21 lines
484 B
C#
21 lines
484 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PrepConnector : MonoBehaviour
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{
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public static SaveLoadData saveLoadData;
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public void LoadPlay(){
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Time.timeScale = 1f;
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SaveLoadPrep.instance.Save();
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saveLoadData = SaveLoadPrep.instance.saveLoadData;
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PlayerPrefs.DeleteKey("prep_data");
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PlayerPrefs.Save();
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SceneManager.LoadScene("Runner");
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}
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}
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