34 lines
663 B
C#
34 lines
663 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenu : MonoBehaviour
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{
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public void Play(){
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int lastLevel = -1;
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foreach(KeyValuePair<int,int> level in LevelSelect.levelProgress){
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if(level.Key > lastLevel){
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lastLevel=level.Key;
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}
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}
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SceneManager.LoadScene($"Level{lastLevel+1}");
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}
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public void Levels(){
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SceneManager.LoadScene("LevelSelect");
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}
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void Start()
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{
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LevelSelect.Init();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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