SavePoge/Assets/Scripts/GameManager.cs
2023-02-02 00:00:48 +05:30

30 lines
622 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public Transform player;
public static Transform Player { get { if (instance == null) { return null; } return instance.player; } }
public static GameManager instance { get;private set; }
public GameObject gameOverPanel;
void Awake()
{
instance = this;
}
public static void GameOver()
{
instance.gameOverPanel.SetActive(true);
}
public void Restart()
{
SceneManager.LoadScene(0);
}
}