This commit is contained in:
warlock 2022-01-24 21:02:37 +05:30
commit d852b2bb2c
42 changed files with 3570 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "InputPreset", menuName = "ScriptableObjects/InputPreset", order = 1)]
public class InputPreset : ScriptableObject
{
public InputPresetData data;
}
[System.Serializable]
public class InputPresetData{
public KeyCode leftInput;
public KeyCode rightInput;
public KeyCode jumpInput;
}
public static class InputManager{
public static InputPresetData m_data;
public static InputPresetData data(){
if(m_data==null){Init();}
return m_data;
}
public static void Init(){
if(PlayerPrefs.HasKey("inputSettings")){
Debug.Log("Trying to load input data : " + PlayerPrefs.GetString("inputSettings"));
try{
InputPresetData preset = JsonUtility.FromJson<InputPresetData>(PlayerPrefs.GetString("inputSettings"));
m_data = preset;
}catch(Exception error){
Debug.Log("Error loading controls, Initiating default \n Error:" + error.Message);
resetDefault();
}
}else{
resetDefault();
}
}
static void resetDefault(){
m_data = new InputPresetData();
m_data.leftInput = KeyCode.A;
m_data.rightInput = KeyCode.D;
m_data.jumpInput = KeyCode.Space;
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
PlayerPrefs.Save();
}
public static void Save(){
PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data));
PlayerPrefs.Save();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class PlayerController : MonoBehaviour
{
public Rigidbody2D rigidbody;
public SpriteRenderer sprite;
public bool invertSprite;
public Animator animator;
public LayerMask groundLayerMask;
// public float drownedDepth;
public bool isGrounded = true;
public bool isSwimming = false;
public Transform groundChecker;
public Vector2 gravity;
public float buoyantForce;
public float buoyantSpd;
public float moveSpeed = 1;
public float jumpForce = 10;
public float jumpDuration = 0.2f;
public AudioClip jumpSFX;
float jumpT = 0;
public bool listenToInput = true;
void Start()
{
jumpT = jumpDuration;
}
bool _grounded = false;
float moveInput = 0;
bool jumpReleased = true;
[HideInInspector]
public bool inWater;
void FixedUpdate()
{
isGrounded = getGrounded();
//Listen to grounded value
if (_grounded != isGrounded)
{
if (isGrounded)
{
OnLand();
}
else
{
OnFly();
}
_grounded = isGrounded;
}
//Water Physics
//isSwimming = getInWater() && !isGrounded;
if (isSwimming)
{
// float actualBuoyantForce = (drownedDepth) * buoyantForce;
// gravity = new Vector2(gravity.x,actualBuoyantForce );
// // gravity = new Vector2(gravity.x,((rigidbody.velocity.y < 0)?actualBuoyantForce : 0));
// if( (Input.GetAxis("Jump") > 0) ){
// gravity+=new Vector2(0,buoyantForce);
// }
rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd));
if ((Input.GetKey(InputManager.data().jumpInput)))
{
rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f);
}
}
else
{
gravity = new Vector2(gravity.x, 0);
}
//Gravity Application
rigidbody.AddForce(gravity);
//Update In-Air value on animation
animator.SetBool("inAir", !isGrounded);
animator.SetBool("isOnWater", inWater);
float HorizontalAxis = 0;
if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
// if (GameManager.isPaused) { HorizontalAxis = 0; }
//Move according to input
if (listenToInput)
{
if (isGrounded)
{
moveInput = HorizontalAxis;
}
else
{
//Change moveInput while in-air | IF there is an input
if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
{
moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
}
}
}
if (isSwimming || inWater) { moveInput = moveInput / 2f; }
//Update moving value on Animation
animator.SetBool("moving", (moveInput != 0));
animator.SetBool("isSwimming", isSwimming);
//Flip Image to face moving Direction
if (moveInput < 0)
{
sprite.flipX = (invertSprite) ? false : true;
}
else if (moveInput > 0)
{
sprite.flipX = (invertSprite) ? true : false;
}
//Apply moving input to player
rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
bool _canJump = canJump();
if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump)
{
jumpT = 0;
jumpReleased = false;
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
}
//Blocks continous jump button
if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; }
//Apply Jump to player
if (jumpT < jumpDuration)
{
jumpT += Time.deltaTime;
float progress = (jumpDuration - jumpT) / jumpDuration;
//|| jumpT < jumpDuration/2f
if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); }
}
else { b = false; }
_isSwimming = inWater;
}
bool b;
bool _isSwimming;
public bool waterBoost;
public bool canJump()
{
return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused
}
public bool canBotJump()
{
return isGrounded || isSwimming || inWater;
}
//External Player Control Exposure
public void Jump()
{
jumpT = 0;
rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
b = true;
AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
}
public void move(float input)
{
input = Mathf.Clamp(input, -1, 1);
moveInput = input;
}
void OnLand()
{
// Debug.Log("Landed Like a boss!");
}
void OnFly()
{
// Debug.Log("Hey look im flying");
}
public bool getGrounded()
{
//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
Collider2D col = GetComponentInChildren<Collider2D>();
return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
}
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// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
// }
}
// public static class SettingsInstance{
// public static Settings instance;
// }
public static class AudioSingleton{
private static AudioSource music;
private static AudioSource sfx;
public static AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
public static AudioSource getMusicSource(){
if(music == null){
GameObject go = new GameObject("Music Audio Source");
go.AddComponent<AudioSource>();
music = go.GetComponent<AudioSource>();
music.outputAudioMixerGroup = mixer.FindMatchingGroups("Music")[0];
}
return music;
}
public static AudioSource getSFXSource(){
//AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
if(sfx == null){
GameObject go = new GameObject("SFX Audio Source");
go.AddComponent<AudioSource>();
sfx= go.GetComponent<AudioSource>();
Debug.Log("sfx : " + (sfx==null).ToString() + ", mixer: " + (mixer == null).ToString() );
sfx.outputAudioMixerGroup = mixer.FindMatchingGroups("SFX")[0];
}
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=== Mon Jan 24 18:53:23 2022
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
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com.unity.collab-proxy@1.2.16
com.unity.test-framework@1.1.9
com.unity.timeline@1.2.10
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20
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