238 lines
7.2 KiB
C#
238 lines
7.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class PlayerController : MonoBehaviour
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{
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public Rigidbody2D rigidbody;
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public SpriteRenderer sprite;
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public bool invertSprite;
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public Animator animator;
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public LayerMask groundLayerMask;
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// public float drownedDepth;
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public bool isGrounded = true;
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public bool isSwimming = false;
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public Transform groundChecker;
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public Vector2 gravity;
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public float buoyantForce;
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public float buoyantSpd;
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public float moveSpeed = 1;
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public float jumpForce = 10;
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public float jumpDuration = 0.2f;
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public AudioClip jumpSFX;
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float jumpT = 0;
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public bool listenToInput = true;
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void Start()
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{
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jumpT = jumpDuration;
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}
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bool _grounded = false;
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float moveInput = 0;
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bool jumpReleased = true;
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[HideInInspector]
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public bool inWater;
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void FixedUpdate()
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{
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isGrounded = getGrounded();
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//Listen to grounded value
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if (_grounded != isGrounded)
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{
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if (isGrounded)
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{
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OnLand();
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}
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else
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{
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OnFly();
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}
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_grounded = isGrounded;
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}
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//Water Physics
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//isSwimming = getInWater() && !isGrounded;
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if (isSwimming)
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{
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// float actualBuoyantForce = (drownedDepth) * buoyantForce;
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// gravity = new Vector2(gravity.x,actualBuoyantForce );
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// // gravity = new Vector2(gravity.x,((rigidbody.velocity.y < 0)?actualBuoyantForce : 0));
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// if( (Input.GetAxis("Jump") > 0) ){
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// gravity+=new Vector2(0,buoyantForce);
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// }
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rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd));
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if ((Input.GetKey(InputManager.data().jumpInput)))
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{
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rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f);
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}
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}
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else
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{
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gravity = new Vector2(gravity.x, 0);
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}
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//Gravity Application
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rigidbody.AddForce(gravity);
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//Update In-Air value on animation
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animator.SetBool("inAir", !isGrounded);
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animator.SetBool("isOnWater", inWater);
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float HorizontalAxis = 0;
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if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
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// if (GameManager.isPaused) { HorizontalAxis = 0; }
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//Move according to input
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if (listenToInput)
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{
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if (isGrounded)
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{
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moveInput = HorizontalAxis;
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}
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else
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{
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//Change moveInput while in-air | IF there is an input
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if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
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{
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moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
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}
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}
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}
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if (isSwimming || inWater) { moveInput = moveInput / 2f; }
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//Update moving value on Animation
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animator.SetBool("moving", (moveInput != 0));
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animator.SetBool("isSwimming", isSwimming);
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//Flip Image to face moving Direction
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if (moveInput < 0)
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{
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sprite.flipX = (invertSprite) ? false : true;
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}
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else if (moveInput > 0)
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{
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sprite.flipX = (invertSprite) ? true : false;
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}
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//Apply moving input to player
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rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
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bool _canJump = canJump();
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if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump)
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{
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jumpT = 0;
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jumpReleased = false;
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rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
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if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
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}
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//Blocks continous jump button
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if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; }
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//Apply Jump to player
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if (jumpT < jumpDuration)
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{
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jumpT += Time.deltaTime;
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float progress = (jumpDuration - jumpT) / jumpDuration;
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//|| jumpT < jumpDuration/2f
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if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); }
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}
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else { b = false; }
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_isSwimming = inWater;
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}
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bool b;
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bool _isSwimming;
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public bool waterBoost;
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public bool canJump()
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{
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return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused
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}
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public bool canBotJump()
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{
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return isGrounded || isSwimming || inWater;
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}
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//External Player Control Exposure
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public void Jump()
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{
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jumpT = 0;
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rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
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b = true;
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AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
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}
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public void move(float input)
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{
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input = Mathf.Clamp(input, -1, 1);
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moveInput = input;
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}
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void OnLand()
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{
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// Debug.Log("Landed Like a boss!");
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}
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void OnFly()
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{
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// Debug.Log("Hey look im flying");
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}
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public bool getGrounded()
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{
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//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
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Collider2D col = GetComponentInChildren<Collider2D>();
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return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
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}
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// public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
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// return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
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// }
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}
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// public static class SettingsInstance{
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// public static Settings instance;
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// }
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public static class AudioSingleton{
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private static AudioSource music;
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private static AudioSource sfx;
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public static AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
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public static AudioSource getMusicSource(){
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if(music == null){
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GameObject go = new GameObject("Music Audio Source");
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go.AddComponent<AudioSource>();
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music = go.GetComponent<AudioSource>();
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music.outputAudioMixerGroup = mixer.FindMatchingGroups("Music")[0];
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}
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return music;
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}
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public static AudioSource getSFXSource(){
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//AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
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if(sfx == null){
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GameObject go = new GameObject("SFX Audio Source");
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go.AddComponent<AudioSource>();
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sfx= go.GetComponent<AudioSource>();
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Debug.Log("sfx : " + (sfx==null).ToString() + ", mixer: " + (mixer == null).ToString() );
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sfx.outputAudioMixerGroup = mixer.FindMatchingGroups("SFX")[0];
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}
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return sfx;
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}
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}
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