Fixed drawing
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11
Assets/New Physics Material 2D.physicsMaterial2D
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11
Assets/New Physics Material 2D.physicsMaterial2D
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||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1919562621
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1919562618}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 5.87, y: 3.04, z: 0}
|
||||
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!58 &1919562622
|
||||
CircleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1919562618}
|
||||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
--- !u!1 &1981446457
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine.EventSystems;
|
|||
public class Drawer : MonoBehaviour
|
||||
{
|
||||
public LineRenderer lineRenderer;
|
||||
public EdgeCollider2D edgeCollider2D;
|
||||
public PolygonCollider2D edgeCollider2D;
|
||||
List<Vector3> points = new List<Vector3>();
|
||||
|
||||
|
||||
|
|
@ -20,14 +20,25 @@ public class Drawer : MonoBehaviour
|
|||
points = new List<Vector3>();
|
||||
|
||||
|
||||
// lineRenderer.transform.position = new Vector3(0, 0, 10);
|
||||
//lineRenderer.GetComponent<Rigidbody2D>().simulated = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
Vector3 startedPoint = new Vector3();
|
||||
public void OnMouseDrag(BaseEventData e) {
|
||||
PointerEventData ped = (PointerEventData) e as PointerEventData;
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(ped.position);
|
||||
if(points.Count> 0) {
|
||||
RaycastHit2D hit = Physics2D.Linecast(points[points.Count - 1], worldPos);
|
||||
if (hit.collider != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
points.Add(Camera.main.ScreenToWorldPoint(ped.position));
|
||||
points.Add(worldPos);
|
||||
UpdateLine();
|
||||
}
|
||||
|
||||
|
|
@ -54,7 +65,12 @@ public class Drawer : MonoBehaviour
|
|||
{
|
||||
points3.Add(point);
|
||||
}
|
||||
edgeCollider2D.SetPoints(points3);
|
||||
for(int i= points.Count-1; i >0; i--)
|
||||
{
|
||||
points3.Add(points[i] + new Vector3(0,0.1f,0));
|
||||
}
|
||||
//edgeCollider2D.SetPoints(points3);
|
||||
edgeCollider2D.SetPath(0, points3);
|
||||
edgeCollider2D.GetComponent<Rigidbody2D>().simulated = true;
|
||||
}
|
||||
|
||||
|
|
@ -62,7 +78,7 @@ public class Drawer : MonoBehaviour
|
|||
{
|
||||
if (edgeCollider2D == null)
|
||||
{
|
||||
edgeCollider2D = lineRenderer.GetComponent<EdgeCollider2D>();
|
||||
edgeCollider2D = lineRenderer.GetComponent<PolygonCollider2D>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
14
Assets/Scripts/Enemy.cs
Normal file
14
Assets/Scripts/Enemy.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Enemy : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 0.1f;
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (GameManager.Player == null) { return; }
|
||||
|
||||
transform.Translate((GameManager.Player.position - transform.position).normalized * moveSpeed);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Enemy.cs.meta
Normal file
11
Assets/Scripts/Enemy.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a515e7c6c1edfdd44a449609cf5191e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Scripts/GameManager.cs
Normal file
25
Assets/Scripts/GameManager.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public Transform player;
|
||||
public static Transform Player { get { if (instance == null) { return null; } return instance.player; } }
|
||||
|
||||
public static GameManager instance { get;private set; }
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d2f7f662bf5cf054bafc6df165d07f7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue
Block a user