ProjectSquareBall/Assets/Scripts/Prep/PrepConnector.cs
2024-10-13 16:13:44 +05:30

21 lines
484 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PrepConnector : MonoBehaviour
{
public static SaveLoadData saveLoadData;
public void LoadPlay(){
Time.timeScale = 1f;
SaveLoadPrep.instance.Save();
saveLoadData = SaveLoadPrep.instance.saveLoadData;
PlayerPrefs.DeleteKey("prep_data");
PlayerPrefs.Save();
SceneManager.LoadScene("Runner");
}
}