Basic Networking done

This commit is contained in:
2022-01-26 19:10:12 +05:30
parent d852b2bb2c
commit 891318680d
1111 changed files with 105855 additions and 780 deletions

View File

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using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkStartPosition")]
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
public class NetworkStartPosition : MonoBehaviour
{
public void Awake()
{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}