void CreateRemoteEndPoint(IPAddress[] addresses, ushort port)
|
||||
{
|
||||
// create reusableEP with same address family as remoteEndPoint.
|
||||
// otherwise ReceiveFrom_NonAlloc couldn't use it.
|
||||
reusableEP = new IPEndPointNonAlloc(addresses[0], port);
|
||||
base.CreateRemoteEndPoint(addresses, port);
|
||||
}
|
||||
|
||||
// where-allocation nonalloc recv
|
||||
protected override int ReceiveFrom(byte[] buffer) =>
|
||||
socket.ReceiveFrom_NonAlloc(buffer, reusableEP);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c1b235bbe054706bef6d092f361006e
|
||||
timeCreated: 1626430539
|
||||
fileFormatVersion: 2
|
||||
guid: 4c1b235bbe054706bef6d092f361006e
|
||||
timeCreated: 1626430539
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
// where-allocation version of KcpClientConnectionNonAlloc.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClientNonAlloc : KcpClient
|
||||
{
|
||||
public KcpClientNonAlloc(Action OnConnected, Action<ArraySegment<byte>> OnData, Action OnDisconnected)
|
||||
: base(OnConnected, OnData, OnDisconnected)
|
||||
{
|
||||
}
|
||||
|
||||
protected override KcpClientConnection CreateConnection() =>
|
||||
new KcpClientConnectionNonAlloc();
|
||||
}
|
||||
// where-allocation version of KcpClientConnectionNonAlloc.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpClientNonAlloc : KcpClient
|
||||
{
|
||||
public KcpClientNonAlloc(Action OnConnected, Action<ArraySegment<byte>> OnData, Action OnDisconnected)
|
||||
: base(OnConnected, OnData, OnDisconnected)
|
||||
{
|
||||
}
|
||||
|
||||
protected override KcpClientConnection CreateConnection() =>
|
||||
new KcpClientConnectionNonAlloc();
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cf0ccf7d551480bb5af08fcbe169f84
|
||||
timeCreated: 1626435264
|
||||
fileFormatVersion: 2
|
||||
guid: 2cf0ccf7d551480bb5af08fcbe169f84
|
||||
timeCreated: 1626435264
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
// where-allocation version of KcpServerConnection.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerConnectionNonAlloc : KcpServerConnection
|
||||
{
|
||||
IPEndPointNonAlloc reusableSendEndPoint;
|
||||
|
||||
public KcpServerConnectionNonAlloc(Socket socket, EndPoint remoteEndpoint, IPEndPointNonAlloc reusableSendEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
|
||||
: base(socket, remoteEndpoint, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout)
|
||||
{
|
||||
this.reusableSendEndPoint = reusableSendEndPoint;
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
// where-allocation nonalloc send
|
||||
socket.SendTo_NonAlloc(data, 0, length, SocketFlags.None, reusableSendEndPoint);
|
||||
}
|
||||
}
|
||||
// where-allocation version of KcpServerConnection.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerConnectionNonAlloc : KcpServerConnection
|
||||
{
|
||||
IPEndPointNonAlloc reusableSendEndPoint;
|
||||
|
||||
public KcpServerConnectionNonAlloc(Socket socket, EndPoint remoteEndpoint, IPEndPointNonAlloc reusableSendEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
|
||||
: base(socket, remoteEndpoint, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout)
|
||||
{
|
||||
this.reusableSendEndPoint = reusableSendEndPoint;
|
||||
}
|
||||
|
||||
protected override void RawSend(byte[] data, int length)
|
||||
{
|
||||
// where-allocation nonalloc send
|
||||
socket.SendTo_NonAlloc(data, 0, length, SocketFlags.None, reusableSendEndPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e1b74cc224b4c83a0f6c8d8da9090ab
|
||||
timeCreated: 1626430608
|
||||
fileFormatVersion: 2
|
||||
guid: 4e1b74cc224b4c83a0f6c8d8da9090ab
|
||||
timeCreated: 1626430608
|
||||
|
||||
@@ -1,51 +1,51 @@
|
||||
// where-allocation version of KcpServer.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerNonAlloc : KcpServer
|
||||
{
|
||||
IPEndPointNonAlloc reusableClientEP;
|
||||
|
||||
public KcpServerNonAlloc(Action<int> OnConnected, Action<int, ArraySegment<byte>> OnData, Action<int> OnDisconnected, bool DualMode, bool NoDelay, uint Interval, int FastResend = 0, bool CongestionWindow = true, uint SendWindowSize = Kcp.WND_SND, uint ReceiveWindowSize = Kcp.WND_RCV, int Timeout = KcpConnection.DEFAULT_TIMEOUT)
|
||||
: base(OnConnected, OnData, OnDisconnected, DualMode, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout)
|
||||
{
|
||||
// create reusableClientEP either IPv4 or IPv6
|
||||
reusableClientEP = DualMode
|
||||
? new IPEndPointNonAlloc(IPAddress.IPv6Any, 0)
|
||||
: new IPEndPointNonAlloc(IPAddress.Any, 0);
|
||||
}
|
||||
|
||||
protected override int ReceiveFrom(byte[] buffer, out int connectionHash)
|
||||
{
|
||||
// where-allocation nonalloc ReceiveFrom.
|
||||
int read = socket.ReceiveFrom_NonAlloc(buffer, 0, buffer.Length, SocketFlags.None, reusableClientEP);
|
||||
SocketAddress remoteAddress = reusableClientEP.temp;
|
||||
|
||||
// where-allocation nonalloc GetHashCode
|
||||
connectionHash = remoteAddress.GetHashCode();
|
||||
return read;
|
||||
}
|
||||
|
||||
protected override KcpServerConnection CreateConnection()
|
||||
{
|
||||
// IPEndPointNonAlloc is reused all the time.
|
||||
// we can't store that as the connection's endpoint.
|
||||
// we need a new copy!
|
||||
IPEndPoint newClientEP = reusableClientEP.DeepCopyIPEndPoint();
|
||||
|
||||
// for allocation free sending, we also need another
|
||||
// IPEndPointNonAlloc...
|
||||
IPEndPointNonAlloc reusableSendEP = new IPEndPointNonAlloc(newClientEP.Address, newClientEP.Port);
|
||||
|
||||
// create a new KcpConnection NonAlloc version
|
||||
// -> where-allocation IPEndPointNonAlloc is reused.
|
||||
// need to create a new one from the temp address.
|
||||
return new KcpServerConnectionNonAlloc(socket, newClientEP, reusableSendEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
|
||||
}
|
||||
}
|
||||
// where-allocation version of KcpServer.
|
||||
// may not be wanted on all platforms, so it's an extra optional class.
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using WhereAllocation;
|
||||
|
||||
namespace kcp2k
|
||||
{
|
||||
public class KcpServerNonAlloc : KcpServer
|
||||
{
|
||||
IPEndPointNonAlloc reusableClientEP;
|
||||
|
||||
public KcpServerNonAlloc(Action<int> OnConnected, Action<int, ArraySegment<byte>> OnData, Action<int> OnDisconnected, bool DualMode, bool NoDelay, uint Interval, int FastResend = 0, bool CongestionWindow = true, uint SendWindowSize = Kcp.WND_SND, uint ReceiveWindowSize = Kcp.WND_RCV, int Timeout = KcpConnection.DEFAULT_TIMEOUT)
|
||||
: base(OnConnected, OnData, OnDisconnected, DualMode, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout)
|
||||
{
|
||||
// create reusableClientEP either IPv4 or IPv6
|
||||
reusableClientEP = DualMode
|
||||
? new IPEndPointNonAlloc(IPAddress.IPv6Any, 0)
|
||||
: new IPEndPointNonAlloc(IPAddress.Any, 0);
|
||||
}
|
||||
|
||||
protected override int ReceiveFrom(byte[] buffer, out int connectionHash)
|
||||
{
|
||||
// where-allocation nonalloc ReceiveFrom.
|
||||
int read = socket.ReceiveFrom_NonAlloc(buffer, 0, buffer.Length, SocketFlags.None, reusableClientEP);
|
||||
SocketAddress remoteAddress = reusableClientEP.temp;
|
||||
|
||||
// where-allocation nonalloc GetHashCode
|
||||
connectionHash = remoteAddress.GetHashCode();
|
||||
return read;
|
||||
}
|
||||
|
||||
protected override KcpServerConnection CreateConnection()
|
||||
{
|
||||
// IPEndPointNonAlloc is reused all the time.
|
||||
// we can't store that as the connection's endpoint.
|
||||
// we need a new copy!
|
||||
IPEndPoint newClientEP = reusableClientEP.DeepCopyIPEndPoint();
|
||||
|
||||
// for allocation free sending, we also need another
|
||||
// IPEndPointNonAlloc...
|
||||
IPEndPointNonAlloc reusableSendEP = new IPEndPointNonAlloc(newClientEP.Address, newClientEP.Port);
|
||||
|
||||
// create a new KcpConnection NonAlloc version
|
||||
// -> where-allocation IPEndPointNonAlloc is reused.
|
||||
// need to create a new one from the temp address.
|
||||
return new KcpServerConnectionNonAlloc(socket, newClientEP, reusableSendEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54b8398dcd544c8a93bcad846214cc40
|
||||
timeCreated: 1626432191
|
||||
fileFormatVersion: 2
|
||||
guid: 54b8398dcd544c8a93bcad846214cc40
|
||||
timeCreated: 1626432191
|
||||
|
||||
Reference in New Issue
Block a user