Files
PoggyBird/Assets/Web3Unity/Scripts/Scenes/WebLogin.cs
2023-02-28 19:02:09 +05:30

52 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_WEBGL
public class WebLogin : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void Web3Connect();
[DllImport("__Internal")]
private static extern string ConnectAccount();
[DllImport("__Internal")]
private static extern void SetConnectAccount(string value);
private int expirationTime;
private string account;
public void OnLogin()
{
Web3Connect();
OnConnected();
}
async private void OnConnected()
{
account = ConnectAccount();
while (account == "")
{
await new WaitForSeconds(1f);
account = ConnectAccount();
};
// save account for next scene
PlayerPrefs.SetString("Account", account);
// reset login message
SetConnectAccount("");
// load next scene
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void OnSkip()
{
// burner account for skipped sign in screen
PlayerPrefs.SetString("Account", "");
// move to next scene
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}
#endif