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1664
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1664
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Load Diff
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2120
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2120
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2124
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2124
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2151
Assets/Scenes/Levels/Level2.unity
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2151
Assets/Scenes/Levels/Level2.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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--- !u!1 &1278383341
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--- !u!61 &1278383342
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BoxCollider2D:
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newSize: {x: 1, y: 1}
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--- !u!4 &1278383344
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1278383341}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1335199558
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GameObject:
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m_ObjectHideFlags: 0
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@ -1403,7 +1732,7 @@ Rigidbody2D:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1688767153}
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@ -1604,10 +1933,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a515e7c6c1edfdd44a449609cf5191e2, type: 3}
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m_EditorClassIdentifier:
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moveSpeed: 0.03
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moveSpeed: 0.06
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canSeePlayer: 1
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distanceThreshold: 0.2
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dodgeTime: 0.5
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distanceThreshold: 0.25
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playerDistanceThreshold: 1
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dodgeTime: 0.25
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linecastLayer:
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serializedVersion: 2
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m_Bits: 64
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@ -1651,7 +1981,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -2413806693520163455, guid: ebe73ca9363db456bacf42c025bb4847, type: 3}
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m_Sprite: {fileID: 21300000, guid: 348ec1c916227cf4eaaa3252b191c07a, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -1671,7 +2001,7 @@ Transform:
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m_GameObject: {fileID: 1919562618}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 8
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@ -1691,7 +2021,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.5
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m_Radius: 3.71
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--- !u!1 &1981446457
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -2,13 +2,21 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Drawer : MonoBehaviour
|
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{
|
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public static Drawer instance {get;private set;}
|
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void Awake(){
|
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instance= this;
|
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}
|
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public LineRenderer lineRenderer;
|
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public PolygonCollider2D edgeCollider2D;
|
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List<Vector3> points = new List<Vector3>();
|
||||
|
||||
public Slider drawingFuel;
|
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public float drawingFuelConsumption = 0.05f;
|
||||
|
||||
|
||||
bool dragging = false;
|
||||
public void OnMouseDown(BaseEventData e){
|
||||
|
|
@ -31,6 +39,7 @@ public class Drawer : MonoBehaviour
|
|||
|
||||
Vector3 startedPoint = new Vector3();
|
||||
public void OnMouseDrag(BaseEventData e) {
|
||||
if(drawingFuel.value <= 0){return;}
|
||||
PointerEventData ped = (PointerEventData) e as PointerEventData;
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(ped.position);
|
||||
if(points.Count> 0) {
|
||||
|
|
@ -43,6 +52,8 @@ public class Drawer : MonoBehaviour
|
|||
|
||||
points.Add(worldPos);
|
||||
UpdateLine();
|
||||
|
||||
drawingFuel.value -= drawingFuelConsumption;
|
||||
}
|
||||
|
||||
public void OnMouseUp(BaseEventData e)
|
||||
|
|
@ -75,6 +86,7 @@ public class Drawer : MonoBehaviour
|
|||
//edgeCollider2D.SetPoints(points3);
|
||||
edgeCollider2D.SetPath(0, points3);
|
||||
edgeCollider2D.GetComponent<Rigidbody2D>().simulated = true;
|
||||
GameManager.Player.GetComponent<Rigidbody2D>().simulated=true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ public class Enemy : MonoBehaviour
|
|||
public float moveSpeed = 0.1f;
|
||||
public bool canSeePlayer = false;
|
||||
public float distanceThreshold = 0.1f;
|
||||
public float playerDistanceThreshold = 0.1f;
|
||||
public float dodgeTime = 0.2f;
|
||||
float dodgeTimer = 0;
|
||||
public LayerMask linecastLayer;
|
||||
|
|
@ -32,7 +33,7 @@ public class Enemy : MonoBehaviour
|
|||
{
|
||||
canSeePlayer = true;
|
||||
}
|
||||
else
|
||||
else if(hit.collider.tag == "Obstacle")
|
||||
{
|
||||
canSeePlayer = false;
|
||||
float distanceToBarrier = Vector2.Distance(transform.position, hit.point);
|
||||
|
|
@ -45,7 +46,7 @@ public class Enemy : MonoBehaviour
|
|||
|
||||
if (canSeePlayer)
|
||||
{
|
||||
if (Vector2.Distance(GameManager.Player.position, transform.position) < distanceThreshold*5)
|
||||
if (Vector2.Distance(GameManager.Player.position, transform.position) < playerDistanceThreshold)
|
||||
{
|
||||
GameManager.GameOver();
|
||||
return;
|
||||
|
|
@ -53,20 +54,22 @@ public class Enemy : MonoBehaviour
|
|||
}
|
||||
|
||||
Vector3 direction = (GameManager.Player.position - new Vector3(0,0.5f,0) - transform.position).normalized;
|
||||
|
||||
float rot_z = Mathf.Atan2(direction.y,direction.x) * Mathf.Rad2Deg;
|
||||
transform.rotation = Quaternion.Euler(0,0,rot_z+180);
|
||||
if (dodgeTimer < dodgeTime)
|
||||
{
|
||||
dodgeTimer += Time.deltaTime;
|
||||
|
||||
if (dodgeTimer > dodgeTime/100f)
|
||||
if (dodgeTimer > dodgeTime/100f || true)
|
||||
{
|
||||
debugColor = Color.red;
|
||||
transform.Translate(new Vector3(-direction.x, direction.y) * moveSpeed * 1.2f);
|
||||
transform.Translate(new Vector3(-direction.x, direction.y) * moveSpeed * 1.2f, Space.World);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transform.Translate(direction * moveSpeed);
|
||||
transform.Translate(direction * moveSpeed, Space.World);
|
||||
|
||||
debugColor = Color.white;
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -11,11 +12,15 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
public static GameManager instance { get; private set; }
|
||||
|
||||
public Sprite normalFace, sadFace, pogFace;
|
||||
|
||||
|
||||
public Text timerTxt;
|
||||
public float game_start_timer = 5;
|
||||
public float game_end_timer = 15;
|
||||
public GameObject gameOverPanel;
|
||||
public GameObject gameWonPanel;
|
||||
public Image[] stars;
|
||||
public GameObject[] bees;
|
||||
void Awake()
|
||||
{
|
||||
|
|
@ -46,21 +51,67 @@ public class GameManager : MonoBehaviour
|
|||
ReleaseTheBees();
|
||||
}
|
||||
timerTxt.text = (game_end_timer - t).ToString("n0");
|
||||
}else{
|
||||
StopTheBees();
|
||||
GameWon();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ReleaseTheBees()
|
||||
async void ReleaseTheBees()
|
||||
{
|
||||
foreach(GameObject enemy in bees)
|
||||
{
|
||||
enemy.SetActive(true);
|
||||
await Task.Delay(200);
|
||||
}
|
||||
}
|
||||
|
||||
void StopTheBees()
|
||||
{
|
||||
foreach(GameObject enemy in bees)
|
||||
{
|
||||
enemy.GetComponent<Enemy>().enabled=false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void GameOver()
|
||||
{
|
||||
instance.gameOverPanel.SetActive(true);
|
||||
instance.gameStarted = false;
|
||||
|
||||
instance.player.GetComponent<SpriteRenderer>().sprite = instance.sadFace;
|
||||
}
|
||||
|
||||
public static void GameWon(){
|
||||
instance.gameStarted = false;
|
||||
instance.gameWonPanel.SetActive(true);
|
||||
instance.player.GetComponent<SpriteRenderer>().sprite = instance.pogFace;
|
||||
|
||||
instance.gameWon();
|
||||
}
|
||||
|
||||
void gameWon(){
|
||||
float fuelLeft = Drawer.instance.drawingFuel.value / Drawer.instance.drawingFuel.maxValue;
|
||||
int level = 1;
|
||||
if(fuelLeft > 0.5f){
|
||||
level=2;
|
||||
}else if(fuelLeft> 0.8f){
|
||||
level =3;
|
||||
}
|
||||
for(int i =0;i < 3; i++){
|
||||
stars[i].color = level-1 >= i ? Color.yellow : Color.gray;
|
||||
}
|
||||
|
||||
int levelNumber = int.Parse(SceneManager.GetActiveScene().name.Replace("Level",""));
|
||||
Debug.Log($"Level {levelNumber} won with {level} stars");
|
||||
LevelSelect.SetLevel(levelNumber,level);
|
||||
}
|
||||
|
||||
public void NextLevel(){
|
||||
int levelNumber = int.Parse(SceneManager.GetActiveScene().name.Replace("Level",""));
|
||||
|
||||
SceneManager.LoadScene($"Level{levelNumber+1}");
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
|
|
|
|||
126
Assets/Scripts/LevelSelect.cs
Normal file
126
Assets/Scripts/LevelSelect.cs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class LevelSelect : MonoBehaviour
|
||||
{
|
||||
public GameObject levelPrefab;
|
||||
|
||||
public int LevelCount = 25;
|
||||
public static Dictionary<int,int> levelProgress;
|
||||
|
||||
// public static Dictionary<int,int> levelProgress {
|
||||
// get{
|
||||
// if(m_levelProgress == null){
|
||||
// if(!PlayerPrefs.HasKey("progress") ){
|
||||
// Debug.Log("No key for progress found, generating new");
|
||||
// m_levelProgress=new Dictionary<int, int>();
|
||||
// }else{
|
||||
// try{
|
||||
// m_levelProgress= JsonConvert.DeserializeObject<Dictionary<int,int>>(PlayerPrefs.GetString("progress"));
|
||||
// }catch{
|
||||
// Debug.LogError("Failed parsing progress from save, Creating new save");
|
||||
// m_levelProgress = new Dictionary<int, int>();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
// return m_levelProgress;
|
||||
// }set{
|
||||
// m_levelProgress=value;
|
||||
// // Debug.Log()
|
||||
// PlayerPrefs.SetString("progress", JsonConvert.SerializeObject(value));
|
||||
// PlayerPrefs.Save();
|
||||
// Debug.Log("saving: " +JsonConvert.SerializeObject(value));
|
||||
|
||||
|
||||
// }
|
||||
// }
|
||||
|
||||
public static void SetLevel(int level, int stars){
|
||||
if(levelProgress == null){
|
||||
levelProgress = new Dictionary<int, int>();
|
||||
}
|
||||
|
||||
if(levelProgress.ContainsKey(level)){
|
||||
levelProgress[level] = stars;
|
||||
}else{
|
||||
levelProgress.Add(level,stars);
|
||||
}
|
||||
|
||||
Debug.Log(JsonConvert.SerializeObject(levelProgress));
|
||||
PlayerPrefs.SetString("progress", JsonConvert.SerializeObject(levelProgress));
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public Sprite locked,unlocked;
|
||||
void Start()
|
||||
{
|
||||
// levelProgress.Add(0,2);
|
||||
if(PlayerPrefs.HasKey("progress")){
|
||||
string savedata = PlayerPrefs.GetString("progress");
|
||||
levelProgress = JsonConvert.DeserializeObject<Dictionary<int,int>>(savedata);
|
||||
|
||||
Debug.Log(savedata);
|
||||
}else{
|
||||
levelProgress = new Dictionary<int, int>();
|
||||
}
|
||||
|
||||
//Populate level selection
|
||||
for(int i=0; i < LevelCount;i++){
|
||||
int curIndex = i;
|
||||
GameObject newLevel = Instantiate(levelPrefab, levelPrefab.transform.parent);
|
||||
newLevel.transform.GetChild(0).GetComponent<Text>().text = $"Level {i+1}";
|
||||
|
||||
if(i==0){
|
||||
newLevel.transform.GetChild(1).GetComponent<Image>().sprite = unlocked;
|
||||
if(levelProgress.ContainsKey(0)){
|
||||
newLevel.transform.GetChild(2).gameObject.SetActive(true);
|
||||
for(int x =0; x < 3; x++){
|
||||
newLevel.transform.GetChild(2).GetChild(x).GetComponent<Image>().color = (levelProgress[i] > x) ? Color.yellow : Color.gray;
|
||||
}
|
||||
}else{
|
||||
|
||||
}
|
||||
}else{
|
||||
if(levelProgress.ContainsKey(i-1)){
|
||||
newLevel.transform.GetChild(2).gameObject.SetActive(true);
|
||||
newLevel.transform.GetChild(1).GetComponent<Image>().sprite = unlocked;
|
||||
if(levelProgress.ContainsKey(i)){
|
||||
for(int x =0; x < 3; x++){
|
||||
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|
||||
}
|
||||
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|
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// Update is called once per frame
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void Update()
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{
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flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -13,6 +13,7 @@
|
|||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
|
|
|||
|
|
@ -129,6 +129,22 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
|
|
@ -161,6 +177,16 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
|
|
|||
|
|
@ -6,6 +6,18 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
path: Assets/Scenes/LevelSelect.unity
|
||||
guid: 14b1a41aa8dd5194baaff245136dfb70
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/Level0.unity
|
||||
guid: 021b66d4273035d468880ecdfc44bab4
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/Level1.unity
|
||||
guid: a0a032d455b2a244a9a655f67d56ef51
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Proto.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Levels/Level2.unity
|
||||
guid: 9557d506e79921d489512418de0d56d1
|
||||
m_configObjects: {}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,8 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Obstacle
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user