New anim added
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109
Assets/PlayerPrefsEditor/Editor/Styles.cs
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109
Assets/PlayerPrefsEditor/Editor/Styles.cs
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BgTools.Utils
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{
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public class Styles
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{
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#region Colors
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public class Colors {
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public static Color DarkGray = new Color(0.09f, 0.09f, 0.09f);
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public static Color LightGray = new Color(0.65f, 0.65f, 0.65f);
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public static Color Red = new Color(1.00f, 0.00f, 0.00f);
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public static Color Yellow = new Color(1.00f, 1.00f, 0.00f);
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public static Color Blue = new Color(0.00f, 0.63f, 0.99f);
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}
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#endregion // Colors
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#region Texture manager
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static Dictionary<long, Texture2D> mTextures = new Dictionary<long, Texture2D>();
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public static Texture2D GetTexture(long pColorRGBA)
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{
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if (mTextures.ContainsKey(pColorRGBA) && mTextures[pColorRGBA] != null)
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return mTextures[pColorRGBA];
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Color32 c = GetColor(pColorRGBA);
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var texture = new Texture2D(4, 4);
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for (int x = 0; x < 4; x++)
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for (int y = 0; y < 4; y++)
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texture.SetPixel(x, y, c);
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texture.Apply();
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texture.Compress(true);
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mTextures[pColorRGBA] = texture;
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return texture;
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}
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private static Color32 GetColor(long pColorRGBA)
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{
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byte r = (byte)((pColorRGBA & 0xff000000) >> 24);
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byte g = (byte)((pColorRGBA & 0xff0000) >> 16);
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byte b = (byte)((pColorRGBA & 0xff00) >> 8);
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byte a = (byte)((pColorRGBA & 0xff));
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Color32 c = new Color32(r, g, b, a);
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return c;
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}
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#endregion Texture manager
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static GUIStyle mHSeparator;
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private static GUIStyle hSeparator
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{
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get
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{
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if (mHSeparator == null)
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{
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mHSeparator = new GUIStyle();
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mHSeparator.alignment = TextAnchor.MiddleCenter;
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mHSeparator.stretchWidth = true;
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mHSeparator.fixedHeight = 1;
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mHSeparator.margin = new RectOffset(20, 20, 5, 5);
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mHSeparator.normal.background = (EditorGUIUtility.isProSkin) ? GetTexture(0xb5b5b5ff) : GetTexture(0x000000ff);
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}
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return mHSeparator;
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}
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}
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public static void HorizontalSeparator()
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{
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GUILayout.Label("", hSeparator);
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}
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static GUIStyle Icon;
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public static GUIStyle icon
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{
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get
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{
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if (Icon == null)
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{
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Icon = new GUIStyle();
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Icon.fixedWidth = 15.0f;
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Icon.fixedHeight = 15.0f;
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Icon.margin = new RectOffset(2, 2, 2, 2);
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}
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return Icon;
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}
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}
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static GUIStyle MiniButton;
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public static GUIStyle miniButton
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{
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get
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{
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if (MiniButton == null)
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{
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MiniButton = new GUIStyle(GUI.skin.button);
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MiniButton.fixedWidth = 15.0f;
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MiniButton.fixedHeight = 15.0f;
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MiniButton.margin = new RectOffset(2, 2, 2, 2);
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MiniButton.padding = new RectOffset(2, 2, 2, 2);
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}
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return MiniButton;
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}
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}
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}
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}
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