Basic Networking done

This commit is contained in:
2022-01-26 19:10:12 +05:30
parent d852b2bb2c
commit 891318680d
1111 changed files with 105855 additions and 780 deletions

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using UnityEngine;
namespace Mirror.Examples.RigidbodyPhysics
{
public class AddForce : NetworkBehaviour
{
public Rigidbody rigidbody3d;
public float force = 500f;
void Start()
{
rigidbody3d.isKinematic = !isServer;
}
void Update()
{
if (isServer && Input.GetKeyDown(KeyCode.Space))
{
rigidbody3d.AddForce(Vector3.up * force);
}
}
}
}

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