Space message added
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@@ -4,6 +4,7 @@ using UnityEngine;
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public class Player : MonoBehaviour
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{
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public GameObject StartPanel;
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public Color[] pogeColors;
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[SerializeField]private Transform body;
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[field:SerializeField]public Vector2 Velocity {get; private set;}
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@@ -35,6 +36,7 @@ public class Player : MonoBehaviour
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[SerializeField]private Rigidbody2D playerRigidbody;
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void Start(){
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StartPanel.SetActive(true);
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spriteRenderer = GetComponent<SpriteRenderer>();
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timeAliveMoney = GetComponent<TimeAliveMoney>();
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isAlive = true;
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@@ -52,9 +54,8 @@ public class Player : MonoBehaviour
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}
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int lastX = 0;
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void FixedUpdate()
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{
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if(Input.GetKey(KeyCode.X)){
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DataManager.total = 5000000;
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{if(Input.GetKey(KeyCode.Space)){
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Jump();
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}
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if (!gameStarted)
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@@ -65,9 +66,7 @@ public class Player : MonoBehaviour
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if(!isAlive){ return; }
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HandleDeath();
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if(Input.GetKey(KeyCode.Space)){
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Jump();
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}
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HandleJump();
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if(lastX != (int)body.position.x){
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@@ -107,6 +106,7 @@ public class Player : MonoBehaviour
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if (!gameStarted)
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{
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gameStarted = true;
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StartPanel.SetActive(false);
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playerRigidbody.bodyType = RigidbodyType2D.Dynamic;
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playerRigidbody.gravityScale = gravity;
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}
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