Suspensions working
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m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &8527899944241565020
|
||||
MeshRenderer:
|
||||
|
|
@ -1424,7 +1676,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7411533250134105649}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &9051432258879861050
|
||||
Transform:
|
||||
|
|
|
|||
|
|
@ -18,8 +18,7 @@ public class CarController : MonoBehaviour
|
|||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,92 +4,82 @@ using UnityEngine;
|
|||
|
||||
public class Wheel : MonoBehaviour
|
||||
{
|
||||
public float radius =0.35f;
|
||||
public float defaultPosition;
|
||||
public float springConstant =1f;
|
||||
public ForceMode springForceMode;
|
||||
public Transform suspensionJoint;
|
||||
public float radius = 0.35f;
|
||||
public float restPosition;
|
||||
public float restPositionOffset;
|
||||
public float springConstant = 1f;
|
||||
public float dampningFactor = 1f;
|
||||
public float velocity;
|
||||
// public ForceMode springForceMode;
|
||||
public float displacementRange = 0.1f;
|
||||
public float dampningSpeed =0.1f;
|
||||
public float hitPoint=0;
|
||||
public float curDisplacement => defaultPosition- transform.localPosition.y;
|
||||
public float minDisplacement => defaultPosition + displacementRange;
|
||||
public float maxDisplacement => defaultPosition - displacementRange;
|
||||
public float hitPoint = 0;
|
||||
public float CurDisplacement;
|
||||
public float curDisplacement => restPosition - transform.localPosition.y;
|
||||
public float topMaxDisplacement => restPosition + displacementRange;
|
||||
public float botMaxDisplacement => restPosition - displacementRange;
|
||||
LayerMask groundMask;
|
||||
|
||||
public CarController myCar;
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
defaultPosition=transform.localPosition.y;
|
||||
restPosition = transform.localPosition.y;
|
||||
// restPositionOffset = suspensionJoint.position.y - transform.position.y;
|
||||
groundMask = LayerMask.GetMask("Ground");
|
||||
}
|
||||
|
||||
public float rayDist ;
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(myCar==null){return;}
|
||||
if (myCar == null) { return; }
|
||||
|
||||
RaycastHit hit = new RaycastHit();
|
||||
float newDisplacement = transform.localPosition.y;
|
||||
float bottomEnd = transform.position.y - radius;
|
||||
// hitPoint=0;
|
||||
bool grounded=false;
|
||||
Vector3 topEnd = transform.position + new Vector3(0, radius, 0);
|
||||
|
||||
// if(Physics.Linecast(transform.position+new Vector3(0,0,-0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z-0.1f), out hit, groundMask)){
|
||||
// Debug.DrawLine(transform.position, hit.point, Color.red);
|
||||
|
||||
// hitPoint=hit.point.y;
|
||||
// grounded=true;
|
||||
// }
|
||||
if(Physics.Linecast(transform.position, new Vector3(transform.position.x,bottomEnd,transform.position.z), out hit, groundMask)){
|
||||
Debug.DrawLine(transform.position, hit.point, Color.red);
|
||||
// if(hit.point.y > hitPoint){
|
||||
hitPoint=hit.point.y;
|
||||
// }
|
||||
|
||||
grounded=true;
|
||||
bool grounded = false;
|
||||
if (Physics.Linecast(suspensionJoint.position, suspensionJoint.position - new Vector3(0,((radius*2)+(displacementRange))), out hit, groundMask))
|
||||
{
|
||||
Debug.DrawLine(suspensionJoint.position, hit.point, Color.red);
|
||||
hitPoint = hit.point.y;
|
||||
transform.position = new Vector3(suspensionJoint.position.x, hitPoint + (radius), suspensionJoint.position.z);
|
||||
rayDist = suspensionJoint.position.y - hitPoint;
|
||||
CurDisplacement = restPositionOffset - rayDist;
|
||||
velocity = Vector3.Dot(transform.up, myCar.rb.GetPointVelocity(transform.position));
|
||||
force = (CurDisplacement * springConstant) - (velocity * dampningFactor);
|
||||
myCar.rb.AddForceAtPosition(Vector3.up * force, transform.position);
|
||||
grounded = true;
|
||||
}
|
||||
// if(Physics.Linecast(transform.position+new Vector3(0,0,0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z+0.1f), out hit, groundMask)){
|
||||
// Debug.DrawLine(transform.position, hit.point, Color.red);
|
||||
// if(hit.point.y > hitPoint){
|
||||
// hitPoint=hit.point.y;
|
||||
// }
|
||||
|
||||
// grounded=true;
|
||||
// }
|
||||
|
||||
if(!grounded){
|
||||
newDisplacement = maxDisplacement;
|
||||
Debug.Log("Not Touching ground ");
|
||||
}else{
|
||||
newDisplacement=hitPoint+radius;
|
||||
else
|
||||
{
|
||||
// transform.localPosition = Vector3.Lerp(transform.position,
|
||||
// new Vector3(transform.localPosition.x, botMaxDisplacement, transform.localPosition.z),0.2f);
|
||||
}
|
||||
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x,newDisplacement, transform.position.z),dampningSpeed);
|
||||
if(curDisplacement < 0){
|
||||
//Apply upforce
|
||||
}
|
||||
myCar.rb.AddForceAtPosition(-Physics.gravity*springConstant,transform.position,springForceMode);
|
||||
|
||||
// transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y + velocity, transform.localPosition.z);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
public float force;
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
|
||||
|
||||
int segmants = 12;
|
||||
|
||||
Vector3 lastPoint= Vector3.zero;
|
||||
for(int i=0; i< segmants;i++){
|
||||
float theta = ((Mathf.PI*2)/segmants) * i;
|
||||
float z= transform.position.z + (radius * Mathf.Sin(theta));
|
||||
float y= transform.position.y +(radius * Mathf.Cos(theta));
|
||||
Vector3 thisPoint = new Vector3(transform.position.x,y,z);
|
||||
|
||||
|
||||
if(i>0){Gizmos.DrawLine(lastPoint,thisPoint);}
|
||||
Vector3 lastPoint = Vector3.zero;
|
||||
for (int i = 0; i < segmants; i++)
|
||||
{
|
||||
float theta = ((Mathf.PI * 2) / segmants) * i;
|
||||
float z = transform.position.z + (radius * Mathf.Sin(theta));
|
||||
float y = transform.position.y + (radius * Mathf.Cos(theta));
|
||||
Vector3 thisPoint = new Vector3(transform.position.x, y, z);
|
||||
|
||||
|
||||
if (i > 0) { Gizmos.DrawLine(lastPoint, thisPoint); }
|
||||
lastPoint = thisPoint;
|
||||
}
|
||||
|
||||
Gizmos.DrawWireSphere(new Vector3(transform.position.x,hitPoint,transform.position.z),0.2f);
|
||||
Gizmos.DrawWireSphere(new Vector3(transform.position.x, hitPoint, transform.position.z), 0.2f);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.13",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.14",
|
||||
"com.unity.collab-proxy": "1.17.2",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.13",
|
||||
"version": "1.17.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
@ -17,16 +17,16 @@
|
|||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "2.0.7",
|
||||
"version": "3.0.15",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.1"
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.14",
|
||||
"version": "2.0.16",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2020.3.32f1
|
||||
m_EditorVersionWithRevision: 2020.3.32f1 (12f8b0834f07)
|
||||
m_EditorVersion: 2020.3.40f1
|
||||
m_EditorVersionWithRevision: 2020.3.40f1 (ba48d4efcef1)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user