Individual upgrades for gold mine
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@ -5,6 +5,7 @@ public class Building : MonoBehaviour
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{
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public BuildingData buildingData;
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public int curLevel;
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public int[] additionalLevels;
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public Outline[] outlines;
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public bool autoGetOutlines = true;
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@ -50,10 +51,10 @@ public class Building : MonoBehaviour
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}
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}
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public void Upgrade(){
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public void Upgrade(int newLevel =-1, int cost =-1){
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if(curLevel >= buildingData.levels.Count-1){Debug.Log("Already max");return;}
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int cost = buildingData.levels[curLevel+1].price;
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if(cost<0){cost = buildingData.levels[curLevel+1].price;}
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Debug.Log("Upgrading " + buildingData.buildingName + " for " + cost + " coins");
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switch (curLevel)
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@ -64,7 +65,11 @@ public class Building : MonoBehaviour
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DBmanager.SetCoins(DBmanager.Coins-cost);
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Mathf.Clamp(curLevel++,0, buildingData.levels.Count-1);
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if(newLevel <0){
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curLevel = Mathf.Clamp(curLevel+1,0, buildingData.levels.Count-1);
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}else{
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curLevel = newLevel;
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}
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DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
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DBmanager.SetXp(DBmanager.Xp + buildingData.levels[curLevel].xpGain);
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@ -4,6 +4,7 @@ using UnityEngine;
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public class BuildingManager : MonoBehaviour
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{
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public static BuildingManager instance;
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public Building[] buildings;
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[Button]
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void GetAllBuildings(){
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@ -13,6 +14,7 @@ public class BuildingManager : MonoBehaviour
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void Start()
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{
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instance =this;
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DBmanager.OnStateChanged.AddListener(UpdateBuildings);
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UpdateBuildings();
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}
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@ -52,4 +54,15 @@ public class BuildingManager : MonoBehaviour
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public void OnClickBuyBuilding(BuildingData buildingData){
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DBmanager.AddBuilding(buildingData);
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}
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public Building GetBuildingWithId(string id){
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foreach(Building building in buildings){
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if(building.buildingData.buildingName == id){
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return building;
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}
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}
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return null;
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}
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}
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@ -21,7 +21,8 @@ public class CollectBtn : MonoBehaviour
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void Update()
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{
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collectableAmount=((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f));
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// collectableAmount=((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f));
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collectableAmount = GetCollectableGold();
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txt.text = ((int)collectableAmount).ToString();
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btn.interactable = collectableAmount > 1;
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@ -35,7 +36,7 @@ public class CollectBtn : MonoBehaviour
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}
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async void OnClick(){
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collectableAmount=((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f));
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collectableAmount= GetCollectableGold();
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lastCollected = await DBmanager.GetNetworkTime();
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switch (resourceType){
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case CollectablesData.ResourceType.Metal:
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@ -53,4 +54,17 @@ public class CollectBtn : MonoBehaviour
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}
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DBmanager.CollectBuilding(buildingId);
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}
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double GetCollectableGold(){
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Building selectedBuilding = BuildingManager.instance.GetBuildingWithId(buildingId);
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int coinsCap = 0;
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foreach(BuildingStat stat in selectedBuilding.buildingData.levels[selectedBuilding.curLevel].stats){
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if(stat.name == "Capacity"){
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coinsCap = int.Parse(stat.value);
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break;
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}
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}
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return Mathf.Clamp((float)((DateTime.UtcNow - lastCollected).TotalSeconds * ((productionRate/60f)/60f)),0, coinsCap);
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}
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}
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@ -687,7 +687,6 @@ public class DBmanager : MonoBehaviour
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OnStateChanged.Invoke();
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}
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public async static Task CollectBuilding(string id)
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{
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for (int i = 0; i < buildingStates.Count; i++)
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35
Assets/Game/Scripts/GoldMine.cs
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35
Assets/Game/Scripts/GoldMine.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GoldMine : MonoBehaviour
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{
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void Start()
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{
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for(int i=0; i < 9; i++){
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int l = i+1;
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int p = GetProductionRateByLevel(l);
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int c = GetCapacityRateByLevel(l);
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int L = GetLevelByRates(c,p);
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Debug.Log($"Level:{L} ,Prod:{p}, Capactiy:{c}");
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}
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}
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//Note for future me: Refer to the sketch you draw on laptop to understand below equations
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public static int GetProductionRateByLevel(int level){
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//P = L - C - (2l-3)
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int l = Mathf.CeilToInt((float)level/3f);
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return l;
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}
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public static int GetCapacityRateByLevel(int level){
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//C = L -3(l - 1)
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int l = Mathf.CeilToInt((float)level/3f);
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return level - 3 * (l - 1);
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}
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public static int GetLevelByRates(int Capacity, int Production){
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//L = 3P + C -3
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return (3*Production) + Capacity - 3;
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}
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}
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11
Assets/Game/Scripts/GoldMine.cs.meta
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11
Assets/Game/Scripts/GoldMine.cs.meta
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@ -249,7 +249,7 @@ public class SpaceshipController : NetworkBehaviour
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if (boosting && scale > 1)
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{
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speed = movingSpeed * 2;
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DecreaseTrail(Time.deltaTime * 3);
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DecreaseTrail(Time.deltaTime * 1);
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// scaleMultiplier -= Time.deltaTime;
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// if (scaleMultiplier < 1) { scaleMultiplier = 1; } //Clamp in case gets lower
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}
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@ -20,6 +20,9 @@ public class SelectedItemMenu : MonoBehaviour
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[Header("upgrade menu")]
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public GameObject upgradeMenu;
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public GameObject goldmineUpgradeMenu;
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public Button btn_gold_prod;
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public Button btn_gold_cap;
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public Transform upgrade_statParent;
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public GameObject[] upgrade_tierIndicators;
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public TMP_Text upgrade_buildingName;
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@ -37,6 +40,9 @@ public class SelectedItemMenu : MonoBehaviour
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upgradeBtn.onClick.AddListener(OnUpgrade);
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collectBtn.btn.onClick.AddListener(OnCollect);
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repairRocketsBtn.onClick.AddListener(OpenSkinMenu);
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btn_gold_cap.onClick.AddListener(OnGoldmineCapUpgrade);
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btn_gold_prod.onClick.AddListener(OnGoldmineProdUpgrade);
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}
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void OnSelectionChanged()
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@ -80,18 +86,47 @@ public class SelectedItemMenu : MonoBehaviour
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void OnUpgradeMenuClicked()
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{
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// Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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AudioManager.instnace.UIPopup();
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upgradeMenu.SetActive(true);
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upgrade_buildingName.text = Selector.selectedBuilding.buildingData.buildingName;
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bool isGoldMine = Selector.selectedBuilding.GetComponent<GoldMine>()!=null;
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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bool hasDataForThis = i < stats.Count;
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upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
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if (hasDataForThis)
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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string nextLevelStat = ((Selector.selectedBuilding.buildingData.levels.Count-1 > Selector.selectedBuilding.curLevel) ? $" <color=green> -> {Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel+1].stats[i].value}</color>" : "");
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value + (isGoldMine? "":nextLevelStat);
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upgrade_statParent.GetChild(i).GetChild(2).GetComponent<Image>().sprite = stats[i].image;
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}
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}
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if(isGoldMine){ //Special path for gold mine
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for(int i=0; i < upgrade_tierIndicators.Length;i++){ //No rarity tag for you
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upgrade_tierIndicators[i].SetActive(false);
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}
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1){
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upgradeBtn.interactable = true;
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = "Upgrade";
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}
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return;
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}
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for(int i=0; i < upgrade_tierIndicators.Length;i++){
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upgrade_tierIndicators[i].SetActive( Selector.selectedBuilding.curLevel == i);
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}
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1)
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{
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upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
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}
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else
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@ -102,18 +137,7 @@ public class SelectedItemMenu : MonoBehaviour
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Debug.Log("Already max");
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}
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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bool hasDataForThis = i < stats.Count;
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upgrade_statParent.GetChild(i).gameObject.SetActive(hasDataForThis);
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if (hasDataForThis)
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
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upgrade_statParent.GetChild(i).GetChild(2).GetComponent<Image>().sprite = stats[i].image;
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}
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}
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if (upgrade_statParent.childCount < stats.Count)
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{
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@ -123,10 +147,61 @@ public class SelectedItemMenu : MonoBehaviour
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void OnUpgrade()
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{
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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AudioManager.instnace.UIPopup();
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goldmineUpgradeMenu.SetActive(true);
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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//Calculate prices
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if(P>=3){
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btn_gold_prod.interactable=false; btn_gold_prod.transform.Find("txt_price").GetComponent<TMP_Text>().text = "Max!";
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}
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else{
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btn_gold_prod.interactable=true; btn_gold_prod.transform.Find("txt_price").GetComponent<TMP_Text>().text = (gold_prod_upgrade_cost * P).ToString();
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}
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if(C>=3){
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btn_gold_cap.interactable=false; btn_gold_cap.transform.Find("txt_price").GetComponent<TMP_Text>().text = "Max!";
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}
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else{
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btn_gold_cap.interactable=true; btn_gold_cap.transform.Find("txt_price").GetComponent<TMP_Text>().text = (gold_cap_upgrade_cost * C).ToString();
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}
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return;
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}
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade();
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OnUpgradeMenuClicked();
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}
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int gold_prod_upgrade_cost = 3000;
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int gold_cap_upgrade_cost = 2500;
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void OnGoldmineCapUpgrade(){
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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if(C >=3){return;}
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int P = GoldMine.GetProductionRateByLevel(L);
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int newLevel = GoldMine.GetLevelByRates(C + 1, P);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, cost: C*gold_cap_upgrade_cost);
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goldmineUpgradeMenu.SetActive(false);
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OnUpgradeMenuClicked();
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}
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void OnGoldmineProdUpgrade(){
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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if(P >=3){return;}
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int newLevel = GoldMine.GetLevelByRates(C, P+1);
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upgradeBtn.interactable= false;
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Selector.selectedBuilding.Upgrade(newLevel:newLevel-1, cost: C*gold_prod_upgrade_cost);
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goldmineUpgradeMenu.SetActive(false);
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OnUpgradeMenuClicked();
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}
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void OnInfoClicked()
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{
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{"appleSKU":"","appleTeamID":"","enableCodelessAutoInitialization":true,"products":[{"id":"gems_40","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"40 Gems Pack","description":"Receive 40 Gems"},"screenshotPath":"","applePriceTier":2,"googlePrice":{"data":[199,0,0,131072],"num":1.99},"pricingTemplateID":"1.99","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":40.0,"d":""}]},{"id":"gems_220","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"220 Gems Pack","description":""},"screenshotPath":"","applePriceTier":0,"googlePrice":{"data":[0,0,0,0],"num":0.0},"pricingTemplateID":"","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":220.0,"d":""}]},{"id":"gems_480","type":0,"storeIDs":[],"defaultDescription":{"googleLocale":4,"title":"480 Gems Pack","description":""},"screenshotPath":"","applePriceTier":0,"googlePrice":{"data":[0,0,0,0],"num":0.0},"pricingTemplateID":"","descriptions":[],"udpPrice":{"data":[0,0,0,0],"num":0.0},"payouts":[{"t":"Currency","st":"Gems","q":480.0,"d":""}]}]}
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@ -19,21 +19,90 @@ MonoBehaviour:
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- name: Gold Per H
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value: 50
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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price: 8500
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xpGain: 2000
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- level: 1
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stats:
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- name: Gold Per H
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value: +100
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- name: Capacity
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value: 1000
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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price: 8500
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xpGain: 2000
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- level: 1
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- level: 2
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stats:
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- name: Gold Per H
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value: +150
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value: 50
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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price: 8500
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- name: Capacity
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value: 3000
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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price: 10000
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xpGain: 2000
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- level: 3
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stats:
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- name: Gold Per H
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value: 50
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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||||
- name: Capacity
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||||
value: 5000
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||||
image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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price: 12000
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||||
xpGain: 5000
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||||
- level: 4
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stats:
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||||
- name: Gold Per H
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value: 150
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image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
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- name: Capacity
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value: 1000
|
||||
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32
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Normal file
32
Avalonia.AXAML.LanguageServer.Log20221009.txt
Normal file
|
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2022-10-09 00:10:02.817 +05:30 [INF] Starting log...
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|
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2022-10-09 00:10:03.287 +05:30 [VRB] Converting params for Notification initialize to OmniSharp.Extensions.LanguageServer.Protocol.Models.InternalInitializeParams
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2022-10-09 00:10:03.416 +05:30 [INF] GetRegistrationOptions method
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2022-10-09 00:10:03.492 +05:30 [VRB] Response value was OmniSharp.Extensions.LanguageServer.Protocol.Models.InitializeResult
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2022-10-09 00:10:03.533 +05:30 [DBG] Starting: Routing Notification initialized
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2022-10-09 00:10:03.533 +05:30 [VRB] Converting params for Notification initialized to OmniSharp.Extensions.LanguageServer.Protocol.Models.InitializedParams
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2022-10-09 00:10:03.568 +05:30 [WRN] No ConfigurationItems have been defined, configuration won't surface any configuration from the client!
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2022-10-09 00:10:07.960 +05:30 [DBG] Starting: Routing Request (1) shutdown
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2022-10-09 00:10:07.960 +05:30 [VRB] Converting params for Notification shutdown to OmniSharp.Extensions.LanguageServer.Protocol.Models.ShutdownParams
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2022-10-09 00:10:07.967 +05:30 [VRB] Response value was null
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2022-10-09 00:10:07.968 +05:30 [DBG] Finished: Processing request shutdown 1 in 7ms
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2022-10-09 00:10:07.986 +05:30 [VRB] Could not write to output handler, perhaps serialization failed?
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System.Threading.Channels.ChannelClosedException: The channel has been closed.
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at System.Threading.Channels.AsyncOperation`1.GetResult(Int16 token)
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at OmniSharp.Extensions.JsonRpc.OutputHandler.ProcessOutputStream(CancellationToken cancellationToken)
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|
|
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||||
{0203a8e7-6255-7e0b-3cbf-ecae2398312c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{26781e0a-1a67-f20f-caa4-70358928f5ad}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{26781e0a-1a67-f20f-caa4-70358928f5ad}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8c94d811-7988-2ebf-1cc0-26b574688e67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8c94d811-7988-2ebf-1cc0-26b574688e67}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{cf7f2fab-d83d-f366-f3b2-9d9e4eddc3cc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{cf7f2fab-d83d-f366-f3b2-9d9e4eddc3cc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e020c22e-60bb-7a19-f116-ef587d3ae77f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e020c22e-60bb-7a19-f116-ef587d3ae77f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{520da678-0ed5-7053-5e7f-1a7e3c90b70a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{520da678-0ed5-7053-5e7f-1a7e3c90b70a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{58b849ad-b7ea-e401-5c5b-0056f4cec462}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{58b849ad-b7ea-e401-5c5b-0056f4cec462}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{74cb33d9-aafa-4b6f-1603-b7b7c41edd4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{74cb33d9-aafa-4b6f-1603-b7b7c41edd4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e1d3e786-6173-5f3a-7812-807511d3f547}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e1d3e786-6173-5f3a-7812-807511d3f547}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f3918ae7-b834-5fa8-e000-01833c449c8e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f3918ae7-b834-5fa8-e000-01833c449c8e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{d679f8af-fbd3-35d5-0469-e80b52a245e7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{d679f8af-fbd3-35d5-0469-e80b52a245e7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{20764e99-32a2-613b-c7bd-2b420a48759f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{20764e99-32a2-613b-c7bd-2b420a48759f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9c3e4793-780d-e333-1ec5-d5e17feec6f2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9c3e4793-780d-e333-1ec5-d5e17feec6f2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user