Timer
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@ -821,7 +821,7 @@ GameObject:
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--- !u!114 &947231828
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@ -981,7 +981,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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player: {fileID: 1688767157}
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timerTxt: {fileID: 1335199560}
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game_start_timer: 5
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game_end_timer: 15
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gameOverPanel: {fileID: 1815937850}
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bees:
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- {fileID: 947231827}
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- {fileID: 1919562618}
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GameObject:
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@ -1000,7 +1007,7 @@ GameObject:
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m_Icon: {fileID: 0}
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--- !u!58 &1094132248
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@ -1210,6 +1217,85 @@ BoxCollider2D:
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--- !u!1 &1335199558
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serializedVersion: 6
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- component: {fileID: 1335199559}
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- component: {fileID: 1335199561}
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- component: {fileID: 1335199560}
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m_Layer: 5
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m_Name: timer
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m_Children: []
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m_Father: {fileID: 1981446461}
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m_SizeDelta: {x: 250, y: 100}
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--- !u!114 &1335199560
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_HorizontalOverflow: 0
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m_Text:
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--- !u!222 &1335199561
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CanvasRenderer:
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1335199558}
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--- !u!1 &1680175197
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GameObject:
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m_ObjectHideFlags: 0
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@ -1505,7 +1591,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1919562619
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1699,6 +1785,7 @@ RectTransform:
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m_Children:
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- {fileID: 892467176}
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- {fileID: 1815937851}
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- {fileID: 1335199559}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -21,7 +21,9 @@ public class Drawer : MonoBehaviour
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points = new List<Vector3>();
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drawn = true;
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// lineRenderer.transform.position = new Vector3(0, 0, 10);
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GameManager.StartGame();
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// lineRenderer.transform.position = new Vector3(0, 0, 10);
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//lineRenderer.GetComponent<Rigidbody2D>().simulated = false;
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}
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@ -73,6 +75,7 @@ public class Drawer : MonoBehaviour
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//edgeCollider2D.SetPoints(points3);
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edgeCollider2D.SetPath(0, points3);
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edgeCollider2D.GetComponent<Rigidbody2D>().simulated = true;
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}
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void OnValidate()
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@ -2,24 +2,65 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class GameManager : MonoBehaviour
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{
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public Transform player;
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public static Transform Player { get { if (instance == null) { return null; } return instance.player; } }
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public static GameManager instance { get;private set; }
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public static GameManager instance { get; private set; }
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public Text timerTxt;
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public float game_start_timer = 5;
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public float game_end_timer = 15;
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public GameObject gameOverPanel;
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public GameObject[] bees;
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void Awake()
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{
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instance = this;
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}
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float t;
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bool gameStarted = false;
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bool beesReleased = false;
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public static void StartGame()
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{
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instance.gameStarted= true;
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}
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private void Update()
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{
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if(!gameStarted) { return; }
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t += Time.deltaTime;
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if(t < game_start_timer)
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{
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timerTxt.text = (game_start_timer - t).ToString("n0");
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}else if(t < game_end_timer)
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{
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if (!beesReleased) {
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beesReleased = true;
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ReleaseTheBees();
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}
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timerTxt.text = (game_end_timer - t).ToString("n0");
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}
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}
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void ReleaseTheBees()
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{
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foreach(GameObject enemy in bees)
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{
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enemy.SetActive(true);
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}
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}
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public static void GameOver()
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{
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instance.gameOverPanel.SetActive(true);
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}
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public void Restart()
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