moved target position down a bit
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.45073473, g: 0.500681, b: 0.57484215, a: 1}
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m_IndirectSpecularColor: {r: 0.45073426, g: 0.50068, b: 0.57484144, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -1690,7 +1690,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 417.81, y: 0}
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m_SizeDelta: {x: 0, y: 90}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &16466549
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@@ -23733,7 +23733,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 220396508}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 4.816, z: 0}
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m_LocalPosition: {x: 0, y: 2.49, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1783245362}
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@@ -195448,7 +195448,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 788.45, y: 0}
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m_SizeDelta: {x: 0, y: 90}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &1934658493
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