71 lines
1.5 KiB
C#
71 lines
1.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
public Transform player;
|
|
public static Transform Player { get { if (instance == null) { return null; } return instance.player; } }
|
|
|
|
public static GameManager instance { get; private set; }
|
|
|
|
|
|
public Text timerTxt;
|
|
public float game_start_timer = 5;
|
|
public float game_end_timer = 15;
|
|
public GameObject gameOverPanel;
|
|
public GameObject[] bees;
|
|
void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
float t;
|
|
bool gameStarted = false;
|
|
bool beesReleased = false;
|
|
public static void StartGame()
|
|
{
|
|
instance.gameStarted= true;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if(!gameStarted) { return; }
|
|
|
|
t += Time.deltaTime;
|
|
|
|
if(t < game_start_timer)
|
|
{
|
|
timerTxt.text = (game_start_timer - t).ToString("n0");
|
|
}else if(t < game_end_timer)
|
|
{
|
|
if (!beesReleased) {
|
|
beesReleased = true;
|
|
ReleaseTheBees();
|
|
}
|
|
timerTxt.text = (game_end_timer - t).ToString("n0");
|
|
}
|
|
}
|
|
|
|
|
|
void ReleaseTheBees()
|
|
{
|
|
foreach(GameObject enemy in bees)
|
|
{
|
|
enemy.SetActive(true);
|
|
}
|
|
}
|
|
|
|
public static void GameOver()
|
|
{
|
|
instance.gameOverPanel.SetActive(true);
|
|
}
|
|
|
|
public void Restart()
|
|
{
|
|
SceneManager.LoadScene(0);
|
|
}
|
|
}
|