prototyping
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12
Assets/Scripts/Prep/Marker.cs
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12
Assets/Scripts/Prep/Marker.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Marker : MonoBehaviour
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{
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public float myTime = 0f;
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void Update(){
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transform.position = new Vector3(myTime * AudioAnalyzer.instance.zoomingYMult, 0);
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}
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}
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