Space message added
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parent
58e9ea33ba
commit
652134f007
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@ -633,6 +633,85 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!1 &1007251547
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1007251548}
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- component: {fileID: 1007251550}
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- component: {fileID: 1007251549}
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m_Layer: 5
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m_Name: Text
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--- !u!224 &1007251548
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m_GameObject: {fileID: 1007251547}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1218230959}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -76}
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1007251549
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m_GameObject: {fileID: 1007251547}
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 61
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: Press 'Space' to Start
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--- !u!222 &1007251550
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CanvasRenderer:
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GameObject:
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m_ObjectHideFlags: 0
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@ -943,6 +1022,7 @@ RectTransform:
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- {fileID: 2047832627}
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- {fileID: 1479112201}
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- {fileID: 1913740238}
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- {fileID: 1007251548}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1116,6 +1196,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 343276379f35b714985aa57c6a87b4d8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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StartPanel: {fileID: 1007251547}
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pogeColors:
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- {r: 1, g: 1, b: 1, a: 1}
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- {r: 1, g: 0.9719708, b: 0.4575472, a: 1}
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@ -4,6 +4,7 @@ using UnityEngine;
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public class Player : MonoBehaviour
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{
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public GameObject StartPanel;
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public Color[] pogeColors;
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[SerializeField]private Transform body;
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[field:SerializeField]public Vector2 Velocity {get; private set;}
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@ -35,6 +36,7 @@ public class Player : MonoBehaviour
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[SerializeField]private Rigidbody2D playerRigidbody;
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void Start(){
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StartPanel.SetActive(true);
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spriteRenderer = GetComponent<SpriteRenderer>();
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timeAliveMoney = GetComponent<TimeAliveMoney>();
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isAlive = true;
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@ -52,9 +54,8 @@ public class Player : MonoBehaviour
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}
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int lastX = 0;
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void FixedUpdate()
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{
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if(Input.GetKey(KeyCode.X)){
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DataManager.total = 5000000;
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{if(Input.GetKey(KeyCode.Space)){
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Jump();
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}
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if (!gameStarted)
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@ -65,9 +66,7 @@ public class Player : MonoBehaviour
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if(!isAlive){ return; }
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HandleDeath();
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if(Input.GetKey(KeyCode.Space)){
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Jump();
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}
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HandleJump();
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if(lastX != (int)body.position.x){
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@ -107,6 +106,7 @@ public class Player : MonoBehaviour
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if (!gameStarted)
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{
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gameStarted = true;
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StartPanel.SetActive(false);
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playerRigidbody.bodyType = RigidbodyType2D.Dynamic;
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playerRigidbody.gravityScale = gravity;
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}
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