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7
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18
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18
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59
Assets/Scripts/InputPreset.cs
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59
Assets/Scripts/InputPreset.cs
Normal file
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using System;
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using System.Collections;
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using System.Collections.Generic;
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{
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public static InputPresetData data(){
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if(m_data==null){Init();}
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if(PlayerPrefs.HasKey("inputSettings")){
|
||||
Debug.Log("Trying to load input data : " + PlayerPrefs.GetString("inputSettings"));
|
||||
try{
|
||||
InputPresetData preset = JsonUtility.FromJson<InputPresetData>(PlayerPrefs.GetString("inputSettings"));
|
||||
m_data = preset;
|
||||
}catch(Exception error){
|
||||
Debug.Log("Error loading controls, Initiating default \n Error:" + error.Message);
|
||||
resetDefault();
|
||||
}
|
||||
}else{
|
||||
resetDefault();
|
||||
}
|
||||
}
|
||||
|
||||
static void resetDefault(){
|
||||
m_data = new InputPresetData();
|
||||
m_data.leftInput = KeyCode.A;
|
||||
m_data.rightInput = KeyCode.D;
|
||||
m_data.jumpInput = KeyCode.Space;
|
||||
|
||||
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public static void Save(){
|
||||
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/InputPreset.cs.meta
Normal file
11
Assets/Scripts/InputPreset.cs.meta
Normal file
|
|
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|
|||
fileFormatVersion: 2
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guid: 40235c4983cab2c6586fac087c61f7d8
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externalObjects: {}
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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237
Assets/Scripts/PlayerController.cs
Normal file
237
Assets/Scripts/PlayerController.cs
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
public Rigidbody2D rigidbody;
|
||||
public SpriteRenderer sprite;
|
||||
public bool invertSprite;
|
||||
public Animator animator;
|
||||
public LayerMask groundLayerMask;
|
||||
// public float drownedDepth;
|
||||
public bool isGrounded = true;
|
||||
public bool isSwimming = false;
|
||||
public Transform groundChecker;
|
||||
public Vector2 gravity;
|
||||
public float buoyantForce;
|
||||
public float buoyantSpd;
|
||||
public float moveSpeed = 1;
|
||||
public float jumpForce = 10;
|
||||
public float jumpDuration = 0.2f;
|
||||
public AudioClip jumpSFX;
|
||||
float jumpT = 0;
|
||||
public bool listenToInput = true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
jumpT = jumpDuration;
|
||||
}
|
||||
|
||||
bool _grounded = false;
|
||||
float moveInput = 0;
|
||||
bool jumpReleased = true;
|
||||
[HideInInspector]
|
||||
public bool inWater;
|
||||
void FixedUpdate()
|
||||
{
|
||||
isGrounded = getGrounded();
|
||||
|
||||
|
||||
//Listen to grounded value
|
||||
if (_grounded != isGrounded)
|
||||
{
|
||||
if (isGrounded)
|
||||
{
|
||||
OnLand();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFly();
|
||||
}
|
||||
_grounded = isGrounded;
|
||||
}
|
||||
|
||||
//Water Physics
|
||||
//isSwimming = getInWater() && !isGrounded;
|
||||
if (isSwimming)
|
||||
{
|
||||
// float actualBuoyantForce = (drownedDepth) * buoyantForce;
|
||||
// gravity = new Vector2(gravity.x,actualBuoyantForce );
|
||||
// // gravity = new Vector2(gravity.x,((rigidbody.velocity.y < 0)?actualBuoyantForce : 0));
|
||||
// if( (Input.GetAxis("Jump") > 0) ){
|
||||
// gravity+=new Vector2(0,buoyantForce);
|
||||
// }
|
||||
rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd));
|
||||
if ((Input.GetKey(InputManager.data().jumpInput)))
|
||||
{
|
||||
rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gravity = new Vector2(gravity.x, 0);
|
||||
}
|
||||
|
||||
//Gravity Application
|
||||
rigidbody.AddForce(gravity);
|
||||
|
||||
//Update In-Air value on animation
|
||||
animator.SetBool("inAir", !isGrounded);
|
||||
animator.SetBool("isOnWater", inWater);
|
||||
|
||||
float HorizontalAxis = 0;
|
||||
if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
|
||||
// if (GameManager.isPaused) { HorizontalAxis = 0; }
|
||||
//Move according to input
|
||||
if (listenToInput)
|
||||
{
|
||||
if (isGrounded)
|
||||
{
|
||||
moveInput = HorizontalAxis;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Change moveInput while in-air | IF there is an input
|
||||
if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
|
||||
{
|
||||
moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (isSwimming || inWater) { moveInput = moveInput / 2f; }
|
||||
//Update moving value on Animation
|
||||
animator.SetBool("moving", (moveInput != 0));
|
||||
animator.SetBool("isSwimming", isSwimming);
|
||||
//Flip Image to face moving Direction
|
||||
if (moveInput < 0)
|
||||
{
|
||||
sprite.flipX = (invertSprite) ? false : true;
|
||||
}
|
||||
else if (moveInput > 0)
|
||||
{
|
||||
sprite.flipX = (invertSprite) ? true : false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//Apply moving input to player
|
||||
rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
|
||||
|
||||
|
||||
bool _canJump = canJump();
|
||||
if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump)
|
||||
{
|
||||
jumpT = 0;
|
||||
jumpReleased = false;
|
||||
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
|
||||
if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
|
||||
}
|
||||
|
||||
|
||||
//Blocks continous jump button
|
||||
if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; }
|
||||
|
||||
//Apply Jump to player
|
||||
if (jumpT < jumpDuration)
|
||||
{
|
||||
jumpT += Time.deltaTime;
|
||||
float progress = (jumpDuration - jumpT) / jumpDuration;
|
||||
//|| jumpT < jumpDuration/2f
|
||||
if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); }
|
||||
}
|
||||
else { b = false; }
|
||||
|
||||
_isSwimming = inWater;
|
||||
|
||||
}
|
||||
bool b;
|
||||
bool _isSwimming;
|
||||
public bool waterBoost;
|
||||
public bool canJump()
|
||||
{
|
||||
return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused
|
||||
}
|
||||
|
||||
public bool canBotJump()
|
||||
{
|
||||
return isGrounded || isSwimming || inWater;
|
||||
}
|
||||
|
||||
//External Player Control Exposure
|
||||
public void Jump()
|
||||
{
|
||||
jumpT = 0;
|
||||
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
|
||||
b = true;
|
||||
AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
|
||||
}
|
||||
public void move(float input)
|
||||
{
|
||||
input = Mathf.Clamp(input, -1, 1);
|
||||
|
||||
moveInput = input;
|
||||
}
|
||||
|
||||
|
||||
void OnLand()
|
||||
{
|
||||
// Debug.Log("Landed Like a boss!");
|
||||
}
|
||||
|
||||
void OnFly()
|
||||
{
|
||||
// Debug.Log("Hey look im flying");
|
||||
}
|
||||
|
||||
public bool getGrounded()
|
||||
{
|
||||
//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
|
||||
Collider2D col = GetComponentInChildren<Collider2D>();
|
||||
return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
|
||||
}
|
||||
// public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
|
||||
// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// public static class SettingsInstance{
|
||||
// public static Settings instance;
|
||||
|
||||
// }
|
||||
|
||||
public static class AudioSingleton{
|
||||
private static AudioSource music;
|
||||
private static AudioSource sfx;
|
||||
|
||||
public static AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
|
||||
public static AudioSource getMusicSource(){
|
||||
|
||||
if(music == null){
|
||||
GameObject go = new GameObject("Music Audio Source");
|
||||
go.AddComponent<AudioSource>();
|
||||
music = go.GetComponent<AudioSource>();
|
||||
music.outputAudioMixerGroup = mixer.FindMatchingGroups("Music")[0];
|
||||
}
|
||||
|
||||
return music;
|
||||
}
|
||||
public static AudioSource getSFXSource(){
|
||||
//AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
|
||||
if(sfx == null){
|
||||
GameObject go = new GameObject("SFX Audio Source");
|
||||
go.AddComponent<AudioSource>();
|
||||
sfx= go.GetComponent<AudioSource>();
|
||||
Debug.Log("sfx : " + (sfx==null).ToString() + ", mixer: " + (mixer == null).ToString() );
|
||||
sfx.outputAudioMixerGroup = mixer.FindMatchingGroups("SFX")[0];
|
||||
}
|
||||
|
||||
return sfx;
|
||||
}
|
||||
}
|
||||
|
||||
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
|
|
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Assets/Textures.meta
Normal file
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Normal file
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Normal file
Binary file not shown.
|
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91
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Normal file
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45
Logs/Packages-Update.log
Normal file
45
Logs/Packages-Update.log
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
|
||||
=== Mon Jan 24 18:53:23 2022
|
||||
|
||||
Packages were changed.
|
||||
Update Mode: mergeDefaultDependencies
|
||||
|
||||
The following packages were added:
|
||||
com.unity.textmeshpro@2.0.1
|
||||
com.unity.collab-proxy@1.2.16
|
||||
com.unity.test-framework@1.1.9
|
||||
com.unity.timeline@1.2.10
|
||||
com.unity.ide.vscode@1.1.4
|
||||
com.unity.ide.rider@1.1.4
|
||||
com.unity.ugui@1.0.0
|
||||
com.unity.modules.ai@1.0.0
|
||||
com.unity.modules.animation@1.0.0
|
||||
com.unity.modules.androidjni@1.0.0
|
||||
com.unity.modules.assetbundle@1.0.0
|
||||
com.unity.modules.audio@1.0.0
|
||||
com.unity.modules.cloth@1.0.0
|
||||
com.unity.modules.director@1.0.0
|
||||
com.unity.modules.imageconversion@1.0.0
|
||||
com.unity.modules.imgui@1.0.0
|
||||
com.unity.modules.jsonserialize@1.0.0
|
||||
com.unity.modules.particlesystem@1.0.0
|
||||
com.unity.modules.physics@1.0.0
|
||||
com.unity.modules.physics2d@1.0.0
|
||||
com.unity.modules.screencapture@1.0.0
|
||||
com.unity.modules.terrain@1.0.0
|
||||
com.unity.modules.terrainphysics@1.0.0
|
||||
com.unity.modules.tilemap@1.0.0
|
||||
com.unity.modules.ui@1.0.0
|
||||
com.unity.modules.uielements@1.0.0
|
||||
com.unity.modules.umbra@1.0.0
|
||||
com.unity.modules.unityanalytics@1.0.0
|
||||
com.unity.modules.unitywebrequest@1.0.0
|
||||
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||
com.unity.modules.unitywebrequestwww@1.0.0
|
||||
com.unity.modules.vehicles@1.0.0
|
||||
com.unity.modules.video@1.0.0
|
||||
com.unity.modules.vr@1.0.0
|
||||
com.unity.modules.wind@1.0.0
|
||||
com.unity.modules.xr@1.0.0
|
||||
20
NanoPark.sln
Normal file
20
NanoPark.sln
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{52D54E79-B407-1DF1-7366-EF1425D6D5D5}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{52D54E79-B407-1DF1-7366-EF1425D6D5D5}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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||||
44
Packages/manifest.json
Normal file
44
Packages/manifest.json
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
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"com.unity.2d.tilemap": "1.0.0",
|
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"com.unity.collab-proxy": "1.2.16",
|
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"com.unity.ide.rider": "1.1.4",
|
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"com.unity.ide.vscode": "1.1.4",
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"com.unity.test-framework": "1.1.9",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.2.10",
|
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"com.unity.ugui": "1.0.0",
|
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"com.unity.modules.ai": "1.0.0",
|
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"com.unity.modules.androidjni": "1.0.0",
|
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"com.unity.modules.animation": "1.0.0",
|
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"com.unity.modules.assetbundle": "1.0.0",
|
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"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.cloth": "1.0.0",
|
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"com.unity.modules.director": "1.0.0",
|
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"com.unity.modules.imageconversion": "1.0.0",
|
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"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
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"com.unity.modules.particlesystem": "1.0.0",
|
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"com.unity.modules.physics": "1.0.0",
|
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"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
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"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
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"com.unity.modules.tilemap": "1.0.0",
|
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"com.unity.modules.ui": "1.0.0",
|
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"com.unity.modules.uielements": "1.0.0",
|
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"com.unity.modules.umbra": "1.0.0",
|
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"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
|
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
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"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
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"com.unity.modules.unitywebrequestwww": "1.0.0",
|
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"com.unity.modules.vehicles": "1.0.0",
|
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"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
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"com.unity.modules.wind": "1.0.0",
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"com.unity.modules.xr": "1.0.0"
|
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}
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}
|
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17
ProjectSettings/AudioManager.asset
Normal file
17
ProjectSettings/AudioManager.asset
Normal file
|
|
@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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Default Speaker Mode: 2
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m_SampleRate: 0
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m_DSPBufferSize: 1024
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m_VirtualVoiceCount: 512
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m_RealVoiceCount: 32
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m_SpatializerPlugin:
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m_AmbisonicDecoderPlugin:
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m_DisableAudio: 0
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m_VirtualizeEffects: 1
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
|
|
@ -0,0 +1,6 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!236 &1
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m_ObjectHideFlags: 0
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30
ProjectSettings/DynamicsManager.asset
Normal file
30
ProjectSettings/DynamicsManager.asset
Normal file
|
|
@ -0,0 +1,30 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Center: {x: 0, y: 0, z: 0}
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11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
|
|
@ -0,0 +1,11 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1045 &1
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serializedVersion: 2
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path: Assets/Scenes/SampleScene.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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35
ProjectSettings/EditorSettings.asset
Normal file
35
ProjectSettings/EditorSettings.asset
Normal file
|
|
@ -0,0 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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57
ProjectSettings/GraphicsSettings.asset
Normal file
57
ProjectSettings/GraphicsSettings.asset
Normal file
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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295
ProjectSettings/InputManager.asset
Normal file
295
ProjectSettings/InputManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
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56
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56
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Normal file
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6
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645
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645
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vrEditorSettings:
|
||||
daydream:
|
||||
daydreamIconForeground: {fileID: 0}
|
||||
daydreamIconBackground: {fileID: 0}
|
||||
cloudServicesEnabled:
|
||||
UNet: 1
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
enableNativePlatformBackendsForNewInputSystem: 0
|
||||
disableOldInputManagerSupport: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
m_EditorVersion: 2019.3.0f6
|
||||
m_EditorVersionWithRevision: 2019.3.0f6 (27ab2135bccf)
|
||||
192
ProjectSettings/QualitySettings.asset
Normal file
192
ProjectSettings/QualitySettings.asset
Normal file
|
|
@ -0,0 +1,192 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!47 &1
|
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QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 3
|
||||
m_QualitySettings:
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||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
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blendWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.3
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maximumLODLevel: 0
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
resolutionScalingFixedDPIFactor: 1
|
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Low
|
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pixelLightCount: 0
|
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shadows: 0
|
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shadowResolution: 0
|
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shadowProjection: 1
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shadowCascades: 1
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shadowDistance: 20
|
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shadowNearPlaneOffset: 3
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||||
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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blendWeights: 2
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textureQuality: 0
|
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anisotropicTextures: 0
|
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
|
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particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
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- serializedVersion: 2
|
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name: Medium
|
||||
pixelLightCount: 1
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
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shadowDistance: 20
|
||||
shadowNearPlaneOffset: 3
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||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
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blendWeights: 2
|
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textureQuality: 0
|
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anisotropicTextures: 0
|
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antiAliasing: 0
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softParticles: 0
|
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softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
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vSyncCount: 1
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lodBias: 0.7
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||||
maximumLODLevel: 0
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
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name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 0
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 2
|
||||
textureQuality: 0
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||||
anisotropicTextures: 0
|
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antiAliasing: 0
|
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softParticles: 0
|
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 1
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||||
maximumLODLevel: 0
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
|
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- serializedVersion: 2
|
||||
name: Very High
|
||||
pixelLightCount: 3
|
||||
shadows: 0
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 70
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
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||||
blendWeights: 4
|
||||
textureQuality: 0
|
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anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
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realtimeReflectionProbes: 0
|
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 1.5
|
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maximumLODLevel: 0
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
|
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blendWeights: 4
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textureQuality: 0
|
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anisotropicTextures: 0
|
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antiAliasing: 0
|
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softParticles: 0
|
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
particleRaycastBudget: 4096
|
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asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSM: 5
|
||||
PSP2: 2
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
Tizen: 2
|
||||
WebGL: 3
|
||||
WiiU: 5
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
44
ProjectSettings/TagManager.asset
Normal file
44
ProjectSettings/TagManager.asset
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Gnd
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
- Gnd
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
||||
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
7
ProjectSettings/VFXManager.asset
Normal file
7
ProjectSettings/VFXManager.asset
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user